Intro
I’m a longtime Halo fan and player and run a Halo player improvement program. I spend a lot of time in both the comp and social sides of the game. I was stoked to be invited to the flight last weekend. I didn’t receive a survey, but I thought I’d post my thoughts here anyways since I had them.
Out-of-game UI, Customization
Overall, my impressions of the main menu UI were lukewarm. It was hard to truly take it in with the many unfinished elements. I liked the interactive background that pans with mouse movement, but I wonder how that would work on console. It also panned even if a popup was open and you were moving around. Also, when you’re loading into a match, it’d be cool if we had a legit loading screen or got to shoot in the armoury or shoot bots while it searched. That in addition to just being able to customize armor and stuff if one wants, as well. Here’s to hoping the three black dots go away and the H5 black screen doesn’t return.
The customization definitely has potential and I like that they’ve expressed how invested they are in player expression, but I am worried about the -Yoink- they mentioned about certain combinations being limited in some form or fashion. I just want a -Yoink- ton of options for different areas of the body and different colors and a good UI to browse them in. Maybe we can take a step up from the age old armor system where we have to highlight an armor piece to see how it looks and maybe we can get an image preview of the item in the menu? So it’s easier to browse through a bunch of non descript names?
Also, I hope the emblem system for the flight wasn’t a precursor of what’s to come with the emblem system in Infinite fully. I like the way emblem customization has worked until now and also LOVE nameplates in MCC. I hope we can continue to enjoy them.
Battlepass
Prior to the flight, I was optimistic about the battlepass system at a high level. They said they’d do it MCC style and that passes won’t expire so people who get into the game late can get stuff from the earlier passes from before they started playing. That’ll be great.
While I was dually excited for their announcement that there would be a “Battlepass 0” where we can earn stuff in the flight that we’d get to keep when Infinite comes out. I was stoked! I love to unlock things, earn XP, etc. etc. However… Like many others, I wasn’t close to finishing it because you couldn’t earn XP and progress by playing… Only by completing challenges… of which there was a couple per day… During a 3 day flight… You see the issue here. I saw a lot of people asking about this all weekend to no satisfactory response, and I’ve since seen a lot of people mention this on Reddit. Despite being pretty busy this weekend with the short notice, I tried really hard to balance time home with my family with playing and netted 15-20 hours and only got halfway through it! Needed more challenges, but moving forward, XP HAS to be a part of the equation here.
If the battlepasses allow you to unlock things the same way it works in MCC, I’d recommend that they add other options to accrue season points besides challenges. For every amount of XP you earn (could even be a wider margin, doesn’t have to be quick) it’d be cool if you earned one. In MCC if I earned one for every 500k or 1mil even, I’d like that a lot.
In-game UI (Not including outlines and stuff)
In-game UI is… rough. Love the shield and the shield sound. The radar’s new ‘tilted’ design is alright, I didn’t get to think about it much. But having the score in the bottom middle of the screen and everything else jammed in the bottom right is gross. I can’t see all of the grenades and equipment I’m carrying and if I wanted to switch, it brings up a sub menu or something and asks me to switch from that menu mid match? It’s a lot to ask for, esp with the lesser number of buttons on a controller, it seems. I’d like a more typical UI where I can see everything I need in all of the corners of the screen where I’m used to it. I think it also objectively seems the best, in my opinion.
I can’t mute people from the scoreboard in the flight, which is unfortunate. I wasn’t opening the scoreboard too much since I was mostly playing with bots, though.
The post game screen where it would tell me how my stats compare to my usual is pretty cool. It’d be nice if that was on a seasonal basis, overall basis, or I could otherwise reset when it’s reading the stats from.
Why do some guys randomly show up dead at the start of games? I like the opening stances for customization, but I’m not sure how I feel about the victory screen power pose.
Sound Design
Things sound really good. A lot of iconic halo sounds. A couple things need cleaning up, but the shield recharge sound, the needler reload, etc. sound awesome. The classic Halo theme at the menu was sweet. Seeing more iconic stuff as well as new stuff would be good, as we had good stuff in the last couple Halos but just not enough of the original stuff to combo with it, imo.
Weapon Training
Weapon training is sick. I like the diff difficulty levels and being able to “3-star” things. The bots move well at the higher difficulties. I loved seeing how the bots are positioned uniquely for certain weapons like for the snipes (behind cover, heads only) and for the rockets (where they’d cross paths and group up a lot to try and let you play smart to really run the score up. This will be nice for people to mess around with, especially new folks or for new weapons. It’d be cool if you could extend this to an octagon with one bot on instant respawn, or if you could have some greater level of control of how the bots move.
Bots
Speaking of Bots, YAY BOTS IN HALO! I’ve been asking for this for over a decade. They’ve been in Gears for a long time (much better implemented there than Black Ops 1 back in the day, imo) and they’ve always been welcomed there by me. Having bots of different difficulty levels is great for new players, someone chilling and not wanting to play pvp for real, for experienced players experimenting with strats, for warming up, and also for matchmaking games where someone quits out. Having a bot take someone’s place is a LOT better than just playing 3v4 in most cases.
In the flight, they did act funny at times, though. I didn’t get to try the recruit bots, but the Spartan bots didn’t feel that different from the ODST bots from what I could tell. They also all swarmed the same spot every game. Also, they seemed to randomly get confused sometimes, either stopping entirely (343-Tashi.exe has stopped responding) or getting confused when you chuck a grenade past them. They shoot and nade well, which is cool. Seeing them play more realistically for power-ups, power weapons, and taking map control better at the higher difficulties would be great.
Needs more experimentation, all seriousness. I’m not sure on this one.