Remember those armor abilities back in reach? Just go back to that, but use different variations of the advanced movement in its place. Higher sprint speed/spartan charge, clambering up to higher points/ground pound, boosting front/back/left/right, and hovering mid-air/ADS should be their own abilities. Also no armor lock, so what could go wrong.
Or we could just get rid of them. Much easier solution and it’ll probably piss less people off. Not to mention that I’m pretty sure armor abilities weren’t particularly well-received by the community.
Or we can leave it as is and nerf spartan charge. Just please don’t go back to Reach loadouts
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> Or we can leave it as is and nerf spartan charge. Just please don’t go back to Reach loadouts
Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
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> > 2533274794684102;3:
> > Or we can leave it as is and nerf spartan charge. Just please don’t go back to Reach loadouts
>
> Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
That’s debatable. Reach was the beginning of Halos decline and a significant part of that was because of loadouts. To me H5 feels more like Halo than Reach because it has equal starts
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> > 2533274907965798;4:
> > > 2533274794684102;3:
> > > Or we can leave it as is and nerf spartan charge. Just please don’t go back to Reach loadouts
> >
> > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
>
> That’s debatable. Reach was the beginning of Halos decline and a significant part of that was because of loadouts. To me H5 feels more like Halo than Reach because it has equal starts
Reach had equal starts too, the armor abilities didn’t give anyone an advantage, it was purely for situational purposes.
> 2533274907965798;4:
> Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
> 2533274907965798;6:
> Reach had equal starts too, the armor abilities didn’t give anyone an advantage, it was purely for situational purposes.
Only certain playlists were equal starts in terms of weapons, like DMR Slayer. Normal Slayer in Reach, however, had loadouts with different weapons.
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> > 2533274907965798;4:
> > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
>
> I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
> 2533274907965798;8:
> > 2533274817408735;7:
> > > 2533274907965798;4:
> > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> >
> > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
>
> I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
I was also around at that time. There was plenty of negativity towards the changes Reach implemented. That doesn’t mean it was perceived as a bad game, but it was definitely considered by many to be flawed
> 2533274794684102;9:
> > 2533274907965798;8:
> > > 2533274817408735;7:
> > > > 2533274907965798;4:
> > > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> > >
> > > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
> >
> > I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
>
> I was also around at that time. There was plenty of negativity towards the changes Reach implemented. That doesn’t mean it was perceived as a bad game, but it was definitely considered by many to be flawed
Out of the flaws, I don’t think it was the loadouts themselves, but instead the ‘bad’ loadouts. I’ve heard so many times about how armor lock ‘ruined’ the game, but you never heard people specifically addressing, say, the jetpacks or the drop shields. For me personally, the only thing about the loadouts I disliked was how the hologram was utterly useless and tacked on just so you could have 6 exact loadouts. For the spartan abilities in 5, having all of these abilities together was worse than if there was just one aspect of them being incorporated, like if there was just sprint, or just ground pound.
> 2533274907965798;10:
> > 2533274794684102;9:
> > > 2533274907965798;8:
> > > > 2533274817408735;7:
> > > > > 2533274907965798;4:
> > > > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> > > >
> > > > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > > > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
> > >
> > > I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
> >
> > I was also around at that time. There was plenty of negativity towards the changes Reach implemented. That doesn’t mean it was perceived as a bad game, but it was definitely considered by many to be flawed
>
> Out of the flaws, I don’t think it was the loadouts themselves, but instead the ‘bad’ loadouts. I’ve heard so many times about how armor lock ‘ruined’ the game, but you never heard people specifically addressing, say, the jetpacks or the drop shields. For me personally, the only thing about the loadouts I disliked was how the hologram was utterly useless and tacked on just so you could have 6 exact loadouts. For the spartan abilities in 5, having all of these abilities together was worse than if there was just one aspect of them being incorporated, like if there was just sprint, or just ground pound.
I heard plenty about all the armor abilities. Just like I heard plenty of complaints when halo 3 introduced equipment. Humans are naturally averse to change
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> > > 2533274794684102;9:
> > > > 2533274907965798;8:
> > > > > 2533274817408735;7:
> > > > > > 2533274907965798;4:
> > > > > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> > > > >
> > > > > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > > > > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
> > > >
> > > > I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
> > >
> > > I was also around at that time. There was plenty of negativity towards the changes Reach implemented. That doesn’t mean it was perceived as a bad game, but it was definitely considered by many to be flawed
> >
> > Out of the flaws, I don’t think it was the loadouts themselves, but instead the ‘bad’ loadouts. I’ve heard so many times about how armor lock ‘ruined’ the game, but you never heard people specifically addressing, say, the jetpacks or the drop shields. For me personally, the only thing about the loadouts I disliked was how the hologram was utterly useless and tacked on just so you could have 6 exact loadouts. For the spartan abilities in 5, having all of these abilities together was worse than if there was just one aspect of them being incorporated, like if there was just sprint, or just ground pound.
>
> I heard plenty about all the armor abilities. Just like I heard plenty of complaints when halo 3 introduced equipment. Humans are naturally averse to change
I see what your saying, likewise how many Halo 2 players coming off from the original didn’t like the dual wielding or the destructible vehicles. Looking back on all of these games you can still gather a general consensus as to which ones were less protested against.
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> > > > > 2533274907965798;8:
> > > > > > 2533274817408735;7:
> > > > > > > 2533274907965798;4:
> > > > > > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> > > > > >
> > > > > > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > > > > > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
> > > > >
> > > > > I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
> > > >
> > > > I was also around at that time. There was plenty of negativity towards the changes Reach implemented. That doesn’t mean it was perceived as a bad game, but it was definitely considered by many to be flawed
> > >
> > > Out of the flaws, I don’t think it was the loadouts themselves, but instead the ‘bad’ loadouts. I’ve heard so many times about how armor lock ‘ruined’ the game, but you never heard people specifically addressing, say, the jetpacks or the drop shields. For me personally, the only thing about the loadouts I disliked was how the hologram was utterly useless and tacked on just so you could have 6 exact loadouts. For the spartan abilities in 5, having all of these abilities together was worse than if there was just one aspect of them being incorporated, like if there was just sprint, or just ground pound.
> >
> > I heard plenty about all the armor abilities. Just like I heard plenty of complaints when halo 3 introduced equipment. Humans are naturally averse to change
>
> I see what your saying, likewise how many Halo 2 players coming off from the original didn’t like the dual wielding or the destructible vehicles. Looking back on all of these games you can still gather a general consensus as to which ones were less protested against.
You weren’t around for Halo 2 were you? There was an entire website devoted to the hatred of it. Every Halo game has been accompanied by a subsection of the community spewing vitriol at it for some feature they hated.
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> > > 2533274907965798;4:
> > > Your making it seem like the Reach loadouts were less well recieved than the Halo 5 abilities, which just isn’t true. At least this way Halo 6 would feel like a Halo game.
> >
> > I’m curious: how do you know it isn’t true? Did you tabulate every time someone criticized Reach versus everytime someone’s criticized Halo 5? Reach was a very divisive game, just like Halo 5; some people loved the new direction, others felt it was “the beginning of the end” for Halo. To this day, some people still say that Reach is not a true Halo game.
> > And even those who are in the anti-sprint camp have praised Halo 5 for getting rid of loadouts. I just don’t see how you are concluding that loadouts were not as controversial as Spartan Abilities.
>
> I was around during Halo Reach’s release, and it was no where near as divisive as what I had seen people react to Halo 5’s changes to gameplay. To be honest I don’t remember seeing excessive negativity back during the Bungie forums, but I could just be forgetting or even ignoring that past.
Ahahaha really?
I think we were reading two very different B.net sites then. Reach was absolutely hated and I’d wager moreso than Halo 5.
What could go wrong? How about 4v4 maps the size of Apex 7 and walls fifty feet high. That’s what’s gonna happen when you have faster sprint and being able to clamber higher. For the other stuff, both games abilities are bad for their own reasons and Reach’s were complained about a ton on Bnet.
What issue? Sounds like you are defining “issue” as anything you dont like. Of course there are others who dont like it as well, but I’m sure the same holds true for pretty much every game ever released for any platform. There will always be people spewing hate speech about something they dont like. Plenty of people think the advanced mobility is a great addition to the game, myself included.
And before you say something like “the majority of people hate the advanced mobility” you will need to find a way to quantify that claim. You would also need to account for the large number of people who play the game but dont interact with the community on Waypoint or other sites/forums. What you could say with a degree of credibility is “the majority of people who I play with or know hate the advanced mobility.” Because you know… birds of a feather flock together lol.
Please no. I prefer to stay with equal load outs, not some rock-paper-scissors garbage. I also would like to see the added complexity of advanced movement dialed waaay back. It creates too wide of a skill gap for new players, and makes gameplay more complex than the traditional Halos that were easy to learn, and fun to play. Btw, I was never a fan of dual wielding, or the H3 equipment for the same reasons, but at least in H2 and H3, other elements of gameplay and weapon choices didn’t mean you needed to dual wield or use equipment to be competitive, or have fun.
I love reach but loadouts were the worst part about it I like Halo 5’s equal starts.
Armor abilities while an extension of the gadgets from Halo 3 implemented terribly and raises several lore questions and if anything else, are clunky.
Halo 5’s movement has a time and place. It’s also introduced in the first level so if somebody jumped into multiplayer first, sucks for them. That being said I jumped into multiplayer first thing and it took me my first days play-session to figure it out. It’s not that big of a deal. Halo 5’s movement is not some complex organism to figure out, it’s pretty straightforward.
If anything weapons should start to be tuned to these to make the spartan’s armor more integral to the gameplay. It’s not just armor, it’s a highly advanced tech suit. Some integration would make sense.
I don’t think 343i will ever go backwards on the movement. I think that keeping it as it is in Halo 5 would be the safest thing to do for fans.
Also I don’t think personally that Halo can go backwards on movement, it would feel way to slow for new players that are used to games like cod and so on. And that would be really harmful for the franchise.
If 343i would get rid of some of the movement in halo 5 for halo 6 then they will have to admit that it was a mistake and I just don’t see that happening.
My personal preference would be that they keep it the way it is in H5 or toneing it down a tiny bit would also be acceptable.
However I really feel that Halo 6 will be the best Halo game since 343i took over development.
I’m not a game developer (obviously hehe) so I can’t know the what the perfect solution is, that’s just my opinion.
Great thread on a very relevant and interesting subject, there’s a lot of good opinions here. 