Here's an idea, just remake old Halo Maps!

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Stop with these pathetic attempts at Halo maps. Just remake old Halo classics.

Battle Creek, Lockout, The Pit, Damnation, Guardian, Ascension, Prisoner, Chill Out, Colossus, Ivory Tower, Midship, Narrows, Wizard, Sanctuary, Hang em’ High, etc

Halo is primarily meant for 4v4 slayer. Accept It!

In line with this thread

> <mark>Halo is primarily meant for 4v4 slayer</mark>. Accept It!

I stopped reading here

Every Halo has had BTB.

Here’s an idea - go play past Halo games!

I agree OP. Don’t understand why 343 doesn’t have the sense to even incorporate just one or two remakes into the lineup.

Yeah no. Not happening. Sadly.

goes to cry in a corner

First of all, if Halo was really only about 4v4, you wouldn’t have so many people complaining about how much vehicles suck or that the Falcon/Hornet was removed.

OT, it sounds great. But we’d wind up with repeats of Hemorrhage. The DMR just ruins every medium to large sized maps, including (most likely, I certainly haven’t played them but it makes sense) Battle Creek, Lockout, The Pit, Damnation, Ascension, Prisoner, Ivory Tower, Narrows, Zanzibar, Hang em’ High, etc. Their sight lines are too long for anything with the DMR to be any fun.

And I’m not necessarily hating on the DMR (although it is a huge problem), it’s just that the graphics and rendering distances have gotten to the point where distance doesn’t mean what it used to. Look at Hemorrhage; you can snipe far easier than you could on Blood Gulch. Why? It’s easier to see. You wouldn’t dream of sniping standing on the top of the enemy base without moving at least part way across the canyon in Halo CE.

Don’t get me wrong, I’d love some great remakes (namely Sandtrap :D). But I think 343 could be just as successful if they got back to what made the originals so much fun. For example, They weren’t cluttered. Drive on any map in a Warthog in Halo 4, and it’s going to flip or hit some obstacle (or both). Take, say, Sandtrap (:D) which had absolutely no obstacles in the outer ring (and center ravine thing) but plenty of cover for infantry within the center of the map (or if you don’t like BTB, how about High Ground? You’ve got rocks going down to the beach, yes, but a wide (key word: wide) trail is left around the entire map, allowing flexibility in your driving routes). Compare that with Vortex (or Meltdown or Exile or Boneyard or Spire). It’s a nightmare to drive on. Your path is basically forced on you, giving the enemy every advantage (as if they didn’t already have DMRs and Plasma Pistols) because they know exactly where you’re going to go. Chances are, the driver is trying to so hard to not hit anything and flip that he can’t focus on giving his gunner good sightlines.

Unfortunately, Halo 4 doesn’t really have any smaller equivalents to High Ground or Zanzibar (just BTB and 4v4 no vehicles–Complex is pretty darn big), so you may not agree with my assessment. But it sure seems like the maps are far more cluttered.

> I agree OP. Don’t understand why 343 doesn’t have the sense to even incorporate just one or two remakes into the lineup.

Err…Ragnarok would like a word with you.

But I can give a reason for them not doing a ton of remakes: Gameplay. Sprint and AAs change the flow of the game. Therefore, the majority of CE-3 maps simply wouldn’t work from a gameplay perspective.

> > I agree OP. Don’t understand why 343 doesn’t have the sense to even incorporate just one or two remakes into the lineup.
>
> Err…Ragnarok would like a word with you.
>
> But I can give a reason for them not doing a ton of remakes: Gameplay. Sprint and AAs change the flow of the game. Therefore, the majority of CE-3 maps simply wouldn’t work from a gameplay perspective.

every remake actually plays quite nicely when every person agrees not to use jetpack.

only jetpack breaks maps for the most part =\

Please nomidship! Agree on everthing else.

If they were to redo some maps dont do maps that have been remade 2-3 times. Id rather see some maps that havent been done get a face lift. Either that or just keep making new maps.

id give my right nut to play Sidewinder BTG!! who remembers that map!

To OP: Reasons why they don’t make remakes or don’t want to touch remakes is for the fact that 1) They want people to know them for their maps their idea their playstyles. 2) Some people wouldn’t play 343i instead they would play Bungie all over again. 3) 343i is not bungie they won’t make what Bungie made

To everyone else: Only maps i would like to see are the ones you used to see for MLG.
Nexus
Sanctuary
The Pit
Wizard
Zealot(To those who hated Zealot, it was cuz you don’t know a thing about map control)
etc…

There are a bunch of maps id like to see make a return but,

Terminal for Big Team
Foundation for 4v4
would make me happy. But thats just me, But we most likely wont see any remakes anytime soon, but they are apparently working on smaller 4v4 maps for early next year. (according to 343i employee twitter accounts, most likely forged maps though.)

don’t forget Foundation map

I would love to see remakes

> Here’s an idea - go play past Halo games!

My thoughts exactly.

The maps won’t play as well as they did in the past halo games because of armor abilities and other new features. Same thing happened with Reach.

Check out Magus in my files share for a warlock remake.

> Please nomidship! Agree on everthing else.

Imagine midship with all the sprinting, LOL

There are many remakes I’d like to see but my top choice would be Blood Gulch/ Coagulation/ Hemorrhage. That is just a classic map that every Halo should have.