Here's a good idea for sprint!

There are several reasons why and why not people would like to include sprint into Halo 4, and I think that this solution solves them all.

It should be possible to sprint until you are hit once by the bullet or grenade of an enemy. After you get fired at once, you can not sprint again until you die and will then have the opportunity to get back fast into combat again.

Thoughts?

You’re not the first to come up with this idea.

And it would be an OK solution. But I think a better one would be to make it so that you can only sprint if you have shields

So you mean:

Red: Sprinting into battle.
Blue: Shoots sprinting Red player, hits him with 1 three round burst of BR.
Red: Is a far more accurate shooter than Blue, easily kills Blue with a few well placed shots.
Blue: Dies.
Red: Sprint feature is disabled for the next 3 minutes as he goes on a killing spree.

Sorry, but that’s a terrible idea. That would add complete imbalance to the gameplay. You’d have everyone you killed sprinting towards you, but you wouldn’t be able to sprint away. A feature like this would make sprint game breaking.

> So you mean:
>
> Red: Sprinting into battle.
> Blue: Shoots sprinting Red player, hits him with 1 three round burst of BR.
> Red: Is a far more accurate shooter than Blue, easily kills Blue with a few well placed shots.
> Blue: Dies.
> Red: Sprint feature is disabled for the next 3 minutes as he goes on a killing spree.
>
> Sorry, but that’s a terrible idea. That would add complete imbalance to the gameplay. You’d have everyone you killed sprinting towards you, but you wouldn’t be able to sprint away. A feature like this would make sprint game breaking.

That is not what i meant. Sprint is disabled until you respawn again. You can sprint into battle, get fired at, (since you got shot at you will be) unable to sprint until you die, and then respawn again and be able to sprint.

Now no one can run away from battles, while people at the same time get fast into battle. Sounds like a superior solution for me.

Here’s an example:

Red: Sprints to blue.
Blue: Starts to shoot at red.
Red: Red tries to escape but since he cant sprint he dies (Since red is shot at, he can’t sprint again until he dies and respawns.)
Red: Sprints back to blue.

Sprint will be disabled when taking any kind of damage from the other team or player in FFA. (And this applies to everyone in the game, not just only one team).

Since I believe that I now clarefied how my Idea will work. What do you really think of it?

Thats why sprint shouldnt be in h4:

1.sprint was never part of halo

2.people always had the same movement speed

3.people just run away when they are no shield,what leads to slower gameplay

4.it kinda destroys the tactical thinking in halo,cause you can run through ways 20 times faster,so instead of thinking how to get through the long hall on pit for example you can just run through it(maybe you wont get what i mean with this)

5.as i already mentioned with point 2 in halo everyone had the same movement speed,
now i dont want to sprint,and i wont use it,that means that im disadvantaged now,cause i dont want to use it

6.while sprinting i cant shoot but other people can shoot me and im disadvantaged again

now maybe there will be a seperate playlist for me without sprint(maybe mlg) but with this im forced to play this one playlist,and its not fair for such a big halo fan to be forced to play this playlist the whole time

btw:its the same thing with AAs/loadouts,on maps which were jetpack friendly i had to walk to the top of a building for example(disadvantaged again),so you are forced to use the AAs/loadouts or to play 1 playlist the whole time

7.same thing with armor customization and how it affects gameplay

i dont want to be able to run faster while others can reload faster,thats unbalanced, and again im forced to use this even if i dont want to

and then some people will tell me i should play mlg again,so whats the reason for sprint? i would really like to hear 343s reason for this

in halo we all should start equal and finish the game equal

i remember that sentence from a playlist description which says:Only you and your weapon and it should be like this again

> Thats why sprint shouldnt be in h4:
>
> 1.sprint was never part of halo
>
> 2.people always had the same movement speed
>
> 3.people just run away when they are no shield,what leads to slower gameplay
>
> 4.it kinda destroys the tactical thinking in halo,cause you can run through ways 20 times faster,so instead of thinking how to get through the long hall on pit for example you can just run through it(maybe you wont get what i mean with this)
>
> 5.as i already mentioned with point 2 in halo everyone had the same movement speed,
> now i dont want to sprint,and i wont use it,that means that im disadvantaged now,cause i dont want to use it
>
> 6.while sprinting i cant shoot but other people can shoot me and im disadvantaged again
>
> now maybe there will be a seperate playlist for me without sprint(maybe mlg) but with this im forced to play this one playlist,and its not fair for such a big halo fan to be forced to play this playlist the whole time
>
> btw:its the same thing with AAs/loadouts,on maps which were jetpack friendly i had to walk to the top of a building for example(disadvantaged again),so you are forced to use the AAs/loadouts or to play 1 playlist the whole time
>
> 7.same thing with armor customization and how it affects gameplay
>
> i dont want to be able to run faster while others can reload faster,thats unbalanced, and again im forced to use this even if i dont want to
>
> and then some people will tell me i should play mlg again,so whats the reason for sprint? i would really like to hear 343s reason for this
>
> in halo we all should start equal and finish the game equal
>
> i remember that sentence from a playlist description which says:Only you and your weapon and it should be like this again

I do not want sprint to be in Halo 4 either, but it certainly will be there. So i came up with this solution that seems to be the best for everyone.

Or they can just make it a pick up like weapons so it isn’t spammed and it was obtained like any other “weapon” on the map.

I love this idea. It’s a good compromise. It’s like how you get knocked out of your scope when you’re shot at. This will speed up times between fights and force people to think before anything they do because they know they won’t be able to get away from an unfavorable gun fight so easily. I think there also needs to be a short cool-down timer when you stop sprinting before you’re able to melee. I think being able to simply sprint straight up into someone’s face and smacking them is extremely cheap and doesn’t involve much skill or thinking.

> Thats why sprint shouldnt be in h4:
>
> 1.sprint was never part of halo
>
> 2.people always had the same movement speed
>
> 3.people just run away when they are no shield,what leads to slower gameplay
>
> 4.it kinda destroys the tactical thinking in halo,cause you can run through ways 20 times faster,so instead of thinking how to get through the long hall on pit for example you can just run through it(maybe you wont get what i mean with this)
>
> 5.as i already mentioned with point 2 in halo everyone had the same movement speed,
> now i dont want to sprint,and i wont use it,that means that im disadvantaged now,cause i dont want to use it
>
> 6.while sprinting i cant shoot but other people can shoot me and im disadvantaged again
>
> now maybe there will be a seperate playlist for me without sprint(maybe mlg) but with this im forced to play this one playlist,and its not fair for such a big halo fan to be forced to play this playlist the whole time
>
> btw:its the same thing with AAs/loadouts,on maps which were jetpack friendly i had to walk to the top of a building for example(disadvantaged again),so you are forced to use the AAs/loadouts or to play 1 playlist the whole time
>
> 7.same thing with armor customization and how it affects gameplay
>
> i dont want to be able to run faster while others can reload faster,thats unbalanced, and again im forced to use this even if i dont want to
>
> and then some people will tell me i should play mlg again,so whats the reason for sprint? i would really like to hear 343s reason for this
>
> in halo we all should start equal and finish the game equal
>
> i remember that sentence from a playlist description which says:Only you and your weapon and it should be like this again

halo 3’s servers are still up, go home to your old game.

S=Spartans
P=Power
R=Running
I=Is
N=Not
T=Theory

It is proven science. Spartans can run!

Its good.

> Its good.

Thank you.

This is spam I know. But it is for a good cause and I will see what the community has to say to this idea. It will be brought up one last time. It’s being brought up now because there are many people online.

Ho-Ly
Crap

Do you have any idea how many times this idea has already been brought up? How about we remove something instead of ‘fix’ it. Either way, sprint will hurt gameplay.

> Ho-Ly
> Crap
>
> Do you have any idea how many times this idea has already been brought up? How about we remove something instead of ‘fix’ it. Either way, sprint will hurt gameplay.

Maybe so, but I have never ever seen it. The idea to get stopped when one someone is shooting at you, wait a bit and then go sprint again I have seen many times. But never stop until the person dies.

> > So you mean:
> >
> > Red: Sprinting into battle.
> > Blue: Shoots sprinting Red player, hits him with 1 three round burst of BR.
> > Red: Is a far more accurate shooter than Blue, easily kills Blue with a few well placed shots.
> > Blue: Dies.
> > Red: Sprint feature is disabled for the next 3 minutes as he goes on a killing spree.
> >
> > Sorry, but that’s a terrible idea. That would add complete imbalance to the gameplay. You’d have everyone you killed sprinting towards you, but you wouldn’t be able to sprint away. A feature like this would make sprint game breaking.
>
> That is not what i meant. Sprint is disabled until you respawn again. You can sprint into battle, get fired at, (since you got shot at you will be) unable to sprint until you die, and then respawn again and be able to sprint.
>
> Now no one can run away from battles, while people at the same time get fast into battle. Sounds like a superior solution for me.
>
> Here’s an example:
>
> Red: Sprints to blue.
> Blue: Starts to shoot at red.
> Red: Red tries to escape but since he cant sprint he dies (Since red is shot at, he can’t sprint again until he dies and respawns.)
> Red: Sprints back to blue.
>
> Sprint will be disabled when taking any kind of damage from the other team or player in FFA. (And this applies to everyone in the game, not just only one team).

What? You didn’t clarify anything, you just restated your OP. I didn’t misunderstand you in the first place. You only proposed ONE side of the argument where it WOULD work, and then I proposed the other head of the coin where it would break the game.

In order to respawn, you first have to die. You’re not going to die just because you sprint into a battle. Thus, if you take my example with your rules, the person who was shot at and LOST their sprint for the duration of their life would be at a severe disadvantage until they were killed. I don’t think you understood my example, so I’ll propose a simple question to you:

What happens if the sprinter who took damage (thus lost his ability to sprint for the duration of that life) KILLS the person who shot at him? What if he proceeds to survive for X amount of time?

You said that sprint won’t be enabled again until that person DIES and RESPAWNS. What if that person gets a few more kills before he dies? He’s just not allowed to sprint because he took a couple bullets 4 kills ago and hasn’t died yet? That creates imbalance.

> > > So you mean:
> > >
> > > Red: Sprinting into battle.
> > > Blue: Shoots sprinting Red player, hits him with 1 three round burst of BR.
> > > Red: Is a far more accurate shooter than Blue, easily kills Blue with a few well placed shots.
> > > Blue: Dies.
> > > Red: Sprint feature is disabled for the next 3 minutes as he goes on a killing spree.
> > >
> > > Sorry, but that’s a terrible idea. That would add complete imbalance to the gameplay. You’d have everyone you killed sprinting towards you, but you wouldn’t be able to sprint away. A feature like this would make sprint game breaking.
> >
> > That is not what i meant. Sprint is disabled until you respawn again. You can sprint into battle, get fired at, (since you got shot at you will be) unable to sprint until you die, and then respawn again and be able to sprint.
> >
> > Now no one can run away from battles, while people at the same time get fast into battle. Sounds like a superior solution for me.
> >
> > Here’s an example:
> >
> > Red: Sprints to blue.
> > Blue: Starts to shoot at red.
> > Red: Red tries to escape but since he cant sprint he dies (Since red is shot at, he can’t sprint again until he dies and respawns.)
> > Red: Sprints back to blue.
> >
> > Sprint will be disabled when taking any kind of damage from the other team or player in FFA. (And this applies to everyone in the game, not just only one team).
>
> What? You didn’t clarify anything, you just restated your OP. I didn’t misunderstand you in the first place. You only proposed ONE side of the argument where it WOULD work, and then I proposed the other head of the coin where it would break the game.
>
> In order to respawn, you first have to die. You’re not going to die just because you sprint into a battle. Thus, if you take my example with your rules, the person who was shot at and LOST their sprint for the duration of their life would be at a severe disadvantage until they were killed. I don’t think you understood my example, so I’ll propose a simple question to you:
>
> What happens if the sprinter who took damage (thus lost his ability to sprint for the duration of that life) KILLS the person who shot at him? What if he proceeds to survive for X amount of time?
>
> You said that sprint won’t be enabled again until that person DIES and RESPAWNS. What if that person gets a few more kills before he dies? He’s just not allowed to sprint because he took a couple bullets 4 kills ago and hasn’t died yet? That creates imbalance.

The purpose of the sprint (a pros) is that it will get you quickly into combat. Why should you be able to sprint again when you are in combat? Besides, The person who gets x number of kills without dying won’t let the other people sprint long before they lose it (since he already is in combat). The guy with x number kills would never go all the way back to their base to get something. I have never ever seen that happen, of course if not the spawns switches or something.

And the people dying x number of times is dying because they can’t run away with sprint (Running away with sprint is a cons). I see very little imbalance with this idea.

It works well with fast kill times like COD. COD it gets you somewhere but it rarely gets you outta there when taking fire. So its rarely the escape option it proves to be in Halo. So COD Sprint, not game altering and frustrating. Halo Sprint, game altering and frustrating.

Halo does not work with Sprint. You can’t crowbar some mechanics into Halo even if they are fun to use. After two weeks, it will be a frustrating game to play. And there goes another Halo game down the drain. For no reason.