BR fire rate should be increased, DMRs fire rate should be decreased. Ground Pound should be nerfed to where its just like a regular melee. Its OP to be an instant kill. Battle Chatter NEEDS to be toggleable. One of the many things that creates a great team is communication, the game shouldn’t do it for you. Its awesome to have in matchmaking, but in tournament play it just breaks the skill gap. Plus it needs to be toggelable for Machinimas. Also lowering the weapon needs to be like Halo 2 - 3. In Reach and 4 there were bugs that were quite frustrating. For example in Halo 4 when you move your character raises his gun. It was just broken. I would also like to see a return of the “No Hands Pose”. In H4 it was completely gone and in Reach you weren’t able to crouch with it. But I’m getting ahead of myself. Overall H5G is very promising for eSports. I like the “entering the octagon” feel, although I hope they are customizable, otherwise it’ll get repetitive fast. I would also like to see the blue “B” and the red “R” that are shown behind the players be customizable with an emblem that could represent the team. Little things such as that can make the spectator experience even better during competitive play. The game is very balanced (besides the ground pound) the new abilities make the game refreshing for people such as myself who’ve played Halo their whole life, as well as making it attractive for new potential fans.Great job 343.
> 2535449715480817;1:
> BR fire rate should be increased, DMRs fire rate should be decreased.
i feel like i agree.
> 2535449715480817;1:
> Ground Pound should be nerfed to where its just like a regular melee. Its OP to be an instant kill.
i disagree, its only instant kill if you land on them, trust me, i tried a lot, its almost impossible unless they have no clue you are there which considering how loud it is and you show up on the ms doing it is almost impossible for them to not know. and if you fail to get the kill the animation lasts long enough after you land that they kill you for trying.
> 2535449715480817;1:
> Battle Chatter NEEDS to be toggleable. One of the many things that creates a great team is communication, the game shouldn’t do it for you. Its awesome to have in matchmaking, but in tournament play it just breaks the skill gap. Plus it needs to be toggelable for Machinimas.
i agree, when you’re in a full team and you work together it adds noise to distract from what our team are saying, but playing with randoms is so frustrating because 99% don’t use the headset (that the console comes with) or kinect mic so can’t/don’t communicate. as for machinima, im pretty sure they don’t record the game audio unless they need it, but toggle would still make their life easier.
> 2535449715480817;1:
> Overall H5G is very promising for eSports.
balanced game play will do that…
> 2535449715480817;1:
> The game is very balanced (besides the ground pound) the new abilities make the game refreshing for people such as myself who’ve played Halo their whole life, as well as making it attractive for new potential fans.Great job 343.
i agree with that (except the ground pound bit)
I hope all criticism can be used, and heard.