Here is a great idea

Yea, i said it before.

Pick up AA’s like Jet Pack, Overshield, Camo and clones.

All halo weapons from past Halo games… + new ones, needlerifle next to a carbine, Focusrifle next to a beam rifle…!

All vehicles from past Halo games … Spectre, brute chopper(four seat thing)?

Bigger maps , as great as the new anniversary map pack

Just imagine, what it could be.
Man o man, i just did and it was awesome.

> Yea, i said it before.
>
> Pick up AA’s like Jet Pack, Overshield, Camo and clones.
>
> All halo weapons from past Halo games… + new ones, needlerifle next to a carbine, Focusrifle next to a beam rifle…!
>
> All vehicles from past Halo games … Spectre, brute chopper(four seat thing)?
>
> Bigger maps , as great as the new anniversary map pack
>
> Just imagine, what it could be.
> Man o man, i just did and it was awesome.

And you would keep these in customs or what ? I mean that for the canonical reasons your Idea couldn’t fit in MM or in Campaign.

Considering we don’t know what enemies we’ll be fighting in Halo 4, as well as I doubt the Forward Unto Dawn had the need to store each piece of UNSC and Covenant equipment from 2531 to 2552, most of this is unreasonable.

The most you’ll get out of this is maybe a T-32 Ghost or two…

> Yea, i said it before.
>
> Pick up AA’s like Jet Pack, Overshield, Camo and clones.
>
> All halo weapons from past Halo games… + new ones, needlerifle next to a carbine, Focusrifle next to a beam rifle…!
>
> All vehicles from past Halo games … Spectre, brute chopper(four seat thing)?
>
> Bigger maps , as great as the new anniversary map pack
>
> Just imagine, what it could be.
> Man o man, i just did and it was awesome.

Its a prowler

These sound like some great ideas for Forge! :stuck_out_tongue:

> > Yea, i said it before.
> >
> > Pick up AA’s like Jet Pack, Overshield, Camo and clones.
> >
> > All halo weapons from past Halo games… + new ones, needlerifle next to a carbine, Focusrifle next to a beam rifle…!
> >
> > All vehicles from past Halo games … Spectre, brute chopper(four seat thing)?
> >
> > Bigger maps , as great as the new anniversary map pack
> >
> > Just imagine, what it could be.
> > Man o man, i just did and it was awesome.
>
> And you would keep these in customs or what ? I mean that for the canonical reasons your Idea couldn’t fit in MM or in Campaign.

For costums and MM , I dont want to go back to one gun , one hole? i every playlist.
I mean there should be a One gun = One Soul playlist but they have to expand.
I mean Invasion HAS to return. Bigger better more epic.

And they better make less playlists.

> Considering we don’t know what enemies we’ll be fighting in Halo 4, as well as I doubt the Forward Unto Dawn had the need to store each piece of UNSC and Covenant equipment from 2531 to 2552, most of this is unreasonable.
>
> The most you’ll get out of this is maybe a T-32 Ghost or two…

This.

Having the ability to pick up AA’s is simply MLG rules. However, having allweapons and vehicles from previous titles is not canonical. It would be a neat idea to play around with in customs, however to have them implemented into matchmaking wouldn’t necessarily be a good idea.

> > Considering we don’t know what enemies we’ll be fighting in Halo 4, as well as I doubt the Forward Unto Dawn had the need to store each piece of UNSC and Covenant equipment from 2531 to 2552, most of this is unreasonable.
> >
> > The most you’ll get out of this is maybe a T-32 Ghost or two…
>
> This.
>
> Having the ability to pick up AA’s is simply MLG rules. However, having allweapons and vehicles from previous titles is not canonical. It would be a neat idea to play around with in customs, however to have them implemented into matchmaking wouldn’t necessarily be a good idea.

Perhaps, i love how you guys are thinking it over. They don’t have to put them all in, but i just hope they keep the weapons more balanced then they did in previous halo’s.

Halo reach the only weapon who was IMO quite use full is the plasma repeater, and no one ever takes it. The Plasma Rifle and other covie weapons were just plain crap and no one ever picked them up.

In halo 3 every one used sniper,rocket,shotgun,sword,BR,AR,carbine they ere all well balanced. There were some outcasts, plasma rifle, spiker, pistol and plasma pistol if you use it the person way.

I just think more variation is good. I don’t like to know exactly how many shots are needed for me to die. I dont like random bloom either, but Bloom was a good idea.

> > Yea, i said it before.
> >
> > Pick up AA’s like Jet Pack, Overshield, Camo and clones.
> >
> > All halo weapons from past Halo games… + new ones, needlerifle next to a carbine, Focusrifle next to a beam rifle…!
> >
> > All vehicles from past Halo games … Spectre, brute chopper(four seat thing)?
> >
> > Bigger maps , as great as the new anniversary map pack
> >
> > Just imagine, what it could be.
> > Man o man, i just did and it was awesome.
>
> And you would keep these in customs or what ? I mean that for the canonical reasons your Idea couldn’t fit in MM or in Campaign.

“Canonical reasons?” “MM”?

WOOOOOOOOOW. Since when did a ton of red and blue Spartans and Elites killing each other ever become in any way related to Canon?

Campaign, yeah, it doesn’t fit. MM and story have no relation whatsoever.

Anyway. I would love to see the ability to use all the weapons and vehicles as part of the sandbox. But it just isn’t gonna happen. Too much time and effort would have to be put into each and every weapon.

I just want it to be epic.

Armor Abilities - Not so much like Sprint and Armor Lock, but unique abilities from the armor you wear. ex.-Bigger armor gives you greater shields, but makes you slower and a brighter/bigger dot on the HUD.

Forge - Mechanics- Doors that open when walked up too(when connect to a laser beam,to make it more haloistic).
Light Bridges- NOT actuls bridge pieces but senders and reciever to produce the light bridges with corner r reflector pieces.
Tools- Welding- to make it easier to move bigger creations.
Plamsa Torch- to unweld items or cut/trim items in smaller pieces.

Campain- Mythic- “New” Difficulty.

Armor- Custom- interchangable add-ons, ex options between a hazmat mask, rebreather, and different kinds of com. sets

Thank me if you agree!

> Armor Abilities - Not so much like Sprint and Armor Lock, but unique abilities from the armor you wear. ex.-Bigger armor gives you greater shields, but makes you slower and a brighter/bigger dot on the HUD.
>
> Forge - Mechanics- Doors that open when walked up too(when connect to a laser beam,to make it more haloistic).
> Light Bridges- NOT actuls bridge pieces but senders and reciever to produce the light bridges with corner r reflector pieces.
> Tools- Welding- to make it easier to move bigger creations.
> Plamsa Torch- to unweld items or cut/trim items in smaller pieces.
>
> Campain- Mythic- “New” Difficulty.
>
> Armor- Custom- interchangable add-ons, ex options between a hazmat mask, rebreather, and different kinds of com. sets
>
> Thank me if you agree!

Yes i agree, it would make it more Epic =D

AA’s need to be taken out completely.

> Armor Abilities - Not so much like Sprint and Armor Lock, but unique abilities from the armor you wear. ex.-Bigger armor gives you greater shields, but makes you slower and a brighter/bigger dot on the HUD.

That would be even worse.

Sorry but it’s not going to happen. I doubt they could fit all that on one disc.

whenever someone says big maps I hope they aren’t reffering to bfbc2 big but sandtrap big because whenever I play bfbc2 I spend more time walking across the map then I do shooting enemies so super big maps are a bad idea but maps like timberland and sandtrap are fine

> And you would keep these in customs or what ? I mean that for the canonical reasons your Idea couldn’t fit in MM or in Campaign.

Canon is relevant to multiplayer? I could almost physically feel your credibility desert you as you said that.