Where do I even begin? Wow… LOTS of work to do, guys…
First of all, please, for the love of God, don’t release this game until you implement many of the changes listed here by me, and the rest of the community. I would much rather see it delayed than see it released too early and destroy the franchise. That being said, you already have my $80 and am happy to keep it that way no matter what. Please help me feel it was worth my investment.
Bugs:
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Game freezes at start for some people – many supposed “fixes” such as waiting a long time, or pressing X to sign in have been suggested, but in my experience, it seems to just come down to dumb luck. Maybe remove the mandatory tutorial? I’ve tried everything from restarting the app, to signing in again, to powering off the xbox and unplugging it for 30 seconds, to uninstalling it and downloading it again from scratch. Still can’t seem to get back in. - Problems “syncing data” – this seemed to freeze my game too. - Game in different language for some people. - Game crashes mid-game for some people. I’ve been in 5 games out of 11 now, where either my game crashed, or my ally’s game crashed, leaving me (or them) to do a 1v2 game. - The heal spell doesn’t always show the green circle when deployed. - The mac blast doesn’t always show the red drop line before firing. - Sometimes the warthog appears to be shooting in the wrong direction. - There have been many times I’ve told units to do something, and they don’t do it. For example, I tell a unit to capture a domination point. It starts doing it, then just walks away and stops. - There have been many times I’ve told units to use the Y ability, and they don’t do it. - When capturing the top two points on the map, if a unit is alone, he gets tripped up over the terrain, and can’t reliably capture the point. - Unit pathfinding sometimes doesn’t work. You tell them to move across the map, and they get stuck on the terrain, and just stop. - Sometimes I hit the RB for local units, and nothing gets selected until I hit the button a 2nd or 3rd time.Feedback:
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The artwork needs some serious help, the original looks WAY better than this one. Buildings, Units, they all need to have their artwork improved, it’s scary to play this and feel like it was done by 1st year college students. (no insult intended) It’s just too cartoonish. The tanks in particular look ridiculous. - You can’t clearly see which units are attacking what. We need to see projectiles, especially need to see the canister shell. It’s difficult to tell whether or not you’re going to win a battle, to know if you need to stay or retreat. - The camera movements are sluggish, and not very pinpoint accurate. It feels almost glitchy and jumpy. The controls are where HW1 shined brilliantly, and this one still needs help to get there. It’s difficult to target specific enemies and units, there used to be a bit of magentism to unit selection, that doesn’t seem to be here and needs to be. - Allow us to leave the circle menu by switching to a different base, or by pressing local (or all) units. It slows me down by having to press B to leave the circle menus. - Thank you for adding a few new units, but still keeping the simplicity of the game mostly in tact. I’m excited to see how well these new units mix in. - Domination is not a good game type for the beta, it forces you to rush, but people need time to sit back and learn the game first before being forced into a try hard rush fest. Can we have a standard game mode, or at least a single player skirmish against the AI? - The Y button needs to be visible when I’m able to use it. - The mini map needs to show where my ally is looking - Can we move leader powers back to Up on the D-pad, and move global rally point to the L bumper, and quick camera movement back to L Trigger? - Why is the population limit so low? And unit population totals so high? The population system in HW1 was perfect, I didn’t see a need to adjust it? - We need to be able to see a visible difference in the units when the tech level increases. I need to know by looking at the unit what level it is. I don’t think we can even click on it to see right now, can we? This is extremely helpful for knowing when to engage in battle, or when to hold off and tech up. - Can we see post game statistics? - When you queue multiple upgrades, they need to be highlighted so you can see they’re in the queue. - We need alerts when a battle is taking place. It sucks to look over and realize your army was destroyed without warning. - We need to see a building percentage when clicking on a building that’s in the process of being built. - The Warthogs don’t move like Warthogs… HW1 had this down perfectly. - Flaring the screen for your ally to see, doesn’t work properly, I need a sound or something to help make that flare a bit more obvious. Sadly, many players play without a mic, and this is the only form of communication they have. - Base hitpoints need to be more visible. It’s difficult to see how close you are to killing the base. - Economy - Why did you introduce more forms of currency and “points” in this game? HW1 was simple, the economy worked well. You’ve taken the game and needlessly overcomplicated it, when the true hallmark of the original game was in its simplicity. - FOV - Can we zoom out a bit more? It still feels like we’re too closely zoomed in. Increase the field of view, please.Balance:
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Tanks are underpowered - Marines are overpowered - Mac blast is useless until level 3 - ODST drops are useless - The warlord is useless - especially compared to the old chieftain…Forums:
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Can we please have more than 5 forum posts per day during the beta? I have much more contribution to give, but I am being silenced by this daily limit.Beta:
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Given the startup issues, can we have an extension on the beta end date? I’ve lost an entire day on this because I can’t even get into the game.The bottom line is, the fans are hoping for something that feels like HW1, but with more units and features. Not overly complex, keep the simplicity there…
But the core functionality is a must - and this game just doesn’t have that core functionality solid yet. Hopefully this feedback can help it get there.
THANK YOU!!! Thank you for making this game! I’m SO excited to see it grow and evolve, and I’m excited to be a part of that process.
Updating feedback as I go along. I hope this feedback helps, can we get some sort of official response from the creators? Formal Acknowledgement of reading this feedback?