Help With My BR Shot

So I’ve recently gotten back into playing Halo as more of a serious and competitive game and anyone who has played knows that a good BR shot is incredibly important. Unfortunately, I cannot consistently keep my BR shot good. Is there any way to quickly improve my shot? Any tips or tricks to help me get better with it?

Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.

Alright, I’ll give it a shot. See how it goes.

I’d say mess with you’re sensitivity, personally i couldn’t track targets until i increased my sensitivity so it was perfect for myself, also you should try to play custom games with friends who are a bit better then you to keep you on the ball

pretty much find a good sensitivity and make sure to do body shots first,then finish them off with the headshot.

Find a lower sensitivity.

> 2533274978553590;2:
> Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.

Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently. Only problem I’ve ever had was the Halo 3 BR, don’t know whats up with that thing, but it doesn’t hit half the time which is not my fault because I’m so lethal with it in any other game.

> 2533274891841289;7:
> > 2533274978553590;2:
> > Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.
>
>
> Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently. Only problem I’ve ever had was the Halo 3 BR, don’t know whats up with that thing, but it doesn’t hit half the time which is not my fault because I’m so lethal with it in any other game.

If I remember hearing the reason why you miss most of your shots in H3 is because the fire spread isn’t really constant. So you have to aim ahead of your target. Don’t 100% take my word for that though, I could be wrong about something.

> 2535417783772335;8:
> > 2533274891841289;7:
> > > 2533274978553590;2:
> > > Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.
> >
> >
> > Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently. Only problem I’ve ever had was the Halo 3 BR, don’t know whats up with that thing, but it doesn’t hit half the time which is not my fault because I’m so lethal with it in any other game.
>
>
> If I remember hearing the reason why you miss most of your shots in H3 is because the fire spread isn’t really constant. So you have to aim ahead of your target. Don’t 100% take my word for that though, I could be wrong about something.

The post-TU H2BR is the only BR without spread. Every other BR’s spread is random. H3’s issue came from the first frame being hitscan-like, the rest are not;
http://halo.bungie.net/news/content.aspx?cid=14347
Unlike the Halo 2 Battle Rifle, the Halo 3 Battle Rifle is not a hitscan weapon. There are technically no hitscan weapons in Halo 3. The closest a projectile is to hitscan in Halo 3 is the Spartan laser, which instantly checks for a collision within the weapon’s maximum range (that range is the largest of any weapon in Halo 3). The Sniper Rifle bullet is a high velocity round and covers that same distance in somewhere between two and three ticks. What that means, is that at a certain range, the Sniper Rifle behaves like an instant hit weapon, but at longer ranges it takes two to three frames for the bullet to arrive. Keep in mind that the initial range for the Sniper Rifle is huge. On the contrary, the Halo 3 Battle Rifle’s bullet velocity is significantly slower than both the Sniper Rifle round and the Spartan Laser beam – this was a decision made by design because the high level goal for the weapon included it requiring players to lead their targets at range. Just like the Sniper Rifle in the example above, at certain ranges, the Rifle will behave like an instant hit weapon – this would be at distances at or inside the range that a three round burst can travel in a single frame. Outside of that relatively small distance – the Battle Rifle changes considerably from its Halo 2 predecessor.

> 2533274891841289;7:
> > 2533274978553590;2:
> > Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.
>
>
> Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently.

BR bullet spread is a form of bloom. Not only does each bullet receive a larger cone of error, the amount of magnetism associated with each next bullet in a burst is reduced;
See, aiming with just the edge of the reticle touching red, across the games. Note: No spread/bloom on the H2BR therefore it’s DMR-like.
For all non post-TU H2BRs:
Aiming for centre-mass fills more of the reticle, therefore there’s a much larger chance the BR’s burst will hit all 3 bullets in a burst. Now as shields drop for the 4th shot, usually it’s OK to aim just at the head, but it’s not a 100% guarantee no matter what that you’ll get the purrrfect kill. It’s 95% sure as long as the centre of the reticle rests above the opponent’s shoulders, a headshot will register with either the 11th or 12th bullet. About 70% sure a headshot will register with either the 11th or 12th bullet if some of a centre-mass aimed reticle covers a portion of the opponent’s dome but the centre of said reticle is below the shoulders.
If shields are dropped, the first bullet is intended to reward accurate aiming while the follow-up 2 are intended to reward accurate painting, ie, the spread deviation won’t penalise an accurate ranged headshot but it won’t reward long ranged accurate shots with full power either.

Wow, I wasn’t expecting such a detailed explanation, I think knowing what I know now I’ll be able to improve my shot in Halo 2 and Halo 3! Thank you very much!

It all makes sense now…Anyways someone give thy Reaper a cookie for going out of his way to bring us that information! Much appreciated!

> 2603643534597848;9:
> > 2535417783772335;8:
> > > 2533274891841289;7:
> > > > 2533274978553590;2:
> > > > Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.
> > >
> > >
> > > Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently. Only problem I’ve ever had was the Halo 3 BR, don’t know whats up with that thing, but it doesn’t hit half the time which is not my fault because I’m so lethal with it in any other game.
> >
> >
> > If I remember hearing the reason why you miss most of your shots in H3 is because the fire spread isn’t really constant. So you have to aim ahead of your target. Don’t 100% take my word for that though, I could be wrong about something.
>
>
> The post-TU H2BR is the only BR without spread. Every other BR’s spread is random. H3’s issue came from the first frame being hitscan-like, the rest are not;
> http://halo.bungie.net/news/content.aspx?cid=14347
> Unlike the Halo 2 Battle Rifle, the Halo 3 Battle Rifle is not a hitscan weapon. There are technically no hitscan weapons in Halo 3. The closest a projectile is to hitscan in Halo 3 is the Spartan laser, which instantly checks for a collision within the weapon’s maximum range (that range is the largest of any weapon in Halo 3). The Sniper Rifle bullet is a high velocity round and covers that same distance in somewhere between two and three ticks. What that means, is that at a certain range, the Sniper Rifle behaves like an instant hit weapon, but at longer ranges it takes two to three frames for the bullet to arrive. Keep in mind that the initial range for the Sniper Rifle is huge. On the contrary, the Halo 3 Battle Rifle’s bullet velocity is significantly slower than both the Sniper Rifle round and the Spartan Laser beam – this was a decision made by design because the high level goal for the weapon included it requiring players to lead their targets at range. Just like the Sniper Rifle in the example above, at certain ranges, the Rifle will behave like an instant hit weapon – this would be at distances at or inside the range that a three round burst can travel in a single frame. Outside of that relatively small distance – the Battle Rifle changes considerably from its Halo 2 predecessor.
>
>
>
>
> > 2533274891841289;7:
> > > 2533274978553590;2:
> > > Some people say that aiming for the head does more damage, but this is false. It’s best to aim for their chest until you see their shields pop, then aim for the head. You’ll land more shots that way.
> >
> >
> > Really? I’ve been at Halo for such a long time and never new that, learn something every day. Fortunately I’ve always been good at hitting the head consistently.
>
>
> BR bullet spread is a form of bloom. Not only does each bullet receive a larger cone of error, the amount of magnetism associated with each next bullet in a burst is reduced;
> See, aiming with just the edge of the reticle touching red, across the games. Note: No spread/bloom on the H2BR therefore it’s DMR-like.
> For all non post-TU H2BRs:
> Aiming for centre-mass fills more of the reticle, therefore there’s a much larger chance the BR’s burst will hit all 3 bullets in a burst. Now as shields drop for the 4th shot, usually it’s OK to aim just at the head, but it’s not a 100% guarantee no matter what that you’ll get the purrrfect kill. It’s 95% sure as long as the centre of the reticle rests above the opponent’s shoulders, a headshot will register with either the 11th or 12th bullet. About 70% sure a headshot will register with either the 11th or 12th bullet if some of a centre-mass aimed reticle covers a portion of the opponent’s dome but the centre of said reticle is below the shoulders.
> If shields are dropped, the first bullet is intended to reward accurate aiming while the follow-up 2 are intended to reward accurate painting, ie, the spread deviation won’t penalise an accurate ranged headshot but it won’t reward long ranged accurate shots with full power either.

Wow, thanks for the help you guys. lol, the other day I got a perfection in normal slayer and then got 5 kills total on the next BR slayer game, my partners were so confused. I just kept getting assists. Thanks again, I was good with it at one point and I’ll definitely improve again quickly thanks to your advice.

Get a mouse & keyboard device and rek controller peasants, mwahaha!