I am currently working on an invasion map, and I have a few technical issues.
Is there a way to make the territories portion so that the attackers can continue to capture even if the defenders are IN the zone?
How do I make the arming time of the bomb in assault extremely short, but the fuse (time for the defenders to possibly disarm, fairly short? And how do I control how long it takes for them to disarm it?
Those would all be based on the gametype being used, not so much the actual forging.
Yeah it seems that way. Any idea on how to actually do the things mentioned though?
> Yeah it seems that way. Any idea on how to actually do the things mentioned though?
I am pretty sure you cannot let the countdown in a territory keep going if an enemy is in it, even in custom game options.
You can change the fuse time, etc. on the bomb in the gametype settings.
It seems I can only make the bomb fuse, and the bomb arming time the same, am I doing this wrong or is that the only option. Ideally I would like for the arming phase to be only 1 second but the fuse to be around 5 seconds.
> It seems I can only make the bomb fuse, and the bomb arming time the same, am I doing this wrong or is that the only option. Ideally I would like for the arming phase to be only 1 second but the fuse to be around 5 seconds.
That’s just the way it works. Probably due to memory limitations.
You can kind of fudge it by making the arm area bigger. This will make the bomb carrier take longer to get to the ‘middle’ for the plant and give an illusion that it’s planting faster than normal.