Hey there, I’m working on something really awesome in Forge at the moment, don’t want to give away any details in case of idea-stealers, not that I think there are any but just to be sure.
Anyway, what I’m building involves shooting a lot at an object under ‘normal’ physics settings, and the object will take a fair amount of punishment, but eventually will pop out of existence, respawning 30 seconds at it’s original placing. I have tried nullifying player damage, but that didn’t do anything. Does anyone know how to negate all vehicle weapon damage?
The only way to nullify vehicle weapon damage (damage from the vehicle) is to set player damage to 0%.
The only way to nullify vehicle weapon damage (damage to the vehicle) is to turn on indestructible vehicles.
Actually wait yes, there is a way. Sorry, just remembered. Label the vehicle with a game-specific label and make sure it is not gametype specific. You’ll have to mess with spawning, but there are a few labels that render the vehicles indestructible even if vehicle damage is still on in the gametype settings.