Help vote Halo 4 for "best storyline" award!

> > I don’t agree at all. <mark>Not only the story ruined all what was built before</mark>, changed and denatured the style of Halo, but it wasn’t even that great.
>
> How?

Good question, wondering myself. Halo 4 has had hands down the best storyline of all the halos and arguably the best of any game out now. The return of master chief and his relationship with cortana was a roaring success, the diadact and the promethians turned out great, and spartan ops is certainly the most immersive thing story wise in halos history, from the entertaining video clips to the witty banter between Roland and Palmer among others. It’s the first halo I have cared about story and it leaves me wondering what’s next for the infinity.

I’m not going to vote, I love The Walking Dead and Halo 4, Halo 4 is easily one of my favourite stories, and after three awful stories (2, 3 and Reach) it’s a nice breath of fresh air

> Halo 4 for best story up against games like The Walking Dead, The Last of Us and Bioshock Infinite?
>
> Yeah, no. Not happening.
>
> Halo 4 had a good story, with the relationship betwee John and Cortana being at an all-time high, allowing us to see the Chief’s human side for once. <mark>But there were so many elements that were unexplained for those who didn’t read the books. Who were these Covenant attacking us? Who the hell is the Didact and why is he angry at us? Who are these new Spartans and where did they come from?</mark>

> > > I don’t agree at all. <mark>Not only the story ruined all what was built before</mark>, changed and denatured the style of Halo, but it wasn’t even that great.
> >
> > How?
>
> Good question, wondering myself.

i would say this has something to do with it sir sammy. i would also say the story could have been better as some of it seemed kinda forced and cheesy but to each their own.

Tough choice. I thoroughly enjoyed Tomb Raider, The Last of Us, and The Walking Dead (bought this one on 360 and PS3). Really liked Halo 4 as well and will probably vote that way purely based on Halo fanboyism.

> Tough choice. I thoroughly enjoyed Tomb Raider, The Last of Us, and The Walking Dead (bought this one on 360 and PS3). Really liked Halo 4 as well and will probably vote that way purely based on Halo fanboyism.

I voted Last of Us. Halo 4 had a nice story, but it was too rushed, easy as heck, and almost secondary character development. That took place mostly in SpOps.

Sorry, but it simply didn’t deserve best story. The story was good, don’t get me wrong, but if you’ve played Bioshock Infinite then you already know what to vote for.

Best multiplayer? No. That goes to Borderlands 2 in my opinion.

Best visual design? Sure, I’ll give it that :slight_smile:

> Sorry, but it simply didn’t deserve best story. The story was good, don’t get me wrong, but if you’ve played Bioshock Infinite then you already know what to vote for.
>
> Best multiplayer? No. That goes to Borderlands 2 in my opinion.
>
> Best visual design? Sure, I’ll give it that :slight_smile:

Yeah, I voted pretty similarly. Best story for me went to The Last of Us. Best multiplayer definitely goes to Borderlands 2, as well as Game of the Year. Best moment went to Mass Effect 3 Citadel DLC. Finally, Halo 4 got best visual design, since it’s quite a beautiful game. Although, it was a tough decision between it and Borderlands 2, since that game is so different and unique.

While I liked 4’s story well enough, I voted for Walking Dead.

> Halo 4 for best story up against games like The Walking Dead, The Last of Us and Bioshock Infinite?
>
> Yeah, no. Not happening.
>
> Halo 4 had a good story, with the relationship betwee John and Cortana being at an all-time high, allowing us to see the Chief’s human side for once. <mark>But there were so many elements that were unexplained for those who didn’t read the books. Who were these Covenant attacking us? Who the hell is the Didact and why is he angry at us? Who are these new Spartans and where did they come from?</mark>

Oh don’t act like that’s new to Halo:
Halo CE: Who are the Covenant? How does a Halo destroy life? What is this flying lightbulb? What is the Flood?
Halo 2: Why are there new Covenant species? What is a Gravemind? How did the Covenant find Earth? How did Chief outrun a glassing beam and be protected by water?
Halo 3: How does Cortana communicate with John? How did the Sangheili manage to keep High Charity, a planetoid, in quarantine? Why was there a portal to the ark on earth? How did High Charity jump to the Ark?

Nice idea for a topic! It’s always good to see some positivity on the forums :slight_smile:

I think the story arc as a whole is absolutely fantastic - first rate.

However, that’s if you include the end of Halo 3 (to explain why Master Chief is drifting in space), the forerunner trilogy by Greg Bear (to explain the Didact, Requiem, the Librarian etc.), the terminals (which you need to view via Waypoint, not in-game).

I’ve viewed all of the above so can appreciate the story arc as a whole, like I said, first rate.

But if you just look at the story element in the game (without viewing the above) I could imagine it being quite difficult to understand what’s going on!

Anyway, I’ve only played Halo 4 on that list so I’m not sure if I should vote as I haven’t played the others, but I do feel it’s going to be hard to beat - the Halo 4 story is excellent in my opinion!

No thanks, i felt that the story had too many unexplained events, and was too lenient on the Novels for myself to call it “good”

> > Halo 4 for best story up against games like The Walking Dead, The Last of Us and Bioshock Infinite?
> >
> > Yeah, no. Not happening.
> >
> > Halo 4 had a good story, with the relationship betwee John and Cortana being at an all-time high, allowing us to see the Chief’s human side for once. <mark>But there were so many elements that were unexplained for those who didn’t read the books. Who were these Covenant attacking us? Who the hell is the Didact and why is he angry at us? Who are these new Spartans and where did they come from?</mark>
>
> Oh don’t act like that’s new to Halo:
> Halo CE: Who are the Covenant? How does a Halo destroy life? What is this flying lightbulb? What is the Flood?
> Halo 2: Why are there new Covenant species? What is a Gravemind? How did the Covenant find Earth? How did Chief outrun a glassing beam and be protected by water?
> Halo 3: How does Cortana communicate with John? How did the Sangheili manage to keep High Charity, a planetoid, in quarantine? Why was there a portal to the ark on earth? How did High Charity jump to the Ark?

Halo 1 : It was explained that the Covenant were a group of aliens that were trying to destroy humanity. That much was clear, and didn’t confuse anybody. As for the Halo, its exact method of destroying life isn’t necessary, we just knew that it did so. As for 343 Guilty Spark, he explained who he was : The Monitor of Installation 04, whose main task is to stop the Flood from destroying all life. And the Flood? They were mysterious, but we knew that the Forerunners were performing tests on them and that they led to their downfall through the Activation of the Halo. If my 10 year-old self could understand that, anybody else could.

Halo 2 : The new Covenant species were always there, just not seen. Once again, that’s something simple to understand, and nobody really had trouble with it. The Gravemind? A big Flood thing who speaks as though he is the Flood, it’s a no-brainer to know that it controls the Flood. As for John outrunning a glassing beam, that’s for cinematic effect. What is there there to not understand and not explain?

Halo 3 : Cortana talking to the Chief was also very evident. She was on High Charity. CCS class Battlecruiser full of Flood was being sent to Earth. She left a message on that ship when she saw that it was going to leave. Simple? Simple. The Shangheili did not manage to keep High Charity in quarantine. The Flood escaped from it and found Earth, all while infesting everybody on the station. The Portal being on Earth was explained as well through a little web comic released before Halo 3, as well as through the Terminals. And High Charity getting to the Ark? It went through the Portal that’s on Earth.

You never needed to read any of the books to explain anything that happened in any of Bungie’s games. They were self-explanatory, and while some elements were a bit more vague, you could figure it out pretty simply. As for Halo 4, they tried to tie in the story with the novels, which is good, but they went way too far. Every single person whom I’ve talked to that played the game without reading the novels was very confused with Halo 4, and asked those exact questions. They had absolutely no problems with any other Halo games.

And some things just aren’t explained at all. In Halo 2, Master Chief gets new armour. The first scenes of the game explain to us that it’s Mark VI armour, brand new. Halo 4? We wake up, and Cortana tells us that she upgraded our firmware. Ok, but what about the armour itself? Those of us who read the Bulletins will know that Cortana used nanobots to upgrade it. Those who don’t read them? Maybe they’ll think that it’s just a visual difference. But no, wait, classic Mark VI armour is in multiplayer. So he got a new suit then? How would he do that? Maybe Cortana did something? How would she do that, she can’t go and touch him physically. Would it have been so hard for her to just say “I upgraded your suit when you were out, some of the ship’s nanobots were still active after the ship was torn. I figured your suit could use a bit of a patch up. A girl’s gotta keep herself busy somehow after 5 years, no?” See? Simple and effective.

I have one problem with this, Bioshock Infinite, Last of Us, and Metro are ALL better story-wise than Halo 4. Halo 4 was like a Saturday morning cartoon. I actually found it kind of insulting.

IMO Halo 2 is the only Halo game to date that could compete with that lineup.

Also Awesomesauce, Halo CE, 2, and 3 left clues and hints all over to explain those elements. As well as made it clear what we weren’t “supposed” to know, such as the origin of the Flood.

In Halo 4 a lot of elements are just casually thrown in with either no explanation, no promise of future explanation, or even the predisposition to think we aren’t supposed to know.

The Covenant Remnant being in the game for instance, we are NEVER given reason to believe we will be told who exactly they are and why they are attacking humanity. We are expected to “read the books”. The Spartan VIs, again no explanation, heck their existence isn’t even questioned by MC OR Cortana. The Didact does explain he’s a Forerunner, and the Librarian does explain that he is the only Forerunner who directly opposes humanity, so that’s not quite that big a deal. Plus if you watch the Terminals, which are a part of the game, his backstory is explained to some extent, same with the Prometheans. Heck, where his name came from is littered throughout the beginning of the game, from the ‘Didact’ terminal in mission 2, to the Elites actually saying his name when they bow to him.

There are little easter eggs to give you some basic knowledge on what the Mantle is strewn about as well.

Sorry but, No…i don’t think the story is bad or sucks, but is not the best.

i love Halo, but compared to The Last Of Us, Bioshock Infinite and
The Walking Dead i don’t see place for Halo 4 in that category

(also i don’t know what the yoink is BO2 doing there too…)

i voted Halo 4 for ‘‘best moment’’ just for the John-Cortana bond, almost cry when i finished the game.

> > > Halo 4 for best story up against games like The Walking Dead, The Last of Us and Bioshock Infinite?
> > >
> > > Yeah, no. Not happening.
> > >
> > > Halo 4 had a good story, with the relationship betwee John and Cortana being at an all-time high, allowing us to see the Chief’s human side for once. <mark>But there were so many elements that were unexplained for those who didn’t read the books. Who were these Covenant attacking us? Who the hell is the Didact and why is he angry at us? Who are these new Spartans and where did they come from?</mark>
> >
> > Oh don’t act like that’s new to Halo:
> > Halo CE: Who are the Covenant? How does a Halo destroy life? What is this flying lightbulb? What is the Flood?
> > Halo 2: Why are there new Covenant species? What is a Gravemind? How did the Covenant find Earth? How did Chief outrun a glassing beam and be protected by water?
> > Halo 3: How does Cortana communicate with John? How did the Sangheili manage to keep High Charity, a planetoid, in quarantine? Why was there a portal to the ark on earth? How did High Charity jump to the Ark?
>
>
>
> > Halo 1 : It was explained that the Covenant were a group of aliens that were trying to destroy humanity. That much was clear, and didn’t confuse anybody. As for the Halo, its exact method of destroying life isn’t necessary, we just knew that it did so. As for 343 Guilty Spark, he explained who he was : The Monitor of Installation 04, whose main task is to stop the Flood from destroying all life. And the Flood? They were mysterious, but we knew that the Forerunners were performing tests on them and that they led to their downfall through the Activation of the Halo. If my 10 year-old self could understand that, anybody else could.
>
> They never explained why the Covenant attacking us, they said they were an alien alliance attacking us at the most
>
> Yes it is because when I was younger I wanted to know why the Halo’s couldn’t just be made to kill all Flood
>
> So in game Spark is as vague as the Didact?
>
> Why did the Flood fight the Forerunners? Why couldn’t the Halo’s kill them?
>
>
>
>
> > Halo 2 : The new Covenant species were always there, just not seen. Once again, that’s something simple to understand, and nobody really had trouble with it. The Gravemind? A big Flood thing who speaks as though he is the Flood, it’s a no-brainer to know that it controls the Flood. As for John outrunning a glassing beam, that’s for cinematic effect. What is there there to not understand and not explain?
>
> They didn’t mention the Brutes and Drones existed in CE or didn’t say they were always there as far as I remember in game
>
> The Ur-Didact speaks for the Prometheans that controls them, no brainer
>
> Cinematic but stupid
>
>
>
> > Halo 3 : Cortana talking to the Chief was also very evident. She was on High Charity. CCS class Battlecruiser full of Flood was being sent to Earth. She left a message on that ship when she saw that it was going to leave. Simple? Simple. The Shangheili did not manage to keep High Charity in quarantine. The Flood escaped from it and found Earth, all while infesting everybody on the station. The Portal being on Earth was explained as well through a little web comic released before Halo 3, as well as through the Terminals. And High Charity getting to the Ark? It went through the Portal that’s on Earth.
>
> Umm, I was referring to the Cortana moments
>
> They were able to keep High Charity in quarantine for a month, between Halo 2 and 3
>
> How would High Charity be able to get to the ark with the portal without infecting Earth? It was breaking to pieces, it would of had infected pieces breaking off into the atmosphere or the Gravemind would have deployed troops, and what the -Yoink- were Earths defences doing? And if you noticed, it didn’t use the portal, it came out at a different place than the Covenant,Sangheili and Humans, which then poses a question how did it perform a Slipspace jump outside of the galaxy?
>
>
>
> > You never needed to read any of the books to explain anything that happened in any of Bungie’s games. They were self-explanatory, and while some elements were a bit more vague, you could figure it out pretty simply. As for Halo 4, they tried to tie in the story with the novels, which is good, but they went way too far. Every single person whom I’ve talked to that played the game without reading the novels was very confused with Halo 4, and asked those exact questions. They had absolutely no problems with any other Halo games.
>
> And what’s wrong with appealing more to the canon audience? Anyway my 7 year old brother understood Halo 4 fine

> > > Halo 4 for best story up against games like The Walking Dead, The Last of Us and Bioshock Infinite?
> > >
> > > Yeah, no. Not happening.
> > >
> > > Halo 4 had a good story, with the relationship betwee John and Cortana being at an all-time high, allowing us to see the Chief’s human side for once. <mark>But there were so many elements that were unexplained for those who didn’t read the books. Who were these Covenant attacking us? Who the hell is the Didact and why is he angry at us? Who are these new Spartans and where did they come from?</mark>
> >
> > Oh don’t act like that’s new to Halo:
> > Halo CE: Who are the Covenant? How does a Halo destroy life? What is this flying lightbulb? What is the Flood?
> > Halo 2: Why are there new Covenant species? What is a Gravemind? How did the Covenant find Earth? How did Chief outrun a glassing beam and be protected by water?
> > Halo 3: How does Cortana communicate with John? How did the Sangheili manage to keep High Charity, a planetoid, in quarantine? Why was there a portal to the ark on earth? How did High Charity jump to the Ark?
>
> Halo 1 : It was explained that the Covenant were a group of aliens that were trying to destroy humanity. That much was clear, and didn’t confuse anybody. As for the Halo, its exact method of destroying life isn’t necessary, we just knew that it did so. As for 343 Guilty Spark, he explained who he was : The Monitor of Installation 04, whose main task is to stop the Flood from destroying all life. And the Flood? They were mysterious, but we knew that the Forerunners were performing tests on them and that they led to their downfall through the Activation of the Halo. If my 10 year-old self could understand that, anybody else could.
>
> Halo 2 : The new Covenant species were always there, just not seen. Once again, that’s something simple to understand, and nobody really had trouble with it. The Gravemind? A big Flood thing who speaks as though he is the Flood, it’s a no-brainer to know that it controls the Flood. As for John outrunning a glassing beam, that’s for cinematic effect. What is there there to not understand and not explain?
>
> Halo 3 : Cortana talking to the Chief was also very evident. She was on High Charity. CCS class Battlecruiser full of Flood was being sent to Earth. She left a message on that ship when she saw that it was going to leave. Simple? Simple. The Shangheili did not manage to keep High Charity in quarantine. The Flood escaped from it and found Earth, all while infesting everybody on the station. The Portal being on Earth was explained as well through a little web comic released before Halo 3, as well as through the Terminals. And High Charity getting to the Ark? It went through the Portal that’s on Earth.
>
> You never needed to read any of the books to explain anything that happened in any of Bungie’s games. They were self-explanatory, and while some elements were a bit more vague, you could figure it out pretty simply. As for Halo 4, they tried to tie in the story with the novels, which is good, but they went way too far. Every single person whom I’ve talked to that played the game without reading the novels was very confused with Halo 4, and asked those exact questions. They had absolutely no problems with any other Halo games.
>
> And some things just aren’t explained at all. In Halo 2, Master Chief gets new armour. The first scenes of the game explain to us that it’s Mark VI armour, brand new. Halo 4? We wake up, and Cortana tells us that she upgraded our firmware. Ok, but what about the armour itself? Those of us who read the Bulletins will know that Cortana used nanobots to upgrade it. Those who don’t read them? Maybe they’ll think that it’s just a visual difference. But no, wait, classic Mark VI armour is in multiplayer. So he got a new suit then? How would he do that? Maybe Cortana did something? How would she do that, she can’t go and touch him physically. Would it have been so hard for her to just say “I upgraded your suit when you were out, some of the ship’s nanobots were still active after the ship was torn. I figured your suit could use a bit of a patch up. A girl’s gotta keep herself busy somehow after 5 years, no?” See? Simple and effective.

So, all you need to know for the Covenant is that they want to kill Humans. The Didact is a Forerunner that wants to kill Humans, and we even get a peek into his motives. Whats the problem?

I think he was referring to Cortana moments. Those weren’t explained a bit.
The Didact is explained through Terminals and other stories. Whats the problem?
Tell me, how did High Charity get to the Portal? The Dreadnought supplied its power, High Charity was dead. If it had other methods, were they really enough to send a gigantic station accurately through slipspace? High Charity wouldn’t even fit through the Portal. If it entered Earth’s atmosphere we would have heard of it, and peices would have broken off and infested Earth. Not to mention it appeared in a wildly different spot than everyone else who used the Portal. High Charity did not use the Portal, and it couldn’t have used its own drives due to time and lack of knowing where the Ark is due to factors like stellar drift.

Cortana sat there for more than 4 years. She had plenty of time to tinker with sleeping beauty’s suit through various methods. And if Chief surviving a glassing is fine for cinematic reasons, then new armor is fine for artistic reasons.

The Gravemind got even less of an introduction than the Didact, so thats no excuse. Halo 4 did rely more on the novels, but you could understand what was needed. When you try to follow the plots to their roots, of course you’d have issues without other knowledge.

> Sorry, but it simply didn’t deserve best story. The story was good, don’t get me wrong, but if you’ve played Bioshock Infinite then you already know what to vote for.

Halo 4. If you’ve read Isaac Asimov’s The End of Eternity there isn’t that much to infinite besides a just slightly more interesting than usual anti-hero playing against your expectations for what a bioshock game is supposed to be about. The depth you think you see is mostly just a shoddy rework of the exact same themes Asimov explored, replacing the genuine character development, self-sacrifice, and ultimate tragedy of human ambition with (in Infinite) plot holes that your imagination fills a better story with.

Halo 4 succeeds much more so (even though it also has parallels) in delivering a rich, coherent character drama that is only held back because, well it’s Halo. It’s much easier to simplify and to dismiss for being not only “mainstream” but also having greater ambitions than its station calls for. However, whatever it doesn’t do for snobs it does for the FPS genre, mainly everything except good co-op and multiplayer which I hope 343 takes notice of so they can start devoting more resources to that one section of the game which is still succeeding.

I didn’t have as much of a problem with the story as some here, I generally enjoyed it.

But Halo 4 doesn’t even come close to The Walking Dead, Bioshock Infinite, The Last of Us, heck I would put Dishonored and Tomb Raider ahead. I might vote for a Cortana specific category but the “best moment” category has some really stiff competition.

Honestly, if you are voting for Halo 4 I think you need to expand your horizons a bit.

> Honestly, if you are voting for Halo 4 I think you need to expand your horizons a bit.

Nope, Halo 4 has had years of build up which I have every piece of media building up for it, from Halo 3 to Halo Silentium, I have every right to want to vote for Halo 4 if I want, the Chief-Cortana relationship was as good as the Lee-Clementine one and for a Sci-fi game that combines mutliplayer and single player it did it damn well

There’s no way I’m voting for Halo 4 when The Last of Us in an option.