Answer to all ranking system questions here
Some say, “Choose Reach”, most say, “Choose 1-50”.
But no one has considered both. I have.
You may be wondering how this could work.
I’ll explain.
In Halo 3, MP was split into Ranked and Social.
I’m sure most of you favored this separation and would like to see it in Halo 4. As would I.
In Halo 3. people typically played Social to just have fun and mess around.
While in Ranked, people came to win, and some got pretty serious.
I say this should return in Halo 4, MP separation was one of the tops of Halo 3.
And now, to find how the Reach ranking system ties into this.
If Halo 4 does separate MP, it should also separate the ranking systems.
Now, since Ranked is for competitive play, the 1-50 should be used for it.
But in Social, people should be able to rank up using the Reach system.
Why?
Because people in Ranked are usually serious and skill is the main idea here.
In Social, there’'s more inexperienced players on average.
And those newer players will obviously want to rank up.
But maybe they can’t because they keep losing, and in the 1-50, no win, no rank increase.
And so, these new players need the Reacg system, so they can rank up without having to win.
And before you classic Halo players object, think about this.
If Ranked has the 1-50, and Social has the Reach system.
Where do you think all the inexperienced noobs are gonna go.
Reach, because there, they can rank up.
Some of you may be asking, “So how are we gonna have 2 separate currencies?”.
Well, we won’t. With the new Spartan Points, Reach rank won’t dictate how much S$ they have.
While they’ll still rank up through simply playing the game in Social.
They won’t get S$ for it.
The way to get S$ is by getting kills and medals, and that’s it.
In the end, I’d say I pleased both the newcomers and the vets.