Seeing how Halo:Reach has seemed to of forgotten the competitive spirit of Halo; I would like to hear everyone’s thoughts on what steps we should take gain back Halo’s equilibrium between (Casual) Social, and (Competitive) Ranked playlists, and game play.
Here are the differences in the Social, and Ranked play lists in Halo: Reach vs. Halo 3. I hope you can see the differences.
Halo Reach is comprised of 1 ACTIVE Ranked playlist, and 1 other competitive playlist:
- Arena
- Doubles Arena
- FFA Arena
- MLG (Has no actual Ranking System)
Halo Reach is comprised of 30 Social playlists which include, but are not limited to:
- Action Sack
- Grif ball
- Living Dead
- Team Slayer
- Team Objective
- Team Swat
- Team Snipers
- Team Classic
- Noble Map Pack
- Defiant Map Pack
- Squad Slayer
- Super Slayer
- Squad DLC
- Double Team
- Big Team Battle
- BTB ALL Stars
- Bungie Day
- Rumble Pit
- Ann. Classic
- Ann. Squad
- Ann. BTB
- Ann. Firefight
- FF Arcade
- FF Doubles
- Score Attack
- Invasion
- Multi team
- TU Beta
- Premium Battle
- Co-Op Campaign
Halo 3 altogether had 22 Ranked playlists on and off which include:
1.Team Slayer
2. Team Doubles
3. Team Objective
4. Team Control
5. Team Hardcore
6. Team Tactical
7. Team Snipers
8. Team Swat
9. Team Throwback
10. Lone Wolves
11. Ranked BTB
12. Squad Battle
13. Valentines Day Massacre
14. MLG
15. MLG FFA
16. Head to Head
17. Ranked Grif Ball
18. Ranked Living Dead
19. Legendary Brawl
20. Mythic Brawl
21. US Championship
22. INTL Tournament
Halo 3 also consisted of 30 Social playlists which included, but are not limited to:
- Social Slayer
- Social Skirmish
- Social Big team
- Big Team Battle
- Rocket Race
- DEXP Snipers
- DEXP Swat
- Grif ball
- 7 on the 7th
- Living Dead
- Social Doubles
- Rumble Pit
- DLC Slayer
- DLC Objective
- DLC FFA
- DLC Big Team
- Fourth of July
- Fiesta
- Team Melee
- Cinco De Mayo
- Team Mythic 1
- Team Mythic 2
- Turkey Day
- Icy treats
- Three Ball
- Team Flag
- FFA Rockets
- Maption Sack
- Bungie Day
- Basic Training
My thoughts personally:
I do not know if any of you noticed in this thread, but the competitive community kind of got screwed in Halo: Reach. and I think it only fair that 343 address this issue.
Halo 4 needs at least these 7 Ranked playlists: Lone Wolves, Team Slayer, Team Doubles, Team Objective, Team Swat, Team Snipers, and MLG (MLG settings to be decided by Major League Gaming and it’s community).
Also these playlists should pertain to the classic competitive environment consisting of: No Bloom, No direct impact in gameplay do to your Armor besides it cosmetic features, Same starting Load Outs for all players, and maintaining fairness/balance for everyone in game to increase competitiveness, and decrease randomness .
So if you all would give your opinions on what competitive halo needs please feel free to help the cause.
SAVE COMPETITIVE HALO!
