Help plz: Scripting

A few things:
-There is a ‘then’ action that is labeled Trait: Apply, which appears to allow you to change the player settings mid-game. Hypothetically, you could use this to create your own mythic weapons or loadouts, so I attempted this, but couldn’t find a suitable ‘if’ action for weapons, such as ‘On Interaction,’ so I tried ‘Match: Start,’ and that didn’t work. Is there a way for it to work, and if not, what’s the point of having this mechanic as an option if it doesn’t work with weapons?
-Also, how do you get objects to follow you around, and are there ways to activate/deactivate this mechanic mid-game?
Thanks for reading, and have a nice day!

What type of condition are you looking for?

If you’re trying to make something follow you, you use:
Condition: Anything.
Action: Move object, target (the player, such as players, team, label etc).

You can change the condition to toggle it on or off, such as using a boundary.

> 2533274958671328;2:
> What type of condition are you looking for?
>
> If you’re trying to make something follow you, you use:
> Condition: Anything.
> Action: Move object, target (the player, such as players, team, label etc).
>
> You can change the condition to toggle it on or off, such as using a boundary.

I’m going for a…
Condition: when you pick up the weapon
Action: Trait: apply
I want to change the player stats because the weapon was picked up.

> 2535449076192416;3:
> > 2533274958671328;2:
> > What type of condition are you looking for?
> >
> > If you’re trying to make something follow you, you use:
> > Condition: Anything.
> > Action: Move object, target (the player, such as players, team, label etc).
> >
> > You can change the condition to toggle it on or off, such as using a boundary.
>
> I’m going for a…
> Condition: when you pick up the weapon
> Action: Trait: apply
> I want to change the player stats because the weapon was picked up.

I just use a boundary.
Set the boundary quite small around the weapon so that it’s activated once the weapon’s picked up, it’s the best you’ll get (that I know of) right now.

> 2535449076192416;1:
> A few things:
> -There is a ‘then’ action that is labeled Trait: Apply, which appears to allow you to change the player settings mid-game. Hypothetically, you could use this to create your own mythic weapons or loadouts, so I attempted this, but couldn’t find a suitable ‘if’ action for weapons, such as ‘On Interaction,’ so I tried ‘Match: Start,’ and that didn’t work. Is there a way for it to work, and if not, what’s the point of having this mechanic as an option if it doesn’t work with weapons?
> -Also, how do you get objects to follow you around, and are there ways to activate/deactivate this mechanic mid-game?
> Thanks for reading, and have a nice day!

Just use magic kid!

> 2535468550219113;5:
> > 2535449076192416;1:
> > A few things:
> > -There is a ‘then’ action that is labeled Trait: Apply, which appears to allow you to change the player settings mid-game. Hypothetically, you could use this to create your own mythic weapons or loadouts, so I attempted this, but couldn’t find a suitable ‘if’ action for weapons, such as ‘On Interaction,’ so I tried ‘Match: Start,’ and that didn’t work. Is there a way for it to work, and if not, what’s the point of having this mechanic as an option if it doesn’t work with weapons?
> > -Also, how do you get objects to follow you around, and are there ways to activate/deactivate this mechanic mid-game?
> > Thanks for reading, and have a nice day!
>
> Just use magic kid!

I know, I just gotta believe!

> 2533274958671328;4:
> > 2535449076192416;3:
> > > 2533274958671328;2:
> > > What type of condition are you looking for?
> > >
> > > If you’re trying to make something follow you, you use:
> > > Condition: Anything.
> > > Action: Move object, target (the player, such as players, team, label etc).
> > >
> > > You can change the condition to toggle it on or off, such as using a boundary.
> >
> > I’m going for a…
> > Condition: when you pick up the weapon
> > Action: Trait: apply
> > I want to change the player stats because the weapon was picked up.
>
> I just use a boundary.
> Set the boundary quite small around the weapon so that it’s activated once the weapon’s picked up, it’s the best you’ll get (that I know of) right now.

This is probably the best way

Just script custom power up.
I’m not near my xbox atm, but traits can also set weapons you hold.(unconfirmed)
.
Or ‘on disturbed’ might work.
Set weapon to fixed, than the disturbance (of grabbing it) triggers a bounderie to spawn and despawn arround an invisible object under the weapon.

Traits work in minigame gametype.
(Only mode that let’s you set them)

> 2533274958671328;4:
> > 2535449076192416;3:
> > > 2533274958671328;2:
> > > What type of condition are you looking for?
> > >
> > > If you’re trying to make something follow you, you use:
> > > Condition: Anything.
> > > Action: Move object, target (the player, such as players, team, label etc).
> > >
> > > You can change the condition to toggle it on or off, such as using a boundary.
> >
> > I’m going for a…
> > Condition: when you pick up the weapon
> > Action: Trait: apply
> > I want to change the player stats because the weapon was picked up.
>
> I just use a boundary.
> Set the boundary quite small around the weapon so that it’s activated once the weapon’s picked up, it’s the best you’ll get (that I know of) right now.

I tried it, and it didn’t work. I used ‘if boundary: check,’ ‘then trait: apply.’ I tried changing the settings to activating once you enter the boundary and only being active as long as you’re in the boundary, but neither worked. What’s the point of 343 adding all this if you can’t use it to its full potential?

> 2535449076192416;9:
> > 2533274958671328;4:
> > > 2535449076192416;3:
> > > > 2533274958671328;2:
> > > > What type of condition are you looking for?
> > > >
> > > > If you’re trying to make something follow you, you use:
> > > > Condition: Anything.
> > > > Action: Move object, target (the player, such as players, team, label etc).
> > > >
> > > > You can change the condition to toggle it on or off, such as using a boundary.
> > >
> > > I’m going for a…
> > > Condition: when you pick up the weapon
> > > Action: Trait: apply
> > > I want to change the player stats because the weapon was picked up.
> >
> > I just use a boundary.
> > Set the boundary quite small around the weapon so that it’s activated once the weapon’s picked up, it’s the best you’ll get (that I know of) right now.
>
> I tried it, and it didn’t work. I used ‘if boundary: check,’ ‘then trait: apply.’ I tried changing the settings to activating once you enter the boundary and only being active as long as you’re in the boundary, but neither worked. What’s the point of 343 adding all this if you can’t use it to its full potential?

It should’ve worked, I tried a boundary trait zone a few days ago and that worked.
Try:
Script 1.
Enter boundary, trait apply, activator, trait name.

Script 2.
Exit boundary, trait clear, activator.

Then set up the traits in Minigame too.

> 2533274983213185;8:
> Just script custom power up.
> I’m not near my xbox atm, but traits can also set weapons you hold.(unconfirmed)
> .
> Or ‘on disturbed’ might work.
> Set weapon to fixed, than the disturbance (of grabbing it) triggers a bounderie to spawn and despawn arround an invisible object under the weapon.
>
> Traits work in minigame gametype.
> (Only mode that let’s you set them)

They don’t right now.

> 2533274983213185;8:
> Just script custom power up.
> I’m not near my xbox atm, but traits can also set weapons you hold.(unconfirmed)
> .
> Or ‘on disturbed’ might work.
> Set weapon to fixed, than the disturbance (of grabbing it) triggers a bounderie to spawn and despawn arround an invisible object under the weapon.
>
> Traits work in minigame gametype.
> (Only mode that let’s you set them)

Can you still use “On disturbed” anymore?
I can’t find it in condition.

I’ve been in a custom game called the mother of invention and it’s from the rvb series and in that series they have AI’s and someone managed to script or weld or did something to make it so the balls of light would follow you around and look like the AI’s basically after picking up a weapon and there were multiple of these around the map, so I’m trying to figure out how to get things to follow you around when you interact with something or pick up a weapon I’ve been trying to figure it out with different scripting settings but I can’t figure it out, someone help plz