Okay my friend and i were makeing a map /its finished now btw/ but we have lost the shadows and every time we enter forge mode its instantous like reach forge the map looked run down dark and had personality now its bland and boring 343i and Certian affinty did make a beasty step forward with shadows but this map has lost them it was built on erosion. So any ideas i have tried custom games on it no work tried swapping host and tried to give items and new name but still no shadows THANKYOU.
also if anyone nos how to use the flood_del tag can you pm me.
if you put too many items on the map, shadows stop generating forever. nothing can be done except deleting stuff.
It’s a glitch that hasn’t been fixed.
we did try del obj but when it happen our budget was at 3400 now its 9995 thankyou though well thats a shame because shadows add personality to maps
> It’s a glitch that hasn’t been fixed.
It’s not a glitch. The Xbox 360 and the Halo 4 engine is not capable of generating that many shadows. There will always be a limit, although obviously in Halo 5 this shouldn’t be an issue at all.
> > It’s a glitch that hasn’t been fixed.
>
> It’s not a glitch. The Xbox 360 and the Halo 4 engine is not capable of generating that many shadows. There will always be a limit, although obviously in Halo 5 this shouldn’t be an issue at all.
We will never know if it is a glitch or not. Either way Halo 5 should have this sorted. It’s a shame that only one of the new two good features added into forge is broken.
There’s the budget (that we are all used to).
Then there is a “lighting budget” you can’t see this budget, but it’s there.
Certain Structure pieces are more demanding to cast shadows for than others. I found that by deleting a couple “window coliseum” I was able to add 10 more Structure pieces without breaking the dynamic lighting.
Sets to be aware of when trying to keep lighting intact.
>buildings
>Decorative
>any highly detailed piece that is also large (by detail, I mean lots of geometry to make its shape)
>any piece that uses alpha maps (the transparent “glass” looking components)
If you can’t avoid breaking the lighting system, you can control how it breaks.
If the majority of your pieces are solid, light will disappear on objects too far away.
If the majority of your pieces are glass (see through) then Shadows will disappear on objects too far away.
On impact, I found the “light breaking budget” to be somewhere between 5000 and 7000, it depends what you have in your scene.
I hope this helps 