Hi. I’m putting together a Halo: Reach Machinima, and one of the scenes involves having a player (whose model involves a custom set of armor and colors) holding a bomb. Assault is teams-only, which puts a bit of a damper on this. I can use a custom powerup to force the color of their armor, but this overrides both colors, removing the armor’s secondary color which is used to help identify the character on this close-up shot.
If anybody knows of any tricks to get this to work (or anyone/anyplace I could go/talk to), to somehow get a bomb to spawn in a FFA gametype or force/preserve secondary colors in a team mode like Assault, it would be greatly appreciated.