Hey so I’m trying to get a timed safe zone set so that it de-spawns in a certain amount of time, and the next one and so on until the safe area gets smaller and smaller. I have the whole map covered by timed kill volumes, and have 3 timed safe volumes set up on de-spawn timers. The problem may be that I set the times way to long, but the de-spawn timer description says it’s in seconds? So the outer layer de-spawns in 1 minute (60) 2nd layer de-spawns in 2 minutes (120) and the final layer de-spawns in 3 minutes (180 or max time). I have a ffa game type set up and when I start the game, minutes go by and the safe zones don’t disappear. The kill volumes work because once you leave the largest safe volume the kill timer starts, but thats it. The area won’t get smaller with time like I have it set up to.
Can anyone give some tips or something to fix this? Or should I add it to a list of forge bugs? Any devs know about this sort of thing?
I’ve found that the game doesn’t like to despawn objects when players are nearby or looking at them. Check to see if it works in a custom game. I’m not sure how the Despawn property works in Forge mode since it could end up deleting a despawned object.
I think Despawn scripts are more reliable, but… If I recall, the kill zones can only have fixed or phased physics and can’t have scripts added to them… Is that right? And are the safe zones the same way? Scripting them away would be a nice option. If we could set the to normal physics, we could move them with another object we can script. It might mean that those zones can’t be moved from those spots (currently), which leaves us with terrible options like moving the rest of the map away from the zones or teleporting players to an identical space that doesn’t have the safe zones. Ugh.
There was a way to add scripts to objects that normally can’t have them, but that might not work anymore or maybe it only worked in Forge mode. I can check on that and maybe test a thing or two. Message me if I forget.
Maybe you could replace the kill zones with FX that slowly cause damage, like the fire FX?
Hey, Ya I was testing them in forge mode and custom games, and it seems like there is no way to script or despawn kill zones. That is a pretty good idea about making them have normal physics inside of a scripted object. The area is a bit to large for fx to cover, budget not considered. I might try the normal physics in a scripted objects thing. That seems like a solid idea!