Help 343 make the best Rank System possible in H4. Feedback will be incorporated.

Alright everyone! Thanks for contributing to this thread. It looks like people are pretty happy with the OP now, but is it ready for me to submit to 343i? If you think anything below needs work, say why, and I will try to add it the OP. Also comment if you think these are good ideas so 343i will get an idea for how much support this thread has. Thanks!

Ranking: This part of the game is just as important as the gameplay. This is one of the things that contribute to the addictiveness and the way the game is played. I think Rank should be broken into two things: Base Rank, and tier.

Base Rank would be similar to Reach’s ranking system. You would get credits, and rank up. You could use credits to buy stuff from the armory etc. This would indicate a player’s amount of time spent playing the game. However, you would earn credits faster if you played in a ranked playlist with a high tier. (See below)

Tier: This would only apply to ranked playlists. In every ranked playlist, a player would go through the ranks of Bronze-Onyx depending on their true skill. The tier is positively impacted by wins, and negatively by losses. (Basically 1-50 running in the background) To prevent boosting, there would be stage after you go up in tier where you have to secure your title. You would have to play at least 3 games a week for a month, while performing at the level of your new tier. Only after you secured your tier would you have the benefits of the new tier.

Display of Rank: These are the things that would motivate a player to play more and improve at the game. Unlike Reach’s Armory, you will not unlock more armor as you complete more games. To unlock armor pieces, you would need to just need have need to certain a Cr payment. However, some armor pieces could have specific, hard to boost requirements. Example: The Mark V Helmet requirement is securing Gold in the 3 playlists. The Recon Helmet unlock requirement is to secure Onyx in 3 playlists. This would mean a player’s armor would symbolize in game achievements, and would give other players an idea of what they are up against in the pre-game lobby. The helmets you unlock with hard Ranked requirements should be the ones that would other wise be overused. This would make it so the helmets symbolize something, and don’t get trash talked for being overused.

Also, there could be an Armor Effect for every tier above bronze. For example, while you have Onyx in at least one playlist; you would be able to use the “Nocturnal Armor Effect.” However, when you lose your Onyx, you also lose the armor effect. In general, Armor effects could be cheap/free, but have harder requirements. Also make these requirements hard to boost.

Pregame lobby profile: Players should also have the option to show player’s top tier, the playlists they have their top tier in, base rank, a screenshot, or even a short text blurb about themselves. This would give players a cool way to represent themselves, and add to the pride of having a high rank/tier. This would also be nice cause players who had unimpressive stats would have the option to hide them. Also there is an option to rate their behavior next to names in the pregame and post game lobby (In game, not using the XBL thing). Depending on their behavior, you can give them a negative rating from -5 through -5 in the postgame lobby (have their gamer tag up even after they leave).

This rating is hid from everyone but the player. If their rating is below -30 a warning shows up that they will be given much less Cr per match if there rating hits -50. This will encourage them to stop betraying, being a jerk, or quit playing Halo 4. This would also force a Nameplate that says Jerk. Also, If a players rating is above 50, give them a credit boost for every game they complete. They would be given the option of using an All Star nameplate. This would reward the nice, and punish the annoying.

To keep people from abusing ratings, have a warning that says if your behavior ratings are consistently vastly different from others, than you will automatically get a rating of -80. This can easily be set up using Z scores, and checking the standard deviation of their ratings.

Sorry about this post lol. I was trying to break up a wall of text, but I hit reply instead of edit.

Nice ideas. Personally I’m against rank decreasing over time. If this happens, it should do so very slowly (only because you generally get worse after not playing for a while). But in arena you change by 15% for not playing for a week, which is pretty ridiculous. Also I think there should be more than 5 tiers. I mean 1-50 effectivly had 50 tiers.

Alright. How about if you don’t play 6 games a month, you decrease to the top level of the lower tier? My idea was that 1-50 is still running in the background, but I should have addressed how they would be addressed in Bronze-Onyx. Ranks 1-20 are Bronze, 21-35 are silver, 36-49 are gold, and Onyx is 50. For each additional playlist you are above bronze in, you have and extra month to defend your title. If this is good, I’ll add it to the OP.

> Alright. How about if you don’t play 6 games a month, you decrease a tier? My idea was that 1-50 is still running in the background, but I should have addressed how they would be addressed in Bronze-Onyx. Ranks 1-20 are Bronze, 21-35 are silver, 36-49 are gold, and Onyx is 50. If this is good, I’ll add it to the OP.

Yeah that’s good. And frankly 6 games a month is nothing.

Yeah I know, but I dont want to bog people down with one playlist.

> Yeah I know, but I dont want to bog people down with one playlist.

I meant in a good way…

ALthough would that mean if you don’t play for like a week you drop 2 skill levels in your 1-50?

> > Yeah I know, but I dont want to bog people down with one playlist.
>
> I meant in a good way…
>
> ALthough would that mean if you don’t play for like a week you drop 2 skill levels in your 1-50?

If you don’t play 6 games of the playlist in a month you drop to the highest point in the next tier. That would require playing regularly, but it wouldn’t be to much to handle.

> > > Yeah I know, but I dont want to bog people down with one playlist.
> >
> > I meant in a good way…
> >
> > ALthough would that mean if you don’t play for like a week you drop 2 skill levels in your 1-50?
>
> If you don’t play 6 games of the playlist in a month you drop to the highest point in the next tier. That would require playing regularly, but it wouldn’t be to much to handle.

So a level 49 would drop to 35 while a level 50 would drop to 49?

Yeah you are right. That would be kinda weird.
I guess we could show number ranks as well as Bronze-Platinum and deteriorate 1 level at a time.

Another solution could be to make Onyx 46-50 and Gold 40-45. Then Bronze would be 20-29, Silver would be 30-39, and below 20 would be unraked. Which solution is better?

Halo 2’s 1-50.

That is all.

> Yeah you are right. That would be kinda weird.
> I guess we could show number ranks as well as Bronze-Platinum and deteriorate 1 level at a time.
>
> Another solution could be to make Onyx 46-50 and Gold 40-45. Then Bronze would be 20-29, Silver would be 30-39, and below 20 would be unraked. Which solution is better?

The first one is a good idea. It’s more consistent.

> Halo 2’s 1-50.
>
>
>
> That is all.

Come on dude, at least read it.
BTW, OP is updated. Thanks James!

Visible 1-50 in 7 playlists were your higest skill equals the average true skill in every ranked playlist.

Simple.

> Visible 1-50 in 7 playlists were your higest skill equals the average true skill in every ranked playlist.
>
> Simple.

Whats wrong wrong with what I have in the OP. It addresses a lot more than just ranking similarly skilled players together. If you have good reasons why a simple 1-50 is better than what I described, I will change the OP.

Decaying ranks makes me want to not play ranked at all =/

I loved playing on my 50 in TS in Halo 3, but I don’t want to be forced to play on it.

Ok I get it. Halo 3 Ranks system truly made me angry. I would try to rank up but it was way to hard. Reachs rank system I can get it. This has BOTH!

> Decaying ranks makes me want to not play ranked at all =/
>
> I loved playing on my 50 in TS in Halo 3, but I don’t want to be forced to play on it.

Well decaying ranks serve two purposes.

One:When some people got 50s, they stopped playing that playlist so they wouldn’t de-rank. With this, you have to play 6 games a month, which is equivalent to 2 games every weekend.

Two: Your rank is supposed to represent skill. If you haven’t played in some time, you will generally be a little rusty. This means you probably aren’t playing at the same level you were a few months ago, so your skill level should be lower to accurately represent you.

However, I think I understand where you are coming from. You do not like the feeling that your rank is vulnerable too decay. How about, if you lose an Onyx or Gold, you have one chance to try to secure your title again (as described in OP). If you failed to secure your title, you would be pushed back down to whatever level the system describes. But this will give you an option for not completely losing your rank unless you genuinely deserve it. Is that better?

This shouldn’t make any difference to you at all. To maintain your rank, all you have to do is play somewhat regularly.

> Ok I get it. Halo 3 Ranks system truly made me angry. I would try to rank up but it was way to hard. Reachs rank system I can get it. This has BOTH!

Best of both worlds?
:wink:

> > Decaying ranks makes me want to not play ranked at all =/
> >
> > I loved playing on my 50 in TS in Halo 3, but I don’t want to be forced to play on it.
>
> Well decaying ranks serve two purposes.
>
> One:When some people got 50s, they stopped playing that playlist so they wouldn’t de-rank. With this, you have to play 6 games a month, which is equivalent to 2 games every weekend.
>
> Two: Your rank is supposed to represent skill. If you haven’t played in some time, you will generally be a little rusty. This means you probably aren’t playing at the same level you were a few months ago, so your skill level should be lower to accurately represent you.
>
> However, I think I understand where you are coming from. You do not like the feeling that your rank is vulnerable too decay. How about, if you lose an Onyx or Gold, you have one chance to try to secure your title again (as described in OP). If you failed to secure your title, you would be pushed back down to whatever level the system describes. But this will give you an option for not completely losing your rank unless you genuinely deserve it. Is that better?
>
> This shouldn’t make any difference to you at all. To maintain your rank, all you have to do is play somewhat regularly.

what about if you have around 5 50’s? I don’t feel like having to playing 30 games a month in certain playlists just to prove that I earned my 50s.