Helmets & my first found aim bot!!

So last weekend i was playing in a game of team doubles with a friend. I was in the middle of a good DMR fight when buddy i was shooting at turns and runs away. As he is turning i see his shields drop which makes me happy he took 3-5 shots to the back of the head and he turns a corner and lives. My controller almost got introduced to the TV screen. Is there a helmet out there that is super strong in the rear end for people who want to run away. When you have shields and are suppossed to be running into battle should’nt the front be stronger, or should not the rear of the helmet be the same strength. I am trying not to bash 343i but i don’t get it. There is no more stand and fight.

On a side note i also saw my first aimbot while in a game. i watched the kill cam and his reticle turns red on the wall he turns the corner and kills me. Red when on the wall i was behind. This game better not becoming to the point where hackers, modders are going to be in most games. I have played COD and watched youtube videos of all the hacks that they have in that frnachise. Seeing that I never had an issue before hand with this in Halo it better not become one.

Not sure about the first one. It might just be lag.

As for the “aimbot” NEVER watch the Kill Cams. They are totally broken and will pretty much always show someone shooting at the wall.

Hopefully the TU will fix this. Theres always going to be A holes out there man in everygame with MP I never seen the aimbot one though. Is there a way to report people on here?

> Not sure about the first one. It might just be lag.
>
> As for the “aimbot” NEVER watch the Kill Cams. They are totally broken and will pretty much always show someone shooting at the wall.

forgot about killcams being broken maybe it could of also been lag or something idk :I

> Hopefully the TU will fix this. Theres always going to be A holes out there man in everygame with MP I never seen the aimbot one though. Is there a way to report people on here?

just file a complaint from your xbox

All spartans have the same “hitbox”, meaning regardless of the armor, when you shoot a certain point, it will be the same for any player. If he ate shots to the head, it is likely he is from another country, or the connection was poor.

And since that connection is poor, that explains the second problem. From what I’ve heard, the killcams are based off of what the host sees, not what you see, so just ignore it. Halo 4’s killcams just cause people to run away screaming since it appears that the enemy was shooting a rock, or a wall, and still getting the kill.

Aimbots don’t let people shoot through walls, it just corrects their aim to be directly at your head. So even if it was an aimbot, you should be safe behind a wall :wink:

Use the kill cam to figure out where the shot came from. It is particularly helpful when you get hit from “out of nowhere.” Then you can take a half-second and know they are hiding behind that big tree or whatever.

As everyone has said - trying to figure out the exact shot is pretty pointless due to lag messing up the reconstruction.

He did not shoot through the wall his reticle was red where i was on the other side of the wall. He popped around and killed me.

I understand the fact about every spartan has the same hit boxes which are huge. ( could that be because of some of the armour is larger then others like a unicorn helmet) It was really frusterating feeding a guy DMR shots. If that is going to be the case just give me a spoon for a weapon and i will feed everybody. When somethimes i die with what appears to be 3 shots which is less then it is suppossed to take. if it has to do with locations why there is lag or spoon feeding with a dmr put an option into the game to play only with a certain area like north american only europeen only and so on. I know that would take resources and work but i think it would help in the long hall. Unless they have a deal with major tv brands to tick people off to have players throw their controllers. HAHA…

> As he is turning i see his shields drop which makes me happy he took 3-5 shots to the back of the head and he turns a corner and lives.

Oh… I usually die once I get round the corner, upon watching the video back I find that I was shot through the wall.

Connection problems and manipulation in Doubles are WAY too common right now, it’s ridiculous. I feel ya OP, the same crap happens to me too. People eating half a mag while they’re one shot then instakilling you from what looks like one shot to you due to their awful host. Melees not trading. Getting shot through walls. Railguns hitting direct, visibly exploding, and not killing (sometimes not even doing damage.) It’s extremely frustrating. More often than not, I just get pissed off playing doubles in this game, which is a real shame. The maps are pretty good and it’s the only playlist with decent competition and settings. Sigh.

> As he is turning i see his shields drop which makes me happy he took 3-5 shots to the back of the head and he turns a corner and lives.

The hitboxes for the back of the head are really screwed, so thats why is almost impossible get a headshot on someone thats sprinting away and around a corner half way across the map.

> > As he is turning i see his shields drop which makes me happy he took 3-5 shots to the back of the head and he turns a corner and lives.
>
> The hitboxes for the back of the head are really screwed, so thats why is almost impossible get a headshot on someone thats sprinting away and around a corner half way across the map.

Is that what it is? I’ve noticed myself getting hit while I’m trying to run away fairly frequently, but it rarely seems to happen to enemies doing the same thing. Does strongsiding in this game actually make you easier to hit or something?

> Aimbots don’t let people shoot through walls, it just corrects their aim to be directly at your head. So even if it was an aimbot, you should be safe behind a wall :wink:

There has never been an aimbot on a console. There is no point. Why code a low-level AI to track enemies positions etc. when you could adjust the already existing aim-assist values console games need to have due to the imprecision of joysticks.

> Connection problems and manipulation in Doubles are WAY too common right now, it’s ridiculous. I feel ya OP, the same crap happens to me too. People eating half a mag while they’re one shot then instakilling you from what looks like one shot to you due to their awful host. Melees not trading. Getting shot through walls. Railguns hitting direct, visibly exploding, and not killing (sometimes not even doing damage.) It’s extremely frustrating. More often than not, I just get pissed off playing doubles in this game, which is a real shame. The maps are pretty good and it’s the only playlist with decent competition and settings. Sigh.

With as bad as the networking is in H4, a playlist where half of a single team has Host isn’t the best idea ever. Get a guy/guest combo pulling host, and now you’re facing an entire team of host, have fun getting shot through walls etc.

I seldom quit games, but a few days ago I did as the game was unplayable.
People were materializing up and down the map, due to lag. I died 3 times whilst as far as I was concerned not even being hit once, and the replay showed nothing hitting me either. Gladly this doesn’t happen very often, but it does happen. Laggers should be booted from the game automatically, I’d happily boot them in RL too!.

> > As he is turning i see his shields drop which makes me happy he took 3-5 shots to the back of the head and he turns a corner and lives.
>
> The hitboxes for the back of the head are really screwed, so thats why is almost impossible get a headshot on someone thats sprinting away and around a corner half way across the map.

I have found that the DMR is absolutely garbage when trying to headshot from behind. Even in SWAT. What works best for me, especially in SWAT, is the BR when trying to headshot from behind. Especially if you sweep shot them. I’ll explain:

It’s similar to Halo 2 sweep sniping, where your reticule/crosshairs are off to one side of someone’s head, and you fire & then quickly sweep your reticule across their head. This is an especially useful technique in SWAT when 2 or 3 people are close together; you can often kill 3 people with one round whereby all three bullets from the single BR shot hit the 3 different targets in the head. I do it all the bloody time and it’s great.

Same goes for rear headshots, only you sweep slightly VERTICALLY. Since the BR has a bit of a recoil anyway, you don’t have to move the reticule up very much. Just start by aiming at the lower part of their neck, and ever-so-slightly move upward as you fire to give the recoil a bit of extra breath. I get rear-headshots almost 95% of the time with one shot this way. It takes some practice but it works well.

Unless they’re just lagging too horribly to even register. That’s a completely different story with no happy ending or real solution on your part :confused:

> I seldom quit games, but a few days ago I did as the game was unplayable.
> People were materializing up and down the map, due to lag. I died 3 times whilst as far as I was concerned not even being hit once, and the replay showed nothing hitting me either. Gladly this doesn’t happen very often, but it does happen. Laggers should be booted from the game automatically, I’d happily boot them in RL too!.

I just boot myself when it gets like that.

Dudes are teleporting around maps, killing me without firing a shot… meanwhile I’m emptying entire clips into them. Lol it’s not worth it to stick around.

  1. Lag
    2.Lag + Bad kill cam (also lag)

Lag :confused:

Edited by Moderator - Please do not discuss modding or hacking on Xbox.

*Original post, click at your own discretion.

[Link Removed] this vid clearly shows modders in action look at the size of the spartans isnt this exactly whats taxing our servers so bad that they are going down for sometimes days at a time C’MON

and no its not lag your reticle seems to pick up through slim walls probably due to ill programing connected to promethean vision