Heavy weighted AR starts again?????

Has something changed since the latest updates? It’s nonstop AR starts on social 4v4. It’s unplayable.

Try playing ranked

> 2533274880144748;2:
> Try playing ranked

I play some ranked, but mostly social bc most of the time I’m playing with my wife and a few other inexperienced players. Sweaty tryhards aren’t really their cup of tea. Thanks for the valuable insight though.

There is usually a BR or carbine on the map. Fight your way to it.

> 2533274816788253;4:
> There is usually a BR or carbine on the map. Fight your way to it.

Guardian 4v4…1 BR, 1 carbine, 8 players. Only a 25% chance of landing the over abundant supply of BRs and Carbines on the map. Enjoy the limited ammo. In the meantime have fun mindlessly spraying the AR on these wonderful servers. Even my wife with her very limited experience just rolls her eyes on AR starts realizing the boring and vanilla gameplay that’s about to unfold.

> 2533274816788253;4:
> There is usually a BR or carbine on the map. Fight your way to it.

Aaaaand enjoy the nonstop spawntraps on Heretic as the guy on P3 whores up all the kills as everyone else spawns with their beefy marshmallow shooters :joy:. It’s rather boring being the one with the BR. Their is no resistance if you have any level of competence. Just very vanilla and boring when it’s one AR start match after another. I don’t mind it occasionally, but 8 consecutive matches???

> 2535472759360355;5:
> > 2533274816788253;4:
> > There is usually a BR or carbine on the map. Fight your way to it.
>
> Guardian 4v4…1 BR, 1 carbine, 8 players. Only a 25% chance of landing the over abundant supply of BRs and Carbines on the map. Enjoy the limited ammo. In the meantime have fun mindlessly spraying the AR on these wonderful servers. Even my wife with her very limited experience just rolls her eyes on AR starts realizing the boring and vanilla gameplay that’s about to unfold.

Sounds like the solution is play ranked a bit more. It’s a common misconception that soical means easier games or non sweaty players. In ranked you will face players closer to your skill set than soical. Soical has a wider range of skill sets.

> 2533274816788253;7:
> > 2535472759360355;5:
> > > 2533274816788253;4:
> > > There is usually a BR or carbine on the map. Fight your way to it.
> >
> > Guardian 4v4…1 BR, 1 carbine, 8 players. Only a 25% chance of landing the over abundant supply of BRs and Carbines on the map. Enjoy the limited ammo. In the meantime have fun mindlessly spraying the AR on these wonderful servers. Even my wife with her very limited experience just rolls her eyes on AR starts realizing the boring and vanilla gameplay that’s about to unfold.
>
> Sounds like the solution is play ranked a bit more. It’s a common misconception that soical means easier games or non sweaty players. In ranked you will face players closer to your skill set than soical. Soical has a wider range of skill sets.

Eh, I’ll give ranked another shot when I play with the wife n sis. If it isn’t full of sweaties they should enjoy it. I prefer more sweaty games myself, but it kills the fun for them. Just trying to find a solution to a good weapon start that they can both enjoy and sharpen their skills at the same time. Thanks for the feedback. Cheers!

You’re probably just having bad luck. Hopefully they can separate the two Slayer gametypes (BRs and ARs) at some point in the future.

> 2533274859620752;9:
> You’re probably just having bad luck. Hopefully they can separate the two Slayer gametypes (BRs and ARs) at some point in the future.

Probably the case. We had 8 consecutive AR starts, and 12 of 14 games total were AR starts in that stretch. Appreciate the feedback!

> 2533274859620752;9:
> You’re probably just having bad luck. Hopefully they can separate the two Slayer gametypes (BRs and ARs) at some point in the future.

That would be the best idea and would fix the problem for everyone, as you can choose whatever you want. However, it has been requested many times and sadly it hasn’t been answered nor attempted even once.

> 2535472759360355;10:
> > 2533274859620752;9:
> > You’re probably just having bad luck. Hopefully they can separate the two Slayer gametypes (BRs and ARs) at some point in the future.
>
> Probably the case. We had 8 consecutive AR starts, and 12 of 14 games total were AR starts in that stretch. Appreciate the feedback!

That sounds like some pretty bad luck. I’m sorry you had to go through that, lol.

H2 is 100% BR spawns and has better hit reg. H3 is ar spawns for some reason so o only do BTB for h3 with a squad sometimes.

> 2533274880144748;2:
> Try playing ranked

Yh trying playing ranked it’s fine with me, I haven’t had a problem to be honest. Maybe restart your internet and reboot it then try again

AR starts need to be removed entirely from Halo 3, AR starts have the exact same problems as SMG starts in Halo 2/H2A and they were removed for good reason.
CE: AR/Pistol
H2/H2A: BR/SMG
H3: BR/AR
H4: Who cares
Reach: DMR/AR.

This needs to be standard across the board for all core gametypes. Auto only starts have never, ever, “worked” in Halo. Even low skill players don’t benefit from them as they don’t have the accuracy to make effective use of the BR anyway and auto starts will just mean they get slaughtered by more experienced players without ever having a real change to fight back.

Auto starts don’t help new/less skilled players and only serve to frustrate players who know what they are doing by giving them a limited, practically useless weapon off spawn. It certainly doesn’t help with “variety” either because most of the underutilized weapons are just as bad under normal circumstances and are mostly just colorful reskins of existing weapons meaning there would be no point picking them up even if weren’t underpowered. Starting everyone with bad weapons doesn’t make other bad weapons suddenly worth using.

> 2533274819446242;15:
> AR starts need to be removed entirely from Halo 3, AR starts have the exact same problems as SMG starts in Halo 2/H2A and they were removed for good reason.
> CE: AR/Pistol
> H2/H2A: BR/SMG
> H3: BR/AR
> H4: Who cares
> Reach: DMR/AR.
>
> This needs to be standard across the board for all core gametypes. Auto only starts have never, ever, “worked” in Halo. Even low skill players don’t benefit from them as they don’t have the accuracy to make effective use of the BR anyway and auto starts will just mean they get slaughtered by more experienced players without ever having a real change to fight back.
>
> Auto starts don’t help new/less skilled players and only serve to frustrate players who know what they are doing by giving them a limited, practically useless weapon off spawn. It certainly doesn’t help with “variety” either because most of the underutilized weapons are just as bad under normal circumstances and are mostly just colorful reskins of existing weapons meaning there would be no point picking them up even if weren’t underpowered. Starting everyone with bad weapons doesn’t make other bad weapons suddenly worth using.

First of all, even if I’ve stated this countless times, it’s crystal clear that sadly, you don’t understand different opinions, even if they’re the minority.

Your points value is automatically decreased when you write unrespectful things for other communities, such as these ones: “Halo 4: who cares” or “they need to be removed entirely across the board for all core gametypes”. Moreover, you always describe an environment that’s not the actual one; I can agree at some point that some guns perform the same role, but all of them can be used differently, and obviously starting off with a medium range weapon with a decent damage output lets everyone try dual-wielding combinations, pistols, maulers or brute cannons. If someone is using a paper and a pencil to do a calc, a rubber is more than welcome to improve that experience. However, if he’s using an Excel sheet, that rubber would be pointless and useless, so it would remain on the table as meaningless decoration. Now think of that in a Halo combat: the sheet is the BR and the rubber is the whole non-power sandbox. Not to mention that starting with that weapon enhances the importance of keepimg the good ones, while the DMR/BR decreases it.

Furthermore, you can’t deny that there’s a reason why someone prefers a Carbine or a DMR over a Br, there’s a reason why someone chooses a Covenant Sniper Rifle due to its different mechanic that allows rapid fire, and there’s a reason why a player prefers a Plasma Grenade versus a Spike one, even if they’re pretty similar. The appealing might be appearance, bullets instead of hitscan functionality, faster rate of fire instead of high damage, different crosshair… variety is definitely important and can be achieved with simple changes that small parts of the population will find ideal and meant for them.

Remove AR starts just like SMG starts were before in Halo 2 as your opinion and the majority of the community one is better and can’t be discussed objectively. Anyways, you can’t even give us an option to enjoy it without having to deal with other options that would benefir both sides, given that the Match Composer tries to fill that purpose…

> 2535420025135189;16:
> > 2533274819446242;15:
> > AR starts need to be removed entirely from Halo 3, AR starts have the exact same problems as SMG starts in Halo 2/H2A and they were removed for good reason.
> > CE: AR/Pistol
> > H2/H2A: BR/SMG
> > H3: BR/AR
> > H4: Who cares
> > Reach: DMR/AR.
> >
> > This needs to be standard across the board for all core gametypes. Auto only starts have never, ever, “worked” in Halo. Even low skill players don’t benefit from them as they don’t have the accuracy to make effective use of the BR anyway and auto starts will just mean they get slaughtered by more experienced players without ever having a real change to fight back.
> >
> > Auto starts don’t help new/less skilled players and only serve to frustrate players who know what they are doing by giving them a limited, practically useless weapon off spawn. It certainly doesn’t help with “variety” either because most of the underutilized weapons are just as bad under normal circumstances and are mostly just colorful reskins of existing weapons meaning there would be no point picking them up even if weren’t underpowered. Starting everyone with bad weapons doesn’t make other bad weapons suddenly worth using.
>
> First of all, even if I’ve stated this countless times, it’s crystal clear that sadly, you don’t understand different opinions, even if they’re the minority.

Oh I definitely understand the point of view. I used to make the same types of arguments when I was a young, bright eyed, bushy tailed Halo fan. But when I started to learn more about the mechanics underlying it all I learned where the real problems lie.

> Your points value is automatically decreased when you write unrespectful things for other communities, such as these ones: “Halo 4: who cares” or “they need to be removed entirely across the board for all core gametypes”. Moreover, you always describe an environment that’s not the actual one; I can agree at some point that some guns perform the same role, but all of them can be used differently, and obviously starting off with a medium range weapon with a decent damage output lets everyone try dual-wielding combinations, pistols, maulers or brute cannons. If someone is using a paper and a pencil to do a calc, a rubber is more than welcome to improve that experience. However, if he’s using an Excel sheet, that rubber would be pointless and useless, so it would remain on the table as meaningless decoration. Now think of that in a Halo combat: the sheet is the BR and the rubber is the whole non-power sandbox. Not to mention that starting with that weapon enhances the importance of keepimg the good ones, while the DMR/BR decreases it.

I say who cares with regards to Halo 4 because it is loadout based. Not much point thinking about what starting weapon is best for the game when you can choose your own. Unless 343 feels like totally overhauling the game, it isn’t relevant to the discussion. If the devs can remove SMG starts and never include default CE starts in the first place, there shouldn’t be any real barrier to removing AR starts in Halo 3 for the exact same reasons.

Its funny when people talk about the “non power weapon sandbox” when they mean just the badly designed automatic weapons and underpowered pistols, which still make up a minority of the sandbox. Forcing players to use bad weapons so they might use other bad weapons doesn’t fix the underlying problem. In a perfect world, Bungie would have realized part of the sandbox is garbage and we would have gotten a balance update but we never so there is no reason to subject players to a subpar experience in 2019+. There isn’t any special merit in doing math with a pen/paper/eraser/abacus if you have a more effective tool.

> Furthermore, you can’t deny that there’s a reason why someone prefers a Carbine or a DMR over a Br, there’s a reason why someone chooses a Covenant Sniper Rifle due to its different mechanic that allows rapid fire, and there’s a reason why a player prefers a Plasma Grenade versus a Spike one, even if they’re pretty similar. The appealing might be appearance, bullets instead of hitscan functionality, faster rate of fire instead of high damage, different crosshair… variety is definitely important and can be achieved with simple changes that small parts of the population will find ideal and meant for them.

Sure, some folks can be satisfied with the bare minimum or we could have both visual and mechanical diversity going forward. Unfortunately that isn’t going to happen in MCC, so we are stuck with the sandbox we have and it doesn’t help anyone giving players nothing but a limited bullet hose off spawn.

> Remove AR starts just like SMG starts were before in Halo 2 as your opinion and the majority of the community one is better and can’t be discussed objectively. Anyways, you can’t even give us an option to enjoy it without having to deal with other options that would benefir both sides, given that the Match Composer tries to fill that purpose…

I don’t feel like compromising in this instance because I don’t think it is ultimately good or healthy for the community to consider auto only starts to have any merit. Halo plays better with utility starts and a mechanically diverse sandbox(including a worthwhile bullet hose). There is a reason AR/Pistol is the standard in CE, there is a reason players demanded BR starts in Halo 2/3, there is a reason player demanded more DMR starts in Reach, there is a reason players mostly used precision weapon in Halo 4(despite automatics being pretty good in that game), and there is a reason Halo 5 never had any “auto starts” to begin with.

I want players to be able to pick up any weapon and find success when played correctly, but even with a perfectly balanced and mechanically diverse sandbox, I would still insist players spawn with a utility weapon because that is always how Halo has worked, the game demands versatility off spawn in order to keep the game from snowballing. I mean, I would certainly take the option to be able to choose BR starts all the time via match composer, but no one should be dealing with AR starts in the first place as I don’t think it makes a difference without any skill based matchmaking. AR start players are still going to get rolled and utility weapons are still going to dominate the game, just fewer overall players being subjected to bad settings.