Heavy map variants

Remember playing Headlong and thinking “Man… I wish I had a 'Hog that shot rockets.”
Or “Damn there’s lots of hallways and rooms to go with the large volume outdoors, I wish there were more shotguns and swords.”
Or your team was getting slaughtered and you’d yell “You wouldn’t be so tough if I had a Banshee too.”
Or even “There’s just not enough explosives to go around!!”
???

Whiplash is the answer to many of those thoughts. Pics.
DMR/AR with an evade loadout starts are preferable but not necessary.
You will not find an AR or PRi on the map, less frags too. Kill the enemy to get what you cannot find.
2 Banshees and 2 Revenants to fight for.
At each base: 1 Gauss 'Hog to dominate with, 1 Rocket 'Hogs to support with and 2 Ghosts for vehicle/weapon retrieve.
3 more LMG placements concentrating on the open areas. Use them on the vehicles or tear them off and shred the halls.
NR and DMR caches with single 'nades from either faction scatter about in or near choice firefight engagement areas. This way if you want your rifle ammo, you may get flanked by someone who grabbed a power-weapon elsewhere.
Laser and P.Launcher in the middle, FR where the GL was, FRG where Rockets where and Snipers are moved with Rockets occupying where Snipers once where.
2 Shotguns, 2 PRs, 1 Spiker, 2 Needlers and 2 Magnums scatter about the bases.
Plasma Pistols and P’nades are scattered about the map for anti-vehicular or shield-dropping assistance.
Player spawns are untouched.

Remember in Foundation when you feared the respawning of the turrets? It is time for that fear to return.
Slaughterhouse. Pics.
Red spawns moved farther back from the rooftop to the cliff wall.
4 human turrets are strategically placed to shred both jetpackers and sprinters who travel alone or without thought.
Laser replaces Rockets, Rockets replaces the Focus Rifle and the FR is now in the spillway. Now 2 pro-pipes instead of 1. Still no SRS99.
The Hammer stays put, a Sword is in the L-shaped corridor overlooking the spillway and 4 shotguns now occupy the spawn areas.
No AR’s or PRi’s.

Constructive suggestions are welcome.

the Edge. Simply because that is where the battle takes place, on the edge. Pics.

The carved paths, high hills and numerous trees allows for not one, but two Scorpion tanks. In the middle of the map you will find both a Gauss’Hog and a S.Laser to deal with these threats. Mighty is the team that takes the middle first.

But those that take the middle are not guaranteed a victory. There are many power and heavy weapons scattered about the forest floor and the trees give safe passage to the menace below, but at the cost of a drop high enough to possibly cause death to sloppy soldier awareness.
Only Focus Rifles and Plasma Pistols in the trees. Since the better anti-vehicle weapons are down where the vehicles will rip apart a stray foot-soldier, the safe way will not remain safe for long.

As said there is way to move about the map from atop the trees, however there is little room to maneuver up there and it is a death-drop in most spots to those without a jetpack. Everything but the tanks can also get up top, so the top is not a safe-zone all the time.
A gap in the middle bridged by a 2-way teleporter prevents the vehicles from using the “footbridge” to its full potential.
The treetop level is purposely a safety route for objective carriers to avoid vehicles. A 1-way teleporter allows objective runners to leave via the back-top of a base and immediately start off on the catwalk system. The map being the size that it is, the enemy can choose to be waiting on the other side as an alternate counter to chasing. There isn’t much cover from the bases to the middle platforms so teams sniper/rifling from their base CAN stop the objective runner too. (In other words, sloppy teams will get owned. A coordinated facing another coordinated team will have a hard battle ahead of them).
A Hammer and Pro-pipe spawn near the each tank.
4 LMGs scatter about the “4-corners” of the map.

This could possibly be your Worst Day.
Set in Highlands, this heavy variant brings nearly all the arsenal a Spartan can use with twist of Covenant fire. Pics.
A Scorpion spawns rather quickly in the back of each base with a Rocket 'Hog spawning relatively quickly in the front.
A Falcon waits on each pad where the Laser and P.Launchers once were and Gauss 'Hogs now wait under each of them. Yes the Falcons are meant to be fodder, but they’re also meant to be used at the oppourtune moments.
Rockets spawn in front of each base but they don’t reload. With 4 pro-pipes, 2 snipers, 2 plasma launchers, 2 FRGs (behind the Falcons), a laser on the island and many PPs scattered about, I suggest they be used more sparingly considering the vehicular menace the other team may have on the ground.

Pictures help to promote your map better than words and file share links.

I generally take 5 to 10 screenshots of my maps, upload them to imgur, and put them in an album.

Yep Imguris an awesome site for screen shots. You can also us photobucket and present them as an animated slidshow.

Thank you :slight_smile:
Tomorrow the Edge will get updated.

My honest attempt at a Snipers/Heavy variant on Tempest. In need of tweaking/feedback/and an explanation why in my customs, the weapons become fixed into the air when swapped out :slight_smile:
Relay 343 rests along an eroding beach on an unknown Ring Installation. Pics.

The field has been layered to both concentrate the infantry fighfights within the middle, and to allow temporary refuge from the vehicles below.

4 Scorpions, 4 Banshees, 4 Guass’Hogs and 2 Rocket’Hogs are you main lines of attack. A few Ghosts scatter about but won’t survive long against the larger vehicles.

The main dish allows symmetrical confrontations atop of the battlefield while also acting as a fast travel system between the bases, and even grants easier ways for jetpackers to skyjack a Banshee.

Been loving Heavies lately, and that Tempest one looks pretty amazing :slight_smile: