Heavy aim patch proves there was an issue with aim

Go back in time 1 year. Remember whenever someone would make a forum post speaking of “heavy aim” or some other issue with aiming consistency between matches, they would get shut down by yells of “Hater” “Git gud” “adapt” “the last update fixed it” etc etc. Well, now with the official heavy aim “hotfix” it proves there was an issue, and it was not simply “haters” complaining for the sake of it. Now for those who have no idea what I am talking about, aiming in Halo 5 depends on the servers and networking, which is why there were complaints of it at launch and after the aiming update last year. Now, I have not played Halo 5 in a long time, purely because I cannot find matches in my region (low population) and also of course the horrible aiming. Finally, testing aim on expanded search is unfair (which i would need to do to find a match to test aim on), so I am not in a position to judge. If you want to see judgements of this hotifx, there are some videos on youtube.

This video is by proximity and I think he explains it pretty well, as obviously I cannot due to the reasons above^ so credit goes to him for the video, of course.
Video

However, the “aim” of this thread was to send the message across that shutting down complaints and criticisms of the game does NOT help! I’m sure if the noble defenders of 343 did not respond the way they did to heavy aim criticism, 343 may have addressed the issue far earlier. As you can imagine, seeing one person complaining about it, then having the rest of the thread full of people attacking the OP as a “hater” makes it very difficult to understand feedback. It hurt the population too, as I know many of my friends who play only FPS games, stopped playing Halo 5 due to the inconsistency of aim between matches (due to it depending on networking and such), im sure thats the case for many other gamers looking at the stats. \

Throw in your experiences with heavy aim and this hotfix. So we can see if it really did work or “fix” it.

There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).

Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).

> 2533274888753908;2:
> There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
>
> Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).

Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.

I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.

Those people never knew what they were talking about anyways so meh. It’s pretty sad when a first person shooter has this issue of all the things to have issues with.

I wint be be surprised to see it go right back to -Yoink-, they’ve toyed around with the aiming various times since launch.

> 2533274923562209;4:
> Those people never knew what they were talking about anyways so meh. It’s pretty sad when a first person shooter has this issue of all the things to have issues with.
>
> I wint be be surprised to see it go right back to -Yoink-, they’ve toyed around with the aiming various times since launch.

I agree. Its so strange that Halo C.E brought FPS to consoles in a way that worked, and every FPS since has used similar simple controls (movement left stick, aim right stick, shoot right trigger etc). Now, we halo 5 with its inconsistent “heavy” aiming and the other issues which were there in regard to it at launch.

I won’t be surprised either if it eventually went back to being consistent (not that I’m sure its been fixed in the first place, as stated in the OP).

> However, the “aim” of this thread was to send the message across that shutting down complaints and criticisms of the game does NOT help! I’m sure if the noble defenders of 343 did not respond the way they did to heavy aim criticism, 343 may have addressed the issue far earlier.

I agree with your general premise so far as this should be a place where people can feel comfortable expressing any kind and reasonable opinion on the game, so long as the expression itself is kind and reasonable. (“Kind” here does not mean “sycophantic.” Criticism can be kind.) However, I don’t think that folks reacting… discourteously… would’ve had that much of an effect on 343i’s response. Most players don’t post on forums, and no one forum or fansite is going to have a truly representative sample of a game’s community, so more and more game developers are turning to telemetry – generally, the process of remotely collecting information about how people use their software – in order to detect and evaluate problems with gameplay and balance. (I’ve been hanging onto a wonderful example of 343i doing that with the Assault Rifle’s balance. Makes for an interesting read.)

Given the explanations that you and Sygma have provided, this seems like exactly the kind of issue that data collection would hint at, but that would be difficult to verify or investigate. I’ve had to investigate similarly pernicious bugs in some of my own works and I can say from experience: stuff ain’t easy. :slight_smile:

All that said, I’m not sure I’m familiar with this issue specifically; I actually haven’t played Halo 5 very much at all lately. Is this a recent patch, or are you just making a point about an old issue? I can’t find it in the site’s News section, though I didn’t look super closely.

> 2533274843742113;6:
> > However, the “aim” of this thread was to send the message across that shutting down complaints and criticisms of the game does NOT help! I’m sure if the noble defenders of 343 did not respond the way they did to heavy aim criticism, 343 may have addressed the issue far earlier.
>
> I agree with your general premise so far as this should be a place where people can feel comfortable expressing any kind and reasonable opinion on the game, so long as the expression itself is kind and reasonable. (“Kind” here does not mean “sycophantic.” Criticism can be kind.) However, I don’t think that folks reacting… discourteously… would’ve had that much of an effect on 343i’s response. Most players don’t post on forums, and no one forum or fansite is going to have a truly representative sample of a game’s community, so more and more game developers are turning to telemetry – generally, the process of remotely collecting information about how people use their software – in order to detect and evaluate problems with gameplay and balance. (I’ve been hanging onto a wonderful example of 343i doing that with the Assault Rifle’s balance. Makes for an interesting read.)
>
> Given the explanations that you and Sygma have provided, this seems like exactly the kind of issue that data collection would hint at, but that would be difficult to verify or investigate. I’ve had to investigate similarly pernicious bugs in some of my own works and I can say from experience: stuff ain’t easy. :slight_smile:

Thanks for the insightful response!

I said what I said because I have seen (rarely, but it has happened) posts by a single person highlighting an issue and devs responded to their specific thread. I remember once it had something to do with purchasing req packs. The devs responded to the forum after others, from memory, gave similar feedback on that thread, and a patch was rolled out soon after. This was close to launch. Obviously this can’t happen with everything, but if positive discussion arose from the original “heavy aim” threads-as opposed to the reactions i described-, perhaps it would have been easier to find issues within the process you brought up, that the devs use to find problems? As they may have been able to narrow down their investigation or focus on certain areas? Because without these threads popping up anymore (they stopped/were silenced quickly after the controller aim patch last year) perhaps 343 would not have been looking/investigating such an issue, and were thus focused on something else?

Either way, for their next major fps Halo, I believe 343 must playtest the game by having testers from different regions play the game. This will help iron out any minor or major issues with cross region connections to the game (Even when I played on balanced last year, I still had lag equivalent to around to 100-300ms, same deal with my other Aussie/EU friends).

> 2533274875084332;3:
> > 2533274888753908;2:
> > There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
> >
> > Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).
>
> Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.
>
> I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.

This right here is why we don’t skim read! Sorry mate, I probably should have actually read it instead of skimming over it…

> 2533274888753908;8:
> > 2533274875084332;3:
> > > 2533274888753908;2:
> > > There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
> > >
> > > Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).
> >
> > Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.
> >
> > I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.
>
> This right here is why we don’t skim read! Sorry mate, I probably should have actually read it instead of skimming over it…

Lol! Props for owning it :stuck_out_tongue_winking_eye:

This should be a lesson for them then. Think with an open mind. I am glad its finally fixed though. I still have the habit of pressing pause mid match though.

While this may seem to be fixed my guess is it will slowly revert back to the same old same old. Just like it has done before when they have done these type of patches. If you are experiencing better aim I would enjoy it while it lasts. Something tells me it wont take long before were back to reality. Either way if this is a hard issue to find or fix its still on 343i. That’s the nature of the business. You live or die by the sword.

> 2533274888753908;8:
> > 2533274875084332;3:
> > > 2533274888753908;2:
> > > There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
> > >
> > > Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).
> >
> > Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.
> >
> > I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.
>
> This right here is why we don’t skim read! Sorry mate, I probably should have actually read it instead of skimming over it…

All good no worries.

Things feel the same to me, but then again, I haven’t played too many games to experience it. By the way, this heavy aim issue wasn’t s constant. It was a once in a while type of thing.

> 2533274848704527;13:
> Things feel the same to me, but then again, I haven’t played too many games to experience it. By the way, this heavy aim issue wasn’t s constant. It was a once in a while type of thing.

Yes that’s what I was referring to by saying “inconsistent”. You could get say 5 matches with no problem but then one or two matches it is there. As discussed above, it is due to servers and other networking.

I had it nearly all the time. It is WAY better now.

> 2533274795853970;15:
> I had it nearly all the time. It is WAY better now.

Wow really? That is actually very good to hear! Hopefully it stays that way.

> 2533274875084332;14:
> > 2533274848704527;13:
> > Things feel the same to me, but then again, I haven’t played too many games to experience it. By the way, this heavy aim issue wasn’t s constant. It was a once in a while type of thing.
>
> Yes that’s what I was referring to by saying “inconsistent”. You could get say 5 matches with no problem but then one or two matches it is there. As discussed above, it is due to servers and other networking.

Yeah, I got that part. I just didn’t mean what you meant by “in between matches”…

> 2533274875084332;12:
> > 2533274888753908;8:
> > > 2533274875084332;3:
> > > > 2533274888753908;2:
> > > > There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
> > > >
> > > > Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).
> > >
> > > Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.
> > >
> > > I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.
> >
> > This right here is why we don’t skim read! Sorry mate, I probably should have actually read it instead of skimming over it…
>
> All good no worries.

I think I may have provided a TL;DR for you with that haha

> 2533274888753908;18:
> > 2533274875084332;12:
> > > 2533274888753908;8:
> > > > 2533274875084332;3:
> > > > > 2533274888753908;2:
> > > > > There was no aiming problem. It was a game state problem that was connected to the servers. You get this heavy aim when connecting to a server with a bad NAT or bad connection. It’s not easy to know this because we can view ping (plz add).
> > > > >
> > > > > Halo 5 had a game state problem that resulted in people getting stuck in servers with a bad state. That caused heavy aim. I got so used to playing with 200 ms and up ping and so did many other Australians so we were used to it (or at least I was).
> > > >
> > > > Where did I say there was an aiming problem from gameplay? You literally said what I said. Heavy aim is due to servers and networking issues…The title of this post only says “aim” because I could not fit “heavy aim” with the character limit. Further, if you read on, you would see my main point was the shutting down of criticisms, not just heavy aim itself, but how the shutdown of criticisms lead this issue to be addressed so late.
> > > >
> > > > I am Australian too, so yes I am used to high ping no matter what, however why should I play Halo 5 with high ping AND heavy aim, when I can play any other FPS without such drastic issues? Heavy aim is pure inconsistency, it is difficult to get used to it if you play competitively an therefore need consistency, which is why I stopped playing Halo 5. Poor matchmaking was bad enough, throw in the ping and heavy aim, and its no wonder regional numbers are extremely low.
> > >
> > > This right here is why we don’t skim read! Sorry mate, I probably should have actually read it instead of skimming over it…
> >
> > All good no worries.
>
> I think I may have provided a TL;DR for you with that haha

On the point of heavy aim yes you were quite spot on, summed it up pretty well.

I was hoping to see more responses with players experience after the hotfix, not too many yet though.

For some this update had broke aiming. Personally I never felt any of these issues people were having. I played on 3-1 sensitive but after this update 3 sens all of a sudden feels like ten and it’s ridiculous. Before this update I was able to aim fine with out issues now I have to play on 1-1 to just aim and get shots on people. Before people say " You’re just headcasing shut up and just play the game and adapt" I’m not the only one who had issues since the patch.