I don’t think anyone has commented on the Halo Infinite life bar so far. It looks generic and old to Halos 2/3/4.
I honestly think it’s awful. I preferred the limited health bar of Halo CE, because I can take more damage from enemies and keep myself away from the period cover. However, this is not the case to be discussed here and this will be for another topic.
What bothers me is that we had the perfect life indicator in Halo 5: it indicated the damage of the shields and the amount of life without a shield. Because you had a sense of how much damage each weapon did, and which ones had more effects than others. Unfortunately, to me, it looks like a downgrade from the previous game. With that, it makes me worried about the damage of enemies that will cause the player as well. In Halo 5, just 8 shots at the legendary that you already die. It’s ridiculous to spend the campaign hiding or shooting from a distance, because your character is the 2 weakest thing in the game.
At first game, you felt like a super soldier, now, on Halo 5 you’re cowardly hiding behind the cover.
I hope that by then, this energy bar will change, as well as the character’s resistance, on the final game.
> 2535436090432793;1:
> I don’t think anyone has commented on the Halo Infinite life bar so far. It looks generic and old to Halos 2/3/4.
> I honestly think it’s awful. I preferred the limited health bar of Halo CE, because I can take more damage from enemies and keep myself away from the period cover. However, this is not the case to be discussed here and this will be for another topic.
> What bothers me is that we had the perfect life indicator in Halo 5: it indicated the damage of the shields and the amount of life without a shield. Because you had a sense of how much damage each weapon did, and which ones had more effects than others. Unfortunately, to me, it looks like a downgrade from the previous game. With that, it makes me worried about the damage of enemies that will cause the player as well. In Halo 5, just 8 shots at the legendary that you already die. It’s ridiculous to spend the campaign hiding or shooting from a distance, because your character is the 2 weakest thing in the game.
> At first game, you felt like a super soldier, now, on Halo 5 you’re cowardly hiding behind the cover.
>
> I hope that by then, this energy bar will change, as well as the character’s resistance, on the final game.
It all really comes to preference for the player in my opinion, some people enjoy the strategic play of managing your health, being able to be in combat longer, and the reward of finding a med kit. Other people don’t really want to deal with the hassle and prefer popping in and out with the combat.
Halo 5 promethean hitscan weapons didn’t help the campaign experience much either, so I understand why that may have aggravated you at some points. But yeah, I would prefer a health system like Halo CE or Halo 3: ODST though, just a preference thing for me.
I don’t really have much issues with the looks of the Halo Infinte health bar, it’s kind of trivial imo at least.
> 2535436090432793;1:
> I don’t think anyone has commented on the Halo Infinite life bar so far. It looks generic and old to Halos 2/3/4.
> I honestly think it’s awful. I preferred the limited health bar of Halo CE, because I can take more damage from enemies and keep myself away from the period cover. However, this is not the case to be discussed here and this will be for another topic.
> What bothers me is that we had the perfect life indicator in Halo 5: it indicated the damage of the shields and the amount of life without a shield. Because you had a sense of how much damage each weapon did, and which ones had more effects than others. Unfortunately, to me, it looks like a downgrade from the previous game. With that, it makes me worried about the damage of enemies that will cause the player as well. In Halo 5, just 8 shots at the legendary that you already die. It’s ridiculous to spend the campaign hiding or shooting from a distance, because your character is the 2 weakest thing in the game.
> At first game, you felt like a super soldier, now, on Halo 5 you’re cowardly hiding behind the cover.
>
> I hope that by then, this energy bar will change, as well as the character’s resistance, on the final game.
Yes, I completely agree. I do not like the bar whatsoever, and this isn’t related but I’m ok with sprint, but RB for sprint?! Come on!
I don’t want the health to be shown at all, like in Halo 2, 3, 4. More exiting gameplay imo and is more realistic, in CE, Reach, ODST it atleast had a point to it as the healthpacks were part of the gameplay. But I strongly dislike seeing a recharging health like in Halo 5 and Infinite, makes no sense to me.
If you want to feel invincible then play on easy. Legendary has always been a milkfest. I recently played H2 legendary where you have to plasma pistol + headshot every Elite and then go back into hiding to recharge your shields if you managed to survive.
I don’t really know what difficulty the lore is based on but Legendary ain’t it, Chief.
> 2535431933064458;6:
> If you want to feel invincible then play on easy. Legendary has always been a milkfest. I recently played H2 legendary where you have to plasma pistol + headshot every Elite and then go back into hiding to recharge your shields if you managed to survive.
>
> I don’t really know what difficulty the lore is based on but Legendary ain’t it, Chief.
> 2533274979619629;5:
> i really liked the way the H5 shield/health looked. way better design in my opinion
Yeah. It was a good design. My only problem is that the health would recharge normally, like the shields. They should’ve made it so you would have to look for health packs to recharge your health like, oh I dont know, LITERALLY EVERY SINGLE HALO GAME THAT HAD HEALTH IN IT!
> 2535428777172366;9:
> > 2533274979619629;5:
> > i really liked the way the H5 shield/health looked. way better design in my opinion
>
> Yeah. It was a good design. My only problem is that the health would recharge normally, like the shields. They should’ve made it so you would have to look for health packs to recharge your health like, oh I dont know, LITERALLY EVERY SINGLE HALO GAME THAT HAD HEALTH IN IT!
i liked how you didn’t need a health pack, just another thing i personally liked about H5