Heads Up Display

Was thinking about the customizations in Halo Infinite how they’ve said we will be pleased if we liked Halo Reach’s. Does anyone think we’ll have custom heads up displays? Could be based off our visor colors and helmets to make for even more interesting customizations. Blue Team and Fireteam Osiris had unique h.u.ds so it would be cool to see it on our customizable Spartans too. Also in the trailer, I recall seeing only one bar/gauge on top (presumably for shields only). We’re back to only one bar right and no visible health bar?

I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.

> 2535425366565481;2:
> I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.

Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.

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> > 2535425366565481;2:
> > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
>
> Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.

Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.

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> > > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
> >
> > Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.
>
> Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.

The reason is fairness, health packs destroy fairness because in a 1v1, people are likely to have different health stats. Lets say you have a camper and a helpful chap. The helpful chap has his health really chewed up while the camper has pitch-perfect health. The Camper attacks the helpful chap, and even though the helpful chap has more skill, he still loses because he is at a health, surprise, and position disadvantage. The solution is to have a smaller regen shield that is not effected as much by energy weapons and so forth. Thus we have a fair system.

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> > 2535425366565481;4:
> > > 2533274870308953;3:
> > > > 2535425366565481;2:
> > > > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
> > >
> > > Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.
> >
> > Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.
>
> The reason is fairness, health packs destroy fairness because in a 1v1, people are likely to have different health stats. Lets say you have a camper and a helpful chap. The helpful chap has his health really chewed up while the camper has pitch-perfect health. The Camper attacks the helpful chap, and even though the helpful chap has more skill, he still loses because he is at a health, surprise, and position disadvantage. The solution is to have a smaller regen shield that is not effected as much by energy weapons and so forth. Thus we have a fair system.

I guess this could be a fair point except for the fact that the health bar shouldn’t be there at all.

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> > > 2535425366565481;4:
> > > > 2533274870308953;3:
> > > > > 2535425366565481;2:
> > > > > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
> > > >
> > > > Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.
> > >
> > > Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.
> >
> > The reason is fairness, health packs destroy fairness because in a 1v1, people are likely to have different health stats. Lets say you have a camper and a helpful chap. The helpful chap has his health really chewed up while the camper has pitch-perfect health. The Camper attacks the helpful chap, and even though the helpful chap has more skill, he still loses because he is at a health, surprise, and position disadvantage. The solution is to have a smaller regen shield that is not effected as much by energy weapons and so forth. Thus we have a fair system.
>
> I guess this could be a fair point except for the fact that the health bar shouldn’t be there at all.

Exactly. This is what classic Halo did. The health bar is not needed, it’s just nice to have in tight situations. Being able to keep track of it is useful when your shield is down.

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> > > 2535438636443468;5:
> > > > 2535425366565481;4:
> > > > > 2533274870308953;3:
> > > > > > 2535425366565481;2:
> > > > > > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
> > > > >
> > > > > Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.
> > > >
> > > > Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.
> > >
> > > The reason is fairness, health packs destroy fairness because in a 1v1, people are likely to have different health stats. Lets say you have a camper and a helpful chap. The helpful chap has his health really chewed up while the camper has pitch-perfect health. The Camper attacks the helpful chap, and even though the helpful chap has more skill, he still loses because he is at a health, surprise, and position disadvantage. The solution is to have a smaller regen shield that is not effected as much by energy weapons and so forth. Thus we have a fair system.
> >
> > I guess this could be a fair point except for the fact that the health bar shouldn’t be there at all.
>
> Exactly. This is what classic Halo did. The health bar is not needed, it’s just nice to have in tight situations. Being able to keep track of it is useful when your shield is down.

True. I just think 343i should make the HUD recognizable but have it be unique to the gen 3 armor, and just go from there, which is what it seems like they’re doing.

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> > > > > > 2533274870308953;3:
> > > > > > > 2535425366565481;2:
> > > > > > > I feel like a health bar like in Halo 5: Guardians is kinda useless. sure, you’re out of shields and if you’re shot a couple times, you die. Or if somebody lands a headshot on you. But why have this health bar naturally regenerate? That kinda makes it a useless extension of the energy shield. And it would be pretty cool if we could control what our multiplayer hud looks like, but not campaign. That’s supposed to be iconic Master Chief.
> > > > > >
> > > > > > Yeah I really thought the health bar was unnecessary as well. Unless there’s no biofoam in the Mjolnir armor (which is unlikely unless it takes place before October 2552), there’s no need for the health bar to be visible.
> > > > >
> > > > > Yes, plus the multiplayer matches are simulations. I kinda understand that the health bar is there for them to know how much it takes for them to go down. But in the campaign? The campaign is real life so the health bar shouldn’t be there.
> > > >
> > > > The reason is fairness, health packs destroy fairness because in a 1v1, people are likely to have different health stats. Lets say you have a camper and a helpful chap. The helpful chap has his health really chewed up while the camper has pitch-perfect health. The Camper attacks the helpful chap, and even though the helpful chap has more skill, he still loses because he is at a health, surprise, and position disadvantage. The solution is to have a smaller regen shield that is not effected as much by energy weapons and so forth. Thus we have a fair system.
> > >
> > > I guess this could be a fair point except for the fact that the health bar shouldn’t be there at all.
> >
> > Exactly. This is what classic Halo did. The health bar is not needed, it’s just nice to have in tight situations. Being able to keep track of it is useful when your shield is down.
>
> True. I just think 343i should make the HUD recognizable but have it be unique to the gen 3 armor, and just go from there, which is what it seems like they’re doing.

I agree.

Are you talking things like color, location of items etc.? Maybe. Sure. I can accept that. But complete changes based on your customizations? Not really.

I am more in favor of a much more simplified HUD. Like that found in Halo: Combat Evolved.

Energy Shield on top. No health bar.
Gun and ammo in top right.
Radar in bottom left
Grenades in top left
If abilities like in Reach are present, place themnext to the weapon in the top right.

I would not mind being able to move these into different places, but those are all we should see. Unless, of course, we use Blind Skull.

I had better see the dang Grunt Birthday Party Skull in Infinite as well!

> 2535432806702036;10:
> Are you talking things like color, location of items etc.? Maybe. Sure. I can accept that. But complete changes based on your customizations? Not really.
>
> I am more in favor of a much more simplified HUD. Like that found in Halo: Combat Evolved.
>
> Energy Shield on top. No health bar.
> Gun and ammo in top right.
> Radar in bottom left
> Grenades in top left
> If abilities like in Reach are present, place themnext to the weapon in the top right.
>
> I would not mind being able to move these into different places, but those are all we should see. Unless, of course, we use Blind Skull.
>
> I had better see the dang Grunt Birthday Party Skull in Infinite as well!

Combat Evolved had a health bar…

> 2533274870308953;1:
> Was thinking about the customizations in Halo Infinite how they’ve said we will be pleased if we liked Halo Reach’s. Does anyone think we’ll have custom heads up displays? Could be based off our visor colors and helmets to make for even more interesting customizations. Blue Team and Fireteam Osiris had unique h.u.ds so it would be cool to see it on our customizable Spartans too. Also in the trailer, I recall seeing only one bar/gauge on top (presumably for shields only). We’re back to only one bar right and no visible health bar?

Having the HUD customizable would be awesome. If each helmet had a unique look, that would be cool, but I wouldn’t complain if they gave us full control no matter the helmet. In the trailer there was only one recharge bar at the top as you said, but I’m slightly hoping that health packs will make a return. The amount of health you had in Reach and CE affected how you played since the health wasn’t super weak, but not super strong either. Someone else said Halo 5 had a useless health bar since it automatically regenerated so it was a shield extension, and I can agree with that.
Because it was just a trailer, they might change that. If they leave it as just the shield, I’m fine with that. Bringing back health packs, that too would be awesome.

I think most of us agree that the recharge sound in the trailer was BEAUTIFUL.

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> I think most of us agree that the recharge sound in the trailer was BEAUTIFUL.

After so long having gotten used to 5’s recharge sound it’ll take me a little while to get reacquaint myself to the new-old sound xD
Since I liked both (and to be honest, never had this strong of an opinion of either to begin with) I didn’t really think much of it when I watched the trailer for the first time? Didn’t have any real reaction to the new sound when playing 5’s beta for the first time either. I don’t know, I guess I’m one of “those guys” that doesn’t get so wound up over how things HAVE TO look or sound and finds a way to enjoy it one way or the other.

Having grown up on CE and later 2, 3, etc you’d think I’d have developed that sort of mindset too but I never did. I’m a horrible long-time Halo fan aren’t I? xD

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> > 2535433024916972;12:
> > I think most of us agree that the recharge sound in the trailer was BEAUTIFUL.
>
> After so long having gotten used to 5’s recharge sound it’ll take me a little while to get reacquaint myself to the new-old sound xD
> Since I liked both (and to be honest, never had this strong of an opinion of either to begin with) I didn’t really think much of it when I watched the trailer for the first time? Didn’t have any real reaction to the new sound when playing 5’s beta for the first time either. I don’t know, I guess I’m one of “those guys” that doesn’t get so wound up over how things HAVE TO look or sound and finds a way to enjoy it one way or the other.
>
> Having grown up on CE and later 2, 3, etc you’d think I’d have developed that sort of mindset too but I never did. I’m a horrible long-time Halo fan aren’t I? xD

Haha not noticing some sound differences doesn’t mean you aren’t a good long time fan. I’m just a sound person, and always will be. I’d go as far as trying to join a sound team for video games, and hopefully 343’s if ever possible.

There are a few video’s on just the HUD sounds for Halo 5, but to compare them, you might have to watch gameplay from the older games or go play them for yourself. I just happened to notice the difference and I really liked it. It’s just little details, but it can really change the atmosphere of a game

> 2535433024916972;14:
> > 2533274850869596;13:
> > > 2535433024916972;12:
> > > I think most of us agree that the recharge sound in the trailer was BEAUTIFUL.
> >
> > After so long having gotten used to 5’s recharge sound it’ll take me a little while to get reacquaint myself to the new-old sound xD
> > Since I liked both (and to be honest, never had this strong of an opinion of either to begin with) I didn’t really think much of it when I watched the trailer for the first time? Didn’t have any real reaction to the new sound when playing 5’s beta for the first time either. I don’t know, I guess I’m one of “those guys” that doesn’t get so wound up over how things HAVE TO look or sound and finds a way to enjoy it one way or the other.
> >
> > Having grown up on CE and later 2, 3, etc you’d think I’d have developed that sort of mindset too but I never did. I’m a horrible long-time Halo fan aren’t I? xD
>
> Haha not noticing some sound differences doesn’t mean you aren’t a good long time fan. I’m just a sound person, and always will be. I’d go as far as trying to join a sound team for video games, and hopefully 343’s if ever possible.
>
> There are a few video’s on just the HUD sounds for Halo 5, but to compare them, you might have to watch gameplay from the older games or go play them for yourself. I just happened to notice the difference and I really liked it. It’s just little details, but it can really change the atmosphere of a game

Oh no I noticed them, it just didn’t evoke any strong feelings in me is all.
Like when I played Halo 4 for the first time and saw John’s very revamped armor, I was just like “Oh, his armor’s different. Hm.” and didn’t think any further than that. Wasn’t any outrage over “WHAT THE HELL THEY CHANGED IT??!” or anything, and I didn’t think any differently when 5 came around tweaked it further.

When I saw his armor in the Infinite cutscene it was… Well, like with 4. *“Oh, it’s different again.”*I think the strongest feeling that came up with that was “I think it’d look nicer if it was darker shade of green” but I wasn’t freaking out over YAY ITS CLASSIC AGAIN or even feeling down about ‘Aww but I liked the 4/5 style’. It was just armor to me.

I guess I’m just a little on the apathetic side when it comes to the way things look or sound. I wasn’t angry that the Rocket Launcher got redesigned in 5 e.g., and at best I think “Aw, but I liked it when…” over certain things. The Scorpion’s firing sounds in Halo 4 for example, it just never felt so strong before. You could feel the power with every shot. But since then it’s just felt a little, muted almost? And I did actually miss that, but it wasn’t enough for me to feel upset or anything.

Kind of like the sound Barioth from Monster Hunter made when it would spin around and try to slam into you. In MH 3 there was this very noticeable <WHAM> sound even if the attack didn’t connect, but in MH World you have to strain your ears to even notice it. When they massively redesigned the way the Rathalos/Rathian roar (to a more high pitched shriek than a deep bellowing) a lot of my friends were outraged but I just shrugged and went with it. Same with the remastered themesongs for X or Y monster - everyone I know’s going on about “OMG IT’S DIFFERENT SO ITS BAD!” but I just… Didn’t really care?

So I don’t feel it’s just a Halo thing for me, but just in general xD I wouldn’t say that means I’m not invested in a series or anything either though, I love the Halo books and games to absolute bits but I don’t get all riled up over how things look or sound between games either. Ah, but I feel I’m getting off topic now since this is about audio and not HUD haha…

Going back onto the HUD topic, I don’t see the point in a Health Bar since by the time your shield’s down in Multiplayer at least you’re usually dead within seconds anyway, but “is it out of place?” I don’t think so since I figure your suit’s got some software to monitor your bio anyway. And I would like it if you could see the helmet-effect in multiplayer too, but doing one for every possible helmet configuration might be a bit much (And how would they do it for Venator, GUNGNIR, or so forth anyway? It’d be neat to see them tackle it though maybe…)

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> > 2535433024916972;14:
> > > 2533274850869596;13:
> > > > 2535433024916972;12:
> > > > I think most of us agree that the recharge sound in the trailer was BEAUTIFUL.
> > >
> > > After so long having gotten used to 5’s recharge sound it’ll take me a little while to get reacquaint myself to the new-old sound xD
> > > Since I liked both (and to be honest, never had this strong of an opinion of either to begin with) I didn’t really think much of it when I watched the trailer for the first time? Didn’t have any real reaction to the new sound when playing 5’s beta for the first time either. I don’t know, I guess I’m one of “those guys” that doesn’t get so wound up over how things HAVE TO look or sound and finds a way to enjoy it one way or the other.
> > >
> > > Having grown up on CE and later 2, 3, etc you’d think I’d have developed that sort of mindset too but I never did. I’m a horrible long-time Halo fan aren’t I? xD
> >
> > Haha not noticing some sound differences doesn’t mean you aren’t a good long time fan. I’m just a sound person, and always will be. I’d go as far as trying to join a sound team for video games, and hopefully 343’s if ever possible.
> >
> > There are a few video’s on just the HUD sounds for Halo 5, but to compare them, you might have to watch gameplay from the older games or go play them for yourself. I just happened to notice the difference and I really liked it. It’s just little details, but it can really change the atmosphere of a game
>
> Oh no I noticed them, it just didn’t evoke any strong feelings in me is all.
> Like when I played Halo 4 for the first time and saw John’s very revamped armor, I was just like “Oh, his armor’s different. Hm.” and didn’t think any further than that. Wasn’t any outrage over “WHAT THE HELL THEY CHANGED IT??!” or anything, and I didn’t think any differently when 5 came around tweaked it further.
>
> When I saw his armor in the Infinite cutscene it was… Well, like with 4. *“Oh, it’s different again.”*I think the strongest feeling that came up with that was “I think it’d look nicer if it was darker shade of green” but I wasn’t freaking out over YAY ITS CLASSIC AGAIN or even feeling down about ‘Aww but I liked the 4/5 style’. It was just armor to me.
>
> I guess I’m just a little on the apathetic side when it comes to the way things look or sound. I wasn’t angry that the Rocket Launcher got redesigned in 5 e.g., and at best I think “Aw, but I liked it when…” over certain things. The Scorpion’s firing sounds in Halo 4 for example, it just never felt so strong before. You could feel the power with every shot. But since then it’s just felt a little, muted almost? And I did actually miss that, but it wasn’t enough for me to feel upset or anything.
>
> Kind of like the sound Barioth from Monster Hunter made when it would spin around and try to slam into you. In MH 3 there was this very noticeable <WHAM> sound even if the attack didn’t connect, but in MH World you have to strain your ears to even notice it. When they massively redesigned the way the Rathalos/Rathian roar (to a more high pitched shriek than a deep bellowing) a lot of my friends were outraged but I just shrugged and went with it. Same with the remastered themesongs for X or Y monster - everyone I know’s going on about “OMG IT’S DIFFERENT SO ITS BAD!” but I just… Didn’t really care?
>
> So I don’t feel it’s just a Halo thing for me, but just in general xD I wouldn’t say that means I’m not invested in a series or anything either though, I love the Halo books and games to absolute bits but I don’t get all riled up over how things look or sound between games either. Ah, but I feel I’m getting off topic now since this is about audio and not HUD haha…
> Going onto the HUD topic, I don’t see the point in a Health Bar since by the time your shield’s down in Multiplayer at least you’re usually dead within seconds anyway, but “is it out of place?” I don’t think so since I figure your suit’s got some software to monitor your bio anyway.

Sure it’s just little things, but since I’ve always been a sound and art type person, it’s more apparent to me. I definitely noticed the changes, but I’m not going to complain and cry about it.

Back to the HUD design. It does make sense that you should be able to monitor your health, but it needs to have more gameplay mechanics than being a shield extension. Maybe if they had health packs in campaign, but timed, reusable health stations around the map in MP? In all honesty, there was no problem not having the health bar in past games, so I think it will be fine without it.

> 2535425366565481;11:
> > 2535432806702036;10:
> > Are you talking things like color, location of items etc.? Maybe. Sure. I can accept that. But complete changes based on your customizations? Not really.
> >
> > I am more in favor of a much more simplified HUD. Like that found in Halo: Combat Evolved.
> >
> > Energy Shield on top. No health bar.
> > Gun and ammo in top right.
> > Radar in bottom left
> > Grenades in top left
> > If abilities like in Reach are present, place themnext to the weapon in the top right.
> >
> > I would not mind being able to move these into different places, but those are all we should see. Unless, of course, we use Blind Skull.
> >
> > I had better see the dang Grunt Birthday Party Skull in Infinite as well!
>
> Combat Evolved had a health bar…

I am aware of this. I said [Paraphrased] “A much more simplifed version like Combat Evolved.” I did not say "I want the same HUD as Combat Evolved. Note I also said “Shield on the top” instead of “Top Right” like Combat Evolved is.

It’s likely that the different HUDs for each member in Osiris and Blue Teams could have been a prototype or, more likely, an experiment, to test whether the community would like it or not. It’s fair to say a majority liked it. With that said, I’m up for HUD customization. I just hope that HUDs aren’t locked to a helmet, so if there’s a helmet you like but dislike it’s HUD (or vice versa), you may have a problem.
As for health bar, I hope not. Even if we have regenerating health, I still feel much more secure knowing how close I am to dying. Yes, it may not be necessary, but it gives insight and keeps our worries in check.