Earlier today I decided to pop back in on Reach and play a few games. While doing so, I ran through the playlist to check for population. Two playlist stuck out for me, these two received a tremendous amount attention to hone and tweek for optimal gameplay. These tweeks were to “fix” supposed problems with default Reach gameplay.
Super Slayer= 156
Arena= 85
The total population was just over 25,000. Does anybody else see a problem with this?
Has the time come to do the right thing yet?
they’re fixing reach still your saying?
hes saying that tu setting are not popular and that the TU was bad.
well i bet you that if they had made them universal, 80% of the people who played the game wouldn’t of noticed.
> Earlier today I decided to pop back in on Reach and play a few games. While doing so, I ran through the playlist to check for population. Two playlist stuck out for me, these two received a tremendous amount attention to hone and tweek for optimal gameplay. These tweeks were to “fix” supposed problems with default Reach gameplay.
>
> Super Slayer= 156
> Arena= 85
>
> The total population was just over 25,000. Does anybody else see a problem with this?
>
> Has the time come to do the right thing yet?
If you mean pull the plug completely you’d be wrong. The do need to streamline those playlists though. Just remove Multi-team from Reach and add it to Halo 4. That’s honestly all I care about. 
> well i bet you that if they had made them universal, 80% of the people who played the game wouldn’t of noticed.
Agreed.
I’m enjoying playing Reach again. Despite it’s problems, there’s still less than what Halo 4 has.
> they’re fixing reach still your saying?
Via a past bulletin, it was said that Reach would still receive updates.
I personally would like to see a little more cohesiveness introduced back into Reach. Its a good game and it deserves to be preserved.
I got on last night and both Arena and MLG were 90 or less. o_O
> I got on last night and both Arena and MLG were 90 or less. o_O
But MLG is supposed to be the savior of Halo?
> hes saying that tu setting are not popular and that the TU was bad.
>
> well i bet you that if they had made them universal, 80% of the people who played the game wouldn’t of noticed.
Im not saying that the TU is bad, Im saying that it pandered to a group of players that for the most part left Reach. Leaving those that actually liked Reach with playlist that are for the most part empty.
That Arena, the ranked version of Reach gameplay is stripped of most of the AA, the very thing that makes Reach, Reach, is a travesty and a determent to the game.
The mistakes of Reach and Halo 4 are very similar. Both pissed off a lot of the present fanbases with a lot of radical changes at launch. Both then gained new fan bases of their own. In Reach the TU was received by a bunch of players who weren’t asking for it because the players who wanted it had long since stopped playing.
I remember going back to Reach for a friend early 2012 and I met a guy who loved Halo Reach the way it was, was much better than me at Halo Reach, and didn’t want to play the TU stuff. He was a new fan, I was an old fan. I didn’t get what I wanted when Reach launched, he didn’t get what he wanted when they “fixed” it.
Whether Halo 4 follows that same path we’ll see, but what I STILL don’t understand is why Bungie with Reach and now 343 with Halo 4 felt the need to change so much about the game that had worked just fine for so long before.
In Halo Reach we got enormously powerful explosives and a sniper rifle a blind toddler could use. Except rocket launchers, grenades, and sniper rifles were never underpowered before. Why did Bungie buff things that didn’t need to be buffed? We’ll never know.
In Halo 4 we get a pathetic 5-shot BR, a DMR which has left one of its bullets at home, a shield that leaves you one-shot for 3 times the amount of time it takes to resolve a fight, but none of these things failed to work on the old settings. No one ever complained that their shield was coming back too fast or that their gun had too many bullets in it. So why did 343 change these things?
I just don’t get it, I never will. You leave the things alone which worked fine, you improve the things that didn’t, and you add new things to keep the game fresh. You don’t screw with things that aren’t broken, or at least you’re not supposed to.
Yet we’ve gone two Halo games in a row where the matchmaking at launch falls short. Two Halo games in a row where the fans who buy the game at launch aren’t going to be the fans playing it 6 months later. Two Halo games in a row which depart so drastically from the former work that we wonder what the hell we’re playing anymore.
> > I got on last night and both Arena and MLG were 90 or less. o_O
>
> But MLG is supposed to be the savior of Halo?
MLG doesn’t go backwards to the last Halo.
> > Earlier today I decided to pop back in on Reach and play a few games. While doing so, I ran through the playlist to check for population. Two playlist stuck out for me, these two received a tremendous amount attention to hone and tweek for optimal gameplay. These tweeks were to “fix” supposed problems with default Reach gameplay.
> >
> > Super Slayer= 156
> > Arena= 85
> >
> > The total population was just over 25,000. Does anybody else see a problem with this?
> >
> > Has the time come to do the right thing yet?
>
> If you mean pull the plug completely you’d be wrong. The do need to streamline those playlists though. Just remove Multi-team from Reach and add it to Halo 4. That’s honestly all I care about. 
Not at all, I would like to see the TU removed, Arena switched to a full five AA load out, DLC playlist returned as well as action sack. Default Sword base put back in LD and Zombie Ghost removed completely. Return Squad slayer and Im sure I can think of more, but that would be a good start.
> > > I got on last night and both Arena and MLG were 90 or less. o_O
> >
> > But MLG is supposed to be the savior of Halo?
>
> MLG doesn’t go backwards to the last Halo.
Doesn’t look like they’re going forward to the new one either.
I love the TU settings. However, they are only good when two equally skilled teams are actually playing.
The few times I went in without my friends… Always stuck with idiot teammates that want to have fun twirling around and committing suicide.
The gameplay is a superior experience… However, without a full team, I am not going in. Thus, playlist excludes many many players.