> For this balancing idea to work, DMRs and NRs shouldn’t exist in any maps of the anniversary playlist! This is very important, and I’ll be telling why at its due time, so keep reading.
As we all know, the 3sk pistol comes out in the 15th, but that doesn’t mean that we can’t test the best settings for CEA MP by now.
In the current Team Classic there are these top 3 reason why people don’t play:
- All are Forged Maps (gray gray and more gray…boring).
- Bloom and No bleedthrough are still there = not classic.
- Bad teammates, too good opponents; lack of ranking system, and this is due to its low population.
This playlist i’m talking about is the one that you can play straight from the Anniversary Disc.
Its default gametype should be Classic Slayer, which has:
Zero Bloom/Melee Bleedtrhough
AR/Magnum/1Frag
Default Motion Tracker
No Starting AA
120% Speed*
125% Jump*
150% Gravity*
110% Damage**
110% Dmg Resistance**
75% Melee Damage**
*+What those settings do to movement is make strafing more effective and that makes sprint not needed, also high jumps, but not as floaty jumps as the Halo 2/3 jumps
- Dodging Rockets and Grenades becomes easier.
**What those settings do to weapons and melee is:
+Turns any niche weapon stronger (like CE), making them worth picking up.
+Turns melee into 2 hits kill (like CE), so that weapon + melee combo isn’t as cheap, then what it is at 90% or 100% melee dmg.
+AR becomes a 16sk (like in CE).
- Grenades/Rockets are stronger, that’s why 1 frag starts is a must like in the current Team Classic.
- Sniper Also becomes more OP, but it’s not a big deal.
^This should be the default settings for slayer and objective, but DMRs and NRs shouldn’t be left out completely, the more weapons that come to use the better.
Because there SHOULD be DMR and NRs in the playlist, but not in the map by default but as a gametype option instead:
Classic Rifles has:
Zero Bloom/Melee Bleedthrough
DMR/NR/2 Frags
Default Motion Tracker
Weapons on Map: Rifles*
No Starting AA
120% Speed
125% Jump
150% Gravity
90% Damage**
90% Dmg Resistance**
100% Melee Damage**
110% Shield Recharge***
110% Health Recharge***
*This setting turns Human Weapons in the map into DMRs, and Covenant Weapons into NRs. Human power weapons into Snipers and covy power weapons into focus rifles.
**This setting turns the NR into a 7sk and 4 shot and melee kill, and leaves DMRs as 5sk, also 3 shot melee kill.
***This gametype is just to bring DMRs and NRs into the playlist to add healthty variety. It’s the Team Rifles gametype from Halo 2, therefore shields/healthy should recharge faster.
If you wanna support this, keep it alive!