HCEA: 720p or 1080p?

343industries states in this page that Halo Anniversary supports 1080p but all videos and screenshots that I’ve seen till now are in 720p.
So my question is: is the game really in 1080p?

It’s 720p and anyone who chooses 1080p just gets a re-sized 720p (it’s <mark>just</mark> re-sized, nothing else is added when it’s re-sized.) It’s been that way since Halo 3 and has not changed since then.

most online vids are 720p at highest, so it could still be 1080p

Just about every 360 title ever claims to be 1080p, but almost all of them are actually rendered in either 640 or 720 lines. They justify saying “1080p” because the scaling chip can scale images to 1080 lines.

So yeah, it’s total BS.

Great question! Sad truthful answers.

> 343industries states in this page that Halo Anniversary supports 1080p but all videos and screenshots that I’ve seen till now are in 720p.
> So my question is: is the game really in 1080p?

Don’t be stupid. Just because you only find the videos on 720p, doesn’t mean the game is 720p.

The game will be shipped with full HD support (1080p).

> Don’t be stupid. Just because you only find the videos on 720p, doesn’t mean the game is 720p.
>
> The game will be shipped with full HD support (1080p).

No, it won’t. Halo 3 claims 1080p support also, but it only renders in 640 lines.

(If you think I’m wrong, by the way, you can go discuss that with Bungie; they’ve admitted that the game runs at 1152x640 to make room for the powerful HDR lighting system.)

> Don’t be stupid. Just because you only find the videos on 720p, doesn’t mean the game is 720p.
>
> The game will be shipped with full HD support (1080p).

Actually if the OP is referring to the native resolution, it very likely not 1080p. Its probably 640p (like Halo 3) or maybe 720p, then they just stretch the image to 1080p.

Reach is def 1080p.

Also Halo3 graphics were significantly better on 1080p, so upscaling works even if it isn’t “true” 1080p.

> Reach is def 1080p.
>
> Also Halo3 graphics were significantly better on 1080p, so upscaling works even if it isn’t “true” 1080p.

Natively? No it isn’t, if I remember correctly it was 720p.

> Reach is def 1080p.

False. Reach has a native resolution of 1152x720, meaning it actually has slightly less horizontal resolution than the 720p video standard, which is defined as 1280x720.

> Also Halo3 graphics were significantly better on 1080p, so upscaling works even if it isn’t “true” 1080p.

All the upscaling does is make the image bigger, it doesn’t somehow add (original) data to it and make it look more detailed. The reason it looks better is that you’re outputting to a 1080p TV, and by having the Xbox scale the image up, you’re avoiding having the TV scale the image up. Which is good, because TV’s often have horrible scaling algorithms. It’s not that having your Xbox scale the image to 1080p makes it look better, it’s that having your Xbox scale the image means that the TV won’t decide to vomit all over it before displaying it.

If you actually had a 640p TV, and were somehow outputting the 360’s 640p directly into it, the result would probably look more or less as good as Halo 3 on a 1080p TV with 1080p output from a 360, albeit with perhaps a little more pixelation (I’m not really sure how advanced the 360’s scaling chip is, but high-quality upsamplers try to interpolate things. It’s not to add detail, because it can’t, but it will keep things from looking ickily pixelated on larger, high resolution screens) (and it’s worth noting that I doubt that the pixelation would be all that different, as Halo 3 still looks fairly pixelated when upscaled to 1080p by a 360).

In other words, no matter how much your upsampler smooths things out for a 1080p screen, your game will still only have barely over half the actual detail of a 1080p image if you just upsample a 640p image. (and far less than half if you count total pixels rather than single-dimension resolution differences)

> 343industries states in this page that Halo Anniversary supports 1080p but all videos and screenshots that I’ve seen till now are in 720p.
> So my question is: is the game really in 1080p?

Well if says it supports it, then it does. It would be a massive scam and false advertising if it were not support that in the final game.

All 360 games support 1080p if your TV can display 1080p. Native resolution is entirely different though. The Xbox360 does a pretty good job at scaling the content to 1080p.

For future reference, all Xbox360 titles run at 1280×720 or marginally lower and then are scaled to the set resolution of your television. Been this way for Halo 3, ODST and Reach so if you’re worried, don’t be. You won’t be getting an inferior game and it will look gorgeous at any set resolution. :slight_smile:

If you have a 1080p TV and set your xbox display settings to 1080p, the game will play in 1080p upscaled resolution. The link you provided is correct.

Here is an article discussing the technical aspects:

Is the game sub HD?

I’d say the game would be close to 1280x720. No game on the Xbox is native 1080p - to my knowledge.

By memory Halo Reach was around 1152x720, and Halo 3 was like 1152x640.

> Here is an article discussing the technical aspects:
>
> Is the game sub HD?

while that article seems quite accurate. it was published on July 25th. the frame rate analysis was using the video that still had the Reach AR in it. while I doubt it, some of these details could have changed in the past 5 months.

> > Here is an article discussing the technical aspects:
> >
> > Is the game sub HD?
>
> while that article seems quite accurate. it was published on July 25th. the frame rate analysis was using the video that still had the Reach AR in it. while I doubt it, some of these details could have changed in the past 5 months.

Highly unlikely.

Correct me if I’m wrong, but that kind of stuff is handled almost straight up. Looks like we’ve got something more akin to Halo 3’s res then.

3D :3

> > Reach is def 1080p.
>
> False. Reach has a native resolution of 1152x720, meaning it actually has slightly less horizontal resolution than the 720p video standard, which is defined as 1280x720.
>
>
>
> > Also Halo3 graphics were significantly better on 1080p, so upscaling works even if it isn’t “true” 1080p.
>
> All the upscaling does is make the image bigger, it doesn’t somehow add (original) data to it and make it look more detailed. The reason it looks better is that you’re outputting to a 1080p TV, and by having the Xbox scale the image up, you’re avoiding having the TV scale the image up. Which is good, because TV’s often have horrible scaling algorithms. It’s not that having your Xbox scale the image to 1080p makes it look better, it’s that having your Xbox scale the image means that the TV won’t decide to vomit all over it before displaying it.
>
> If you actually had a 640p TV, and were somehow outputting the 360’s 640p directly into it, the result would probably look more or less as good as Halo 3 on a 1080p TV with 1080p output from a 360, albeit with perhaps a little more pixelation (I’m not really sure how advanced the 360’s scaling chip is, but high-quality upsamplers try to interpolate things. It’s not to add detail, because it can’t, but it will keep things from looking ickily pixelated on larger, high resolution screens) (and it’s worth noting that I doubt that the pixelation would be all that different, as Halo 3 still looks fairly pixelated when upscaled to 1080p by a 360).
>
> In other words, no matter how much your upsampler smooths things out for a 1080p screen, your game will still only have barely over half the actual detail of a 1080p image if you just upsample a 640p image. (and far less than half if you count total pixels rather than single-dimension resolution differences)

^This.

> Just about every 360 title ever claims to be 1080p, but almost all of them are actually rendered in either 640 or 720 lines. They justify saying “1080p” because the scaling chip can scale images to 1080 lines.
>
> So yeah, it’s total BS Angel.

Fix’d