Haven't played in forever

This still a BR dominated game since the update?

I guess tha depends

Is this just another blind BR hate thread without really knowing the parameters of the weapon or where it sits within the current sandbox

Unfortunately it still is but alas there is another weapon tune coming.
Hope brother…hope…

All HAIL THE COVENANT CARBINE!!!

Wake me…when you’ll find it convenient…

> Wake me…when you’ll find it convenient…

Yeah I feel the same…my boots are on reach once again. (until you know they tweak the BR’s ROF)

EDIT All HAIL THE COVENANT CARBINE!!!
(sorry I had to say it again)

If you’d like to provide feedback on Halo 4’s weapons or sandbox balance, feel free to swing by the Weapon Feedback Thread.

XD all’s well my fellow covenant follower

Kinda hard to not know the “parameters” of this weapon since it’s everywhere.

And sits ontop actually.

But no this is not a “blind” hate thread

> Kinda hard to not know the “parameters” of this weapon since it’s everywhere.
>
> And sits ontop actually.
>
> But no this is not a “blind” hate thread

The parameters of the weapon is simple its a close-mid range weapon that excels on small-mid ranged maps.

If you are trying to use the DMR on say. adrift, and get beat by a BR, that in no way means the BR is OP, it means that you used the wrong weapon in the wrong niche

If you are using an AR and get beat by a BR at close range then there is a very very high chance that you missed shots and the BR did not
The AR is a monster at close range high RoF and kills in less than two seconds, so if you got beat by the BR which has recoil and a much slower RoF well you’re doing it wrong, or the BR user was just plain better

If you are getting beat by the BR while using say a DMR on a BtB map, well then its a good possibility that you also missed shots, or had poor map awareness that allowed the BR user to get in close enough to you since the BR has a much much shorter RRR and requires the user to be much closer to their opponent than the DMR does

The only point in any of your BR hatred that I will concede is that it bests the CC within the niche 90% of the time which I think needs to be balanced out, but you don’t do this by nerfing the BR because that will then make it useless in its niche and put us back to pre-1st tuning when the DMR dominated everything in any situation
The way to balance out the BR CC issue is to slightly buff the damage on the carbine and decrease its reload time

The BR is not on top of anything, all of the precision rifles are pretty well balanced within their niches

> > Kinda hard to not know the “parameters” of this weapon since it’s everywhere.
> >
> > And sits ontop actually.
> >
> > But no this is not a “blind” hate thread
>
> The parameters of the weapon is simple its a close-mid range weapon that excels on small-mid ranged maps.
>
> If you are trying to use the DMR on say. adrift, and get beat by a BR, that in no way means the BR is OP, it means that you used the wrong weapon in the wrong niche
>
> If you are using an AR and get beat by a BR at close range then there is a very very high chance that you missed shots and the BR did not
> The AR is a monster at close range high RoF and kills in less than two seconds, so if you got beat by the BR which has recoil and a much slower RoF well you’re doing it wrong, or the BR user was just plain better
>
> If you are getting beat by the BR while using say a DMR on a BtB map, well then its a good possibility that you also missed shots, or had poor map awareness that allowed the BR user to get in close enough to you since the BR has a much much shorter RRR and requires the user to be much closer to their opponent than the DMR does
>
> The only point in any of your BR hatred that I will concede is that it bests the CC within the niche 90% of the time which I think needs to be balanced out, but you don’t do this by nerfing the BR because that will then make it useless in its niche and put us back to pre-1st tuning when the DMR dominated everything in any situation
> The way to balance out the BR CC issue is to slightly buff the damage on the carbine and decrease its reload time
>
> The BR is not on top of anything, <mark>all of the precision rifles are pretty well balanced within their niches</mark>

Except you know the CC -.-
Also what really bugs me is the fact that you just stated the BR is on top of the CC but then say its not on top of anything

A good carbine user vs a good BR user the carbine should win 90% of the time as landing the 7 shots is a lot harder then the 4.

BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…

> BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…

Pretty sure the two-hit melee is classic…

> Except you know the CC -.-
> Also what really bugs me is the fact that you just stated the BR is on top of the CC but then say its not on top of anything
>
> A good carbine user vs a good BR user the carbine should win 90% of the time as landing the 7 shots is a lot harder then the 4.
>
> BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…

You should have noted that I said “pretty well balanced” and not perfectly balanced, and that I then went into how it could be better balanced.

You saying that the carbine should win 90% of the battles isn’t exactly a balanced idea either
In the end it should come down to the skill of the user
as I stated, if you slightly increase the damage of the carbine and decease its reload time, that should (in theory) put it in balance with the BR in which case battles should go 50/50 because each weapon has its pros and cons and in the end the proficiency of the user is what determines the outcome

Also, the two hit beatdown came into existence because of the automatic weapons getting a buff to both their power and to their range, so the 2 hit beatdown was incorporated to balance this out

> > Except you know the CC -.-
> > Also what really bugs me is the fact that you just stated the BR is on top of the CC but then say its not on top of anything
> >
> > A good carbine user vs a good BR user the carbine should win 90% of the time as landing the 7 shots is a lot harder then the 4.
> >
> > BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…
>
> You should have noted that I said “pretty well balanced” and not perfectly balanced, and that I then went into how it could be better balanced.
>
> You saying that the carbine should win 90% of the battles isn’t exactly a balanced idea either
> In the end it should come down to the skill of the user
> as I stated, if you slightly increase the damage of the carbine and decease its reload time, that should (in theory) put it in balance with the BR in which case battles should go 50/50 because each weapon has its pros and cons and in the end the proficiency of the user is what determines the outcome
>
> <mark>Also, the two hit beatdown came into existence because of the automatic weapons getting a buff to both their power and to their range, so the 2 hit beatdown was incorporated to balance this out</mark>

So why does the carbine have nothing to protect against the automatics?

> > BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…
>
> Pretty sure the two-hit melee is classic…

It is not as I played 3 the other day it is a 3 shot pummel to kill.

>

So why does the carbine have nothing to protect against the automatics?
[/quote]
For two reasons
Firstly because generally speaking CC users do not find themselves in range of AR users as frequently as BR users and secondly because the CC has a monsterous RoF
which in of itself is a protection against automatics

> >
>
> So why does the carbine have nothing to protect against the automatics?

For two reasons
Firstly because generally speaking CC users do not find themselves in range of AR users as frequently as BR users and secondly because <mark>the CC has a monsterous RoFwhich in of itself is a protection against automatics</mark>
[/quote]
It is not protection in any way as the kill time on the CC is still higher than the BR the BR’s 2 shot pummel allows it to compete with autos in close range as it cuts its kill time down by roughly a quarter.

(btw we find ourselves toe to toe with the AR just as much as you do so don’t try to use that.)
(also the weps are the same niche so I am using the CC right )

The CC has a 4 shot pummel which just does not cut it against an auto.

> > > BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…
> >
> > Pretty sure the two-hit melee is classic…
>
> It is not as I played 3 the other day it is a 3 shot pummel to kill.

Hmm…

I watched a commentary by an MLG player on the weapon tuning a while ago, and one of the things he mentioned was 2-shot melee. That it was drilled into him during training, and when it was changed to 3-shot he was thrown off by it, and how he looked forward to the change back.

> > > Except you know the CC -.-
> > > Also what really bugs me is the fact that you just stated the BR is on top of the CC but then say its not on top of anything
> > >
> > > A good carbine user vs a good BR user the carbine should win 90% of the time as landing the 7 shots is a lot harder then the 4.
> > >
> > > BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…
> >
> > You should have noted that I said “pretty well balanced” and not perfectly balanced, and that I then went into how it could be better balanced.
> >
> > You saying that the carbine should win 90% of the battles isn’t exactly a balanced idea either
> > In the end it should come down to the skill of the user
> > as I stated, if you slightly increase the damage of the carbine and decease its reload time, that should (in theory) put it in balance with the BR in which case battles should go 50/50 because each weapon has its pros and cons and in the end the proficiency of the user is what determines the outcome
> >
> > <mark>Also, the two hit beatdown came into existence because of the automatic weapons getting a buff to both their power and to their range, so the 2 hit beatdown was incorporated to balance this out</mark>
>
> So why does the carbine have nothing to protect against the automatics?

You should NEVER lose a gunfight to a melee in an FPS, at that close of range, the ar should be an absolute meatgrinder. Any weapon at point blank range should beat a melee be it a headshot or body. Writing code for distance to weapons power must be hard to write.

> It is not protection in any way as the kill time on the CC is still higher than the BR the BR’s 2 shot pummel allows it to compete with autos in close range as it cuts its kill time down by roughly a quarter.
>
> (btw we find ourselves toe to toe with the AR just as much as you do so don’t try to use that.)
> (also the weps are the same niche so I am using the CC right )
>
> The CC has a 4 shot pummel which just does not cut it against an auto.

Which again, is why I suggested a buff to the CC’s damage and a decrease to its reload time to balance it out

> > > > BTW where did this 2 hit pummel come from in 3 it was 3 hit pummel so wtf…
> > >
> > > Pretty sure the two-hit melee is classic…
> >
> > It is not as I played 3 the other day it is a 3 shot pummel to kill.
>
> Hmm…
>
> I watched a commentary by an MLG player on the weapon tuning a while ago, and one of the things he mentioned was 2-shot melee. That it was drilled into him during training, and when it was changed to 3-shot he was thrown off by it, and how he looked forward to the change back.

Go play halo 3 for yourself.

Now maybe it was like that in the MLG playlist MAYBE but there was also other tweaks so the 2 hit pummel is out of place in norm match-making

It belongs in throw-down. (If anything)