I haven’t excused them for doing anything I see as particularly harmful.
I’m stating why I don’t think anyone’s reasoning is good. I’ve seen one half-decent argument in this whole thread. I think players should care less about the proposed MTX system. It changes nothing materially.
I haven’t heard a good reason for why MTX is bad for Halo MCC as it has been proposed.
I’ve given my reasoning for my position in response to every single argument in this thread. Maybe my reasoning isn’t good enough for you. That’s fine. I don’t care what you want. I care about what I want and I’m willing to listen to people when they tell me why I shouldn’t want what I want. I’m fully engaged in this discussion here.
WRONG, I’m deflecting by indicating that the proposed system to monetize SPs doesn’t meet my threshold for substantial harm.
Yes I have. I’ve said multiple times in this topic that I’m willing to spend some money to skip the grind. The same grind that I find perfectly acceptable from a player standpoint. I have more good reasons too. I like it when MCC is shown to be profitable to 343i and Microsoft shareholders because that justifies more resources to be directed at maintaining MCC.
I think the people upset about the proposed system to monetize SPs are catastrophizing. I don’t sincerely believe implementing the ability to purchase SPs will harm the IP more than the increased long-term support will help it.
Customers are morons. They’re also not a monolith. I don’t care how vocal the anti-MTX crowd is. There will always be casual players and fans that do not give a damn about MTX in a game like MCC.
I’m not actually convinced. There was a lot of evidence that internally the decision to cater more towards the fans of classic Halo, art style, equipment, mobility, sandbox, may have contributed to all those development setbacks. Maybe if instead of external pressures pushing the team to make a conventional Halo game, they had just gone through with their plans of making a hero shooter, there wouldn’t have been such a bad reception to the quality of the game and the live service.
All this just to say, I think the reasons for Halo Infinite’s shortcomings seem nuanced and complicated.
This is called constructing the people. You’re saying that you know what the consumer is saying. You know what the consumer wants, and it so conveniently ties in with what you want. Neither of us knows what everyone wants. We know what some people might want, and we know that these people are either a large group or a small vocal group.
All business practices are a product of coercion, or as you said, manipulation. Everything. Capitalism is a naturally coercive system. I need a demonstration of harm being done.