-I played Regicide on Longbow twice with a total of 8 players.
-To my surprise there wasn’t any input lag.
-I won my first game with 295 points with 27 kills and 7 deaths.
-The second game I came in second with 286 points, 20 kills and 4 deaths (more on this game later)
-I really dislike Regicide because while it definitely improves some aspects of Juggernaut, it doesn’t solve all the issues. The main reason for my distaste is because you essentially get punished for doing well. If you’re the King in Regicide you have a waypoint above you head but that’s not really the biggest issue, the biggest issue is that fact that you can’t score nearly as many points as people who aren’t in the lead. It encourages people to play (relatively) bad up until right at the end. I’m not entirely sure how the points are calculated for killing the King but the highest I saw for killing on was 50 points. In my second game I was in the lead nearly the entire time and near the end I had 285 points while the guy in second place had roughly 250 to 260 points, I can’t quite remember. I was fairly sure I would win but then after getting killed once the game is suddenly over and I’m in second place. Apparently he happened to finish me off at the end while I was a one-shot and he got 40-50 points for that single kill. Afterwards I checked the stats and found out that he ended up with 11 kills and 8 deaths while I was in second place with 20 kills and only 4 deaths. The guy was definitely a worse player than me but I felt like I lost because of the scoring system and not because I didn’t play well.
-Giving the King an overshield after a certain amount of time (Which isn’t communicated) didn’t really do it for me. At one point I was the King and I was in the middle of a firefight with someone. I took some cover for a short time because I was losing the battle and all of a sudden I got an overshield for being the King. Then I quickly got out of a cover and easily got the kill. It felt really cheap.
-Can’t really say much about Longbow because it’s clearly not meant for 8 player FFA. Sprint helped a bit but most of the matches I spend half the time looking for people.
-A random thing I noticed is that the motion tracker shows what direction vehicles are coming from even if they’re outside the range of the tracker. There’s an arrow on the edge of the tracker pointing towards where the vehicle is.
-Another thing that I noticed was that there was a glitch where your reticule wouldn’t appear until after a about half a second after you zoomed in with the scope. This is a bit worrying since I’m pretty sure we were playing the latest event specific build of the game.
-Having sprint on A and the AA on X was really annoying in the short time that I played. I will get used to it but I would’ve made more sense to just keep sprint on X.
-I didn’t pay close attention to the movement speed or agility of the Spartans so I can’t really tell too much about that.
> Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
>
> - hated X being sprint on the recon setting
> - Kill cams were bum.
> - Calling Ordnance was cool
> - Didn’t really feel too much like Halo.
-ok
-Why are the kill cams bum?
-ok
-Then what did it feel like?
> Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
>
> - hated X being sprint on the recon setting
> - Kill cams were bum.
> - Calling Ordnance was cool
> - Didn’t really feel too much like Halo.
I actually quite liked using X for sprint. It’s not like it’s much effort anyways to move your thumb an inch over and hit the X button
I played at Eurogamer too. 8 games. 3 Regicide on Haven and Adrift, won all of them 5 Infinity slayers on Solace and Haven (our team won all of them! it was a good day ;])
I really enjoyed Regicide actually. I’ve always hated FFA game types as I like being in a team and don’t like the pressure of being on my own haha. But I thoroughly enjoyed Regicide and might contemplate playing it when Halo 4 is out.
Being the king was good because you knew the kills were coming to you. You just had to set yourself up and be ready for an onslaught. But at least you had a constant influx of potential kills. The OS helped too
The first thing I noticed when playing was the movement. My spartan just felt so much heavier and sturdier. It was a good feeling. The weapons matched this by feeling powerful and sounding amazing. I swear I could feel the DMR recoiling into my chest!!
Anways, too much to say! i’ll answer any questions if anyone has any.
I played Team Regicide at Eurogamer and enjoyed it very much i came at the top of my team and was the king at the end, it was 4v4 and there were weapons lying around the map like in past halos.
-The ordnance weapon drop system seemed terrible. At one point during a match I was on top of the bases about halfway through a match and suddenly there was a bright flash and I heard an explosion. I jumped down from the roof only to find out that a power weapon dropped right where I was a second ago at the top of the base, right on top of me. There wasn’t anything warning me that a power weapon would get dropped on that location at that time. It just dropped from the air and I could only see it the moment it hit the ground and it showed up on the radar and it had a waypoint above it. This worries me a lot because it can -Yoink- over teams that are in the lead but just not in the right random position at the right time. I still don’t understand why the system is in the game in the first place. Just having waypoint above power weapons would’ve been enough. I really don’t buy the argument that it was implemented to prevent weapon spawn camping. This only really happens at power weapons placed on maps that shouldn’t even have been on the map in the first place like the Sniper on Hemorrhage anyway.
-I only checked out a handful of weapons. The Battle Rifle, Light Rifle, Carbine, Sniper and Rocket launcher were all the weapons that I really used. I don’t even think I ever saw any other power weapons aside from the Sniper, Rocket Launcher and Spartan Laser anyway.
Of the primary weapons that I used the Battle Rifle seemed the most useful. It was very effective at short to medium range and was fairly useful at long range.
The Light Rifle is in my opinion not that good at short to medium range because it has a pretty slow rate of fire. It’s definitely better at long ranger though when you’re zoomed in.
The Carbine is poop all around. Recoil seemed crazy on the thing, probably more useful on smaller maps because the rate of fire is high.
I only used the Sniper Rifle for a short period of time and it felt like something in between the Halo 3 and Reach Sniper Rifle. I imagine it being close to 3’s on xbox live though.
The Rocket Launcher seemed pretty powerful, not as powerful as Reach’s though. No complaints except that the trail behind the rockets looks dumb as hell.
-Of all the AAs I only used Promethean Vision and the Thruster. Well, honestly I only used to the Thruster once and that was on accident. I rarely used the AAs anyway but that may partly be the cause of me never using anything besides Sprint in Reach anyway (Unless we’re playing 2forts).
Promethean Visions was really useful. You can see people practically across the map within about a second after using it. People saying you won’t need it because you have a radar are crazy. The range of PV extends way beyond the border of the motion tracker.
Can’t say much about the Thruster. Looks like it’s disorienting more than anything, especially since it’s now in 3rd person.
Overall I didn’t see many people use any AAs really, but I think we’ll see that change once people get the hang of them.
-The first perks I went with were Dexterity and Shield. Most of the other ones seemed useless to me and the two I chose could come in handy a lot more often than the others.
Having a faster reload time was incredibly useful, especially if you had a power weapon like the rocket launcher. Seriously, that -Yoink- reloads fast now. It’s a bit silly if you ask me.
Having a faster regenerating shield felt like a must to me. When I didn’t use it the shield recharge time felt too long in my opinion.
I also used the Firepower perk but that was mostly to checkout different primary weapons without having to switch loadouts. It’s also helpful for when you run out of ammo for your first primary, doubt that will happen too often in Team games though. And because of the size of the map with only 8 players on it I didn’t put up weapons from enemies as much as I could’ve.
-The audio sounded like everything was a lot more… metallic. This is - of course - especially the case for the UNSC weapons but the Carbine also sounded like it was shooting rounds rather than plasma. The Covenant weapons lost a bit of their character in that regard. Not that I particularly care, but whatever. The shield recharge sound also sounded different. I wasn’t the ‘whoooom’ sound anymore but more of a ‘tsss - clunk’ sound if that makes sense. IMPORTANT STUFF
-I’m still not a fan of the menu. Having to flick through all the ‘cards’ to easily read players’ names seems like a step backwards in that regard. I also noticed that you can’t even see someone’s servicetag unless you highlight their card. Another reason why I dislike the card system is because it wastes space that could’ve been filled with the active roster. I quickly checked the roster out and it looked like you could see less players in the list and you had to bring up a menu to see who’s online. Coming from Reach’s slick UI where everything is right there in front of you made it a bit cumbersome. I don’t want to go into a different menu to check who’s online, the fact that you could see who’s online all the time was what made it awesome. Overall the menus seem to waste a lot of space by having huge squares with a single option on them, a shame.
> Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
>
> - hated X being sprint on the recon setting
> - Kill cams were bum.
> - Calling Ordnance was cool
> - Didn’t really feel too much like Halo.
If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
> > Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
> >
> > - hated X being sprint on the recon setting
> > - Kill cams were bum.
> > - Calling Ordnance was cool
> > - Didn’t really feel too much like Halo.
>
> If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
Its an opinion since multiple people say it does feel like halo.
> > > Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
> > >
> > > - hated X being sprint on the recon setting
> > > - Kill cams were bum.
> > > - Calling Ordnance was cool
> > > - Didn’t really feel too much like Halo.
> >
> > If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
>
> Its an opinion since multiple people say it does feel like halo.
>
> We will all see on 6 nov
Well seeing as how H4 is not even hiding its inspiration for the multiplayer having a “Fish sticks layout” makes me think its going to be more like Reach+CoD than the Halo trilogy games. Even if its a joke, its just 100 percent apparent that Halo is no longer good enough and they need to water the game down with a copious amount of shallow gimmicks inspired by THAT game to make it fun for people who dont like the multiplayer in the first place and will drop it the first chance they get.
I played at Toronto fan expo with highvoltagekilz, Das Kalk and Cruellegacey.
Haven and longbow, infinity slayer and it felt very much like halo.
I was using thruster pack/hard light shield AA efficiency/shield recharge. I don’t remember the other armor mods. I was using storm rifle/plasma pistol and assault rifle/magnum.
> > > > Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
> > > >
> > > > - hated X being sprint on the recon setting
> > > > - Kill cams were bum.
> > > > - Calling Ordnance was cool
> > > > - Didn’t really feel too much like Halo.
> > >
> > > If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
> >
> > Its an opinion since multiple people say it does feel like halo.
> >
> > We will all see on 6 nov
>
> Well seeing as how H4 is not even hiding its inspiration for the multiplayer having a “Fish sticks layout” makes me think its going to be more like Reach+CoD than the Halo trilogy games. Even if its a joke, its just 100 percent apparent that Halo is no longer good enough and they need to water the game down with a copious amount of shallow gimmicks inspired by THAT game to make it fun for people who dont like the multiplayer in the first place and will drop it the first chance they get.
> > > > > Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
> > > > >
> > > > > - hated X being sprint on the recon setting
> > > > > - Kill cams were bum.
> > > > > - Calling Ordnance was cool
> > > > > - Didn’t really feel too much like Halo.
> > > >
> > > > If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
> > >
> > > Its an opinion since multiple people say it does feel like halo.
> > >
> > > We will all see on 6 nov
> >
> > Well seeing as how H4 is not even hiding its inspiration for the multiplayer having a “Fish sticks layout” makes me think its going to be more like Reach+CoD than the Halo trilogy games. Even if its a joke, its just 100 percent apparent that Halo is no longer good enough and they need to water the game down with a copious amount of shallow gimmicks inspired by THAT game to make it fun for people who dont like the multiplayer in the first place and will drop it the first chance they get.
>
> Sad but true.
So because there is a control
Scheme designed to attract modern FPS Gamers and its name is a poke at call of duty, the whole game is dumbed down and has gimmicks and all that?
No just no… I have a few people in real life who’d play call of duty than the current halos but are excited about halo 4. That control scheme will help them when they come over and play.
> > > > > > Yup, played Team Slayer on some shockingly terrible level at Eurogamer.
> > > > > >
> > > > > > - hated X being sprint on the recon setting
> > > > > > - Kill cams were bum.
> > > > > > - Calling Ordnance was cool
> > > > > > - Didn’t really feel too much like Halo.
> > > > >
> > > > > If this is true, there is you’re nail in the coffin. The fans complained that Reach didnt feel like Halo, and if H4 doesnt as well its game over for alot of the veteran fan-base. Hopefully all those new CoD fans they have been obviously working so hard to target will suffice.
> > > >
> > > > Its an opinion since multiple people say it does feel like halo.
> > > >
> > > > We will all see on 6 nov
> > >
> > > Well seeing as how H4 is not even hiding its inspiration for the multiplayer having a “Fish sticks layout” makes me think its going to be more like Reach+CoD than the Halo trilogy games. Even if its a joke, its just 100 percent apparent that Halo is no longer good enough and they need to water the game down with a copious amount of shallow gimmicks inspired by THAT game to make it fun for people who dont like the multiplayer in the first place and will drop it the first chance they get.
> >
> > Sad but true.
>
> So because there is a control
> Scheme designed to attract modern FPS Gamers and its name is a poke at call of duty, the whole game is dumbed down and has gimmicks and all that?
>
> No just no… I have a few people in real life who’d play call of duty than the current halos but are excited about halo 4. That control scheme will help them when they come over and play.
No. Because there are perks, weapon drops, customizable loadouts, sprint by default on thumbstick, hit markers, grenade indicators, classes, kill cams, weapon skins, and a CoD-esque scoring system we think the game is dumbed down and has gimmicks and all that. The other guy was just pointing to the control scheme as evidence of how shameless they are in their “inspiration”. I would have pointed to kill cams or grenade indicators as better examples of how shameless they are.
> All I have to say is that the snow on the ground, in longbow, has horrible textures. Halo 3’s snow had better textures.
hahaha I just loled. Everyone on here is having a serious debate about game mechanics and then you’re like “I’ll tell you what’s broken! The snow textures on this map are garbage!” Not trying to sound like a -Yoink- or be rude, by the way. It was just such a random thing to bring up.
> I played at Toronto fan expo with highvoltagekilz, Das Kalk and Cruellegacey.
Highvoltagekilz sent everyone on his friend list (including me) a message saying that he played Halo 4 and that anyone can ask any questions… This must be why haha.