In “Halo 4” you never actually get to play on a Halo ring, neither in Campaign or any of the Multiplayer maps. You can’t look up into the atmosphere and see that beautiful, elegant ring splitting the sky in half. I think that is the single biggest reason that this game does not have that same Halo “feel” that the original trilogy did, simply because it literally doesn’t play on Halo.
Have any of you noticed this too and does it somewhat bother you at all?
> In “Halo 4” you never actually get to play on a Halo ring, neither in Campaign or any of the Multiplayer maps. You can’t look up into the atmosphere and see that beautiful, elegant ring splitting the sky in half. I think that is the single biggest reason that this game does not have that same Halo “feel” that the original trilogy did, simply because it literally doesn’t play on Halo.
>
> Have any of you noticed this too and does it somewhat bother you at all?
I would not say that this is the reason the game didn’t have the same Halo feel. I was expecting to play on Requiem the entire time in all honesty. It didn’t bother me really, but thats just me.
What if Requiems outer shell is actully made of conjoined Halo rings that in Halo 5 breack apart into the biggest halo ever and Master chief has to stop it form activateing because instead of destroying all life its supposed to bring a lifeform back and that lifeform is the didact and the forrunners
Requiem definitely gave that Halo feel to the game if you ask me.
And honestly, ODST or Reach never took place on a Halo ring either, and they’re still (arguably) Halo games.
What did you use to install Halo on your Xbox 360?
I know how it feels…
> I would not say that this is the reason the game didn’t have the same Halo feel. I was expecting to play on Requiem the entire time in all honesty. It didn’t bother me really, but thats just me.
I didn’t pick up on it until the other day, all the time before then that I was playing campaign and MM I knew something didn’t seem quite right, I just couldn’t put my finger on it. And now that I’ve realized this, it all makes sense. Just seems weird that there is not a single level or map where you can look around with your own eyes and verify that you are in the Halo universe by seeing that giant ring in the sky.
Requiem provides the right feel in my opinion. Going on yet another Halo would have felt to forced.
> And honestly, ODST or Reach never took place on a Halo ring either, and they’re still (arguably) Halo games.
Forge World is on one of the rings.
Don’t think so, the game feels like Halo to me.
> > And honestly, ODST or Reach never took place on a Halo ring either, and they’re still (arguably) Halo games.
>
> Forge World is on one of the rings.
I think he means in the Campaign.
> Requiem provides the right feel in my opinion. Going on yet another Halo would have felt to forced.
It’s more the fact that not even any of the MM maps were on Halo which rustles the jimmies. I can completely understand how the Campaigns storyline might not need to involve setting foot on a ring, but with MM you don’t have any ties with story so you can base the maps in whatever location you like. I think that if the campaign levels are not going to be on the rings, the multiplayer maps should be in order to compensate for that, which helps ground the overall game in familiar Halo territory again.
Halo wars.
That game felt so much halo.
> Halo wars.
>
> That game felt so much halo.
Disagree 100%.
@WavedWater33 I honestly don’t have a problem with how it’s done. To some extent I prefer that they’re exploring different areas, especially the inclusion of Harvest and a Line Installation.
To each their own I suppose.
> > Halo wars.
> >
> > That game felt so much halo.
>
> Disagree 100%.
>
> @WavedWater33 I honestly don’t have a problem with how it’s done. To some extent I prefer that they’re exploring different areas, especially the inclusion of Harvest and a Line Installation.
>
> To each their own I suppose.
What? Why?
We probably explored a line installation in halo wars and harvest… Before halo 4.
> > > Halo wars.
> > >
> > > That game felt so much halo.
> >
> > Disagree 100%.
> >
> > @WavedWater33 I honestly don’t have a problem with how it’s done. To some extent I prefer that they’re exploring different areas, especially the inclusion of Harvest and a Line Installation.
> >
> > To each their own I suppose.
>
> What? Why?
>
> We probably explored a line installation in halo wars and harvest… Before halo 4.
To me, personally, it felt nothing like Halo. That’s not to say it’s a terrible game, it had a lot of potential, but it didn’t have a very Halo feel to me. It’s hard to describe but I found the plot and characters to be fairly bad, the gameplay shallow and the overall structure uninspired. To some extent, it was trying to hard to match what had been in every Halo game at the time and as such, added things like the Flood that just detracted from the good points of the game.
The atmosphere of the game felt more Reach, by which I mean, standard American military story with a Sci-Fi twist.
Unlike Ensemble’s previous RTS’ I felt less immersed and more like an observer of the events. While the game did go to Harvest (no Line Installations though), I didn’t feel like I was there.
I’d love to see a fleshed out Halo RTS with the series feel, but, again in my opinion, Halo Wars wasn’t it.
Well there was Installation 03…but I guess they decided a boring space station would be better. That’s what the fans want right, a space station?
There is a Halo installation featured in the game’s campaign on the level Composer. The eggheads lab that gets composed is orbiting a halo ring, I believe Installation 3. There is a lot more to the Halo canon than the rings themselves, by the way.
> There is a Halo installation featured in the game’s campaign on the level Composer. The eggheads lab that gets composed is orbiting a halo ring, I believe Installation 3. <mark>There is a lot more to the Halo canon than the rings themselves, by the way.</mark>
Right…but why can’t we visit a new Halo? Instead of recycling the same areas in Spartan Ops, traveling to a volcanic Halo ring would’ve been nice.
> > There is a Halo installation featured in the game’s campaign on the level Composer. The eggheads lab that gets composed is orbiting a halo ring, I believe Installation 3. <mark>There is a lot more to the Halo canon than the rings themselves, by the way.</mark>
>
> Right…but why can’t we visit a new Halo? Instead of recycling the same areas in Spartan Ops, traveling to a volcanic Halo ring would’ve been nice.
No doubt installation 3 would be interesting to expire deeper. I believe they excavated the composer there and is also where the Primordial was running experiments with some Graveminds and a heavy flood presence. Or was that 7? I recall the composer physically being at that installation in Prinordium which threw me off while playing the campaign with all the composer talk. I thought I recalled the Composer being an actual Forerunner life worker.
I am just trying to say that the history in the Halo universe is so much more than the rings themselves.
The rings will play a role still, don’t fret!
> > > There is a Halo installation featured in the game’s campaign on the level Composer. The eggheads lab that gets composed is orbiting a halo ring, I believe Installation 3. <mark>There is a lot more to the Halo canon than the rings themselves, by the way.</mark>
> >
> > Right…but why can’t we visit a new Halo? Instead of recycling the same areas in Spartan Ops, traveling to a volcanic Halo ring would’ve been nice.
>
> No doubt installation 3 would be interesting to expire deeper. I believe they excavated the composer there and is also where the Primordial was running experiments with some Graveminds and a heavy flood presence. Or was that 7? I recall the composer physically being at that installation in Prinordium which threw me off while playing the campaign with all the composer talk. I thought I recalled the Composer being an actual Forerunner life worker.
>
> I am just trying to say that the history in the Halo universe is so much more than the rings themselves.
>
> The rings will play a role still, don’t fret!
Yeah the Primordial was on Installation 07. Frankly though, I’m still wondering WHY the Composer keeps getting put on a Halo. Surely there are safer, more secure places?