I for one, really love Halo 4, just as much as I love the original trilogy. But it’a painfully obvious that the majority of fans do not appreciate the changes that have been made to multiplayer. In fact, what most fans are asking for now is basically a graphically updated version of Halo 3’s multiplayer.
I’ve seen plenty of people saying they’d be fine with that.
But a game can’t survive like that, a game needs to innovate. Now, I’m not saying that the changes to Halo 4’s multiplayer were a good thing, but the fact that it is changing is. Look at Titanfall, it looks fun, and new. Halo can never be that, because most fans don’t seem to want anything that would change the Halo formula.
Legendary slayer is doing poorly compared to Infinity slayer, and that’s the closest to original Halo multiplayer that Halo 4 has.
I can’t help but feel that Halo is doomed, that it truly can not go anywhere. The only thing I can see bringing it back to Halo CE’s standard is to go back and create the Fall of Reach. Play as John growing up, make it touching and character driven. Show us the training, show us him build up to him becoming the Master Chief, because “another Halo game” doesn’t excite me as much as it used to. It needs to change, but it needs to have a reason for changing.
Yeah, the communities attitude to, pretty much anything, has been getting worse over the years. Frankly I think half the community left because they don’t want to deal with it anymore. Probably the same reason for Bungie.
> LOL @ people who seem to think that a man has the ability to paint a masterpiece while keeping his smock clean.
>
> I believe that it’s painfully obvious that 343 has learned what not to do for the next installment of the franchise.
For me it feels like Halo 4 lost it’s soul and the essence of a Halo game.
It just feels so empty and I get bored of the game so fast.
What I am about to say is crazy, but Halo Reach felt more like a Halo game than Halo 4. Reach made me so mad I had wanted to crush my controller, but I still liked it.
Halo 4? It doesn’t tick me off as much, no where near as much, but it doesn’t even feel like I’m playing a Halo game.
> Actually it was suppsoed to be a Trilogy, reach + ODST were made because Bungie had to comply with their contract to -Yoink!-.
>
> Now we have Halo 4, 5 and 6… and who knows how many others.
That’s what I mean, I can’t help but feel that that’s the way that it should have stayed. I know for a fact Halo 3’d still be my main multiplayer game.
> LOL @ people who seem to think that a man has the ability to paint a masterpiece while keeping his smock clean.
>
> I believe that it’s painfully obvious that 343 has learned what not to do for the next installment of the franchise.
I get what you’re saying, but is going back to old Halo really going to be enough? I’m not convinced it is anymore…
I just think people are growing old of Halo. Halo has been around since 2001, even earlier with those pre-21st-century models they’ve posted all over the place. Halo was a star when there wasn’t anything, which is partially the reason why it flourished. I don’t know much about the old days, but I’m pretty sure Call Of Duty was the first rival to Halo in those 2 years between 2001 and 2003. Nowadays, there are tons of platforms and genres, and lots more games to rival that of Halo. A small list of these include the Battlefield series, Call of Duty, Minecraft, The Elder Scrolls, Borderlands, Saint’s Row, Forza Motorsports, and the list goes on. Halo is just outdated. Most of the people that were there from the start have grown up now, moved on. What 343i did was try to coerce people from other games into Halo by bringing in features that are prominent and popular in other games, not just COD. But many didn’t like this, and left.
> For me it feels like Halo 4 lost it’s soul and the essence of a Halo game.
>
> It just feels so empty and I get bored of the game so fast.
>
>
> What I am about to say is crazy, but Halo Reach felt more like a Halo game than Halo 4. Reach made me so mad I had wanted to crush my controller, but I still liked it.
>
> Halo 4? It doesn’t tick me off as much, no where near as much, but it doesn’t even feel like I’m playing a Halo game.
Really? I thought Halo 4 captured Halo’s soul more than Halo Reach did.
The whole storyline, the return of Forerunner structures, Chief, Cortana, it felt very Halo. Even the multiplayer, even with the new additions, it feels more Halo than Reach’s multiplayer. I really adored the campaign. It was a little more serious than I’d liked, and a little too short and linear, but I think next gen’ll fix that. Same way Halo 2 suffered because of console restraints.
> I just think people are growing old of Halo. Halo has been around since 2001, even earlier with those pre-21st-century models they’ve posted all over the place. Halo was a star when there wasn’t anything, which is partially the reason why it flourished. I don’t know much about the old days, but I’m pretty sure Call Of Duty was the first rival to Halo in those 2 years between 2001 and 2003. Nowadays, there are tons of platforms and genres, and lots more games to rival that of Halo. A small list of these include the Battlefield series, Call of Duty, Minecraft, The Elder Scrolls, Borderlands, Saint’s Row, Forza Motorsports, and the list goes on. Halo is just outdated. Most of the people that were there from the start have grown up now, moved on. What 343i did was try to coerce people from other games into Halo by bringing in features that are prominent and popular in other games, not just COD. But many didn’t like this, and left.
You’ve pretty much summed it up. Not for me, I could go on playing new Halo games for ever. But for a lot of people, this is exactly how it is. It pains me to say it, but I don’t think Halo can be fixed.
It shouldn’t of changed to the point where it can be considered generic. Innovation is one thing, but adding things that work in another franchise isn’t innovation. When H2 was first shown, it showed new innovations such as hi-jacking vehicles, and duel wielding. Things that were new to FPS games. Instead of borrowing, 343 needs to think outside of the box and create something new to add to Halo.
Not only that, but they changed the style of FPS, from Arena based to a more class based game. That by itself is why people miss H3 and Prior, when everyone started with the same stuff.
On a side note, LS is doing terribly because most of whats left of the H4 crowd are casual players. I’m sure that if most old Halo players knew about LS, they would play it over IS. And the Chief thing you suggested would just feel lacking if you got to climb walls, and then all the sudden you don’t.
> > I can’t help but feel that if it ended at Halo 3, it’d be remembered as something truly amazing, which is what it deserves.
>
> Actually it was suppsoed to be a Trilogy, reach + ODST were made because Bungie had to comply with their contract to -Yoink!-.
>
> Now we have Halo 4, 5 and 6… and who knows how many others.
Yeah, originally Bungie just wanted to give the story of Halo the “Marathon treatment”. As in not to overcook a great thing. I have pretty mixed feelings about whether or not it should have stopped. Most of the time, I’m glad it didn’t, but sometimes I try to wonder what would have happened had it stopped at 3. It’s kind of like wondering what would have happened had Star Wars stayed as a Trilogy. Except most people believe that Star Wars should have stayed as a trilogy.
OFF TOPICNESS INBOUND
I think if they just did Revenge of the Sith plus some tidbits of 1 and 2 then they would have been fine in the eyes of fans.
> It shouldn’t of changed to the point where it can be considered generic. Innovation is one thing, but adding things that work in another franchise isn’t innovation. When H2 was first shown, it showed new innovations such as hi-jacking vehicles, and duel wielding. Things that were new to FPS games. Instead of borrowing, 343 needs to think outside of the box and create something new to add to Halo.
>
> Not only that, but they changed the style of FPS, from Arena based to a more class based game. That by itself is why people miss H3 and Prior, when everyone started with the same stuff.
>
> On a side note, LS is doing terribly because most of whats left of the H4 crowd are casual players. I’m sure that if most old Halo players knew about LS, they would play it over IS. And the Chief thing you suggested would just feel lacking if you got to climb walls, and then all the sudden you don’t.
Dual wielding was both a known feature and a gimmick. It literally added nothing to the game. Hijacking vehicles though was a step up.
I think that halo can continue to be a hybrid of arena and class based if it does it right. More arena elements should be brought in from old games, new ones should be created as well. The class based side should be tweaked so that it compliments the arena side of the game, while at the same time adds new additions to that side of the game as well.
If the game has a good mixture of new and old, it will hold its player base, and if it manages to be unique from the rest of the shooters out there, then everything starts kicking off.
Halo does indeed need to change if it wants to survive. Infinity was NOT the way to do it, however. The consequences of 343’s direction on Halo are quite apparent at this point. Change for the sake of change is bad.
Titanfall does look cool, but what is your point? It’s a new series, so it obviously has the opportunity to be different. It isn’t a successor to CoD, because it isn’t CoD. You can’t really say Halo needs to change to something it blatantly isn’t. Unfortunately, the change H4 took only “modernized” the series with generic features and uninspired gameplay you’ll find in other mainstream shooters. Not what I call innovation.
343 took what worked and warped it. The population suffered as a result.
> LOL @ people who seem to think that a man has the ability to paint a masterpiece while keeping his smock clean.
>
> I believe that it’s painfully obvious that 343 has learned what not to do for the next installment of the franchise.
This may be true, but I feel that 343 dug a hole for themselves that they won’t fully recover from. There are some players left that do like Infinity. Turning on them in H5 would repeat the player decline seen in H4. Compromising for both styles of gameplay will only split the population. It’ll take careful planning to make Halo 5 a great game.
Halo 4 is a stale shooter. All the crap they piled into the MP ruined the fun. Most players have moved on to a shooter that they enjoy. Halo lacks fun…as you can tell from the limited amount of people playing it.
Bungie then changed it up by adding equipment that could only be used once per use.
Also the PP affected vehicles now
Added new vehicles
Added new weapons.
Halo Reach added AA which actually would of been fine if jet pack was more like h4 jp and camo was never a aa. Reach still had the arena feel because you couldnt choice want you spawned with weapon wise which imo was all that mattered
Now you have people spawning with Br, Dmr, Carbine, Ar, etc
Also the random ordnance drops make things seem unfair when one team gets rockets, snipers and the other saw and scattershot
343 needs to realize you need to build a game around competitiveness because you change a game to casual from that but not the other way around.
Forge needs improvements. We need new gametypes along with old. More custom options that arent limited to just the developers. Theater needs to go back to halo 3 status because since hr it has been dumbed down and useless