Have they said how alert carry will work?

Alert carry, more colloquially known as “lowering your gun”, has been in every mainline game in some form or another, so I was just wondering if anyone has heard how it will be in infinite? Personally I would prefer if it was just like a key bind for keyboard and mouse users so we didnt have to try and hold keys that may be mapped across from each other.

No word on this yet.
It’s not really something people have asked about so it’s never really been talked about.

Considering keyboard controls are fully remappable I imagine it should be too hard to activate.

Probably won’t see anything about this until launch to be honest.

> 2533274865778947;2:
> Considering keyboard controls are fully remappable I imagine it should be too hard to activate.

this is the problem though, some people like to remap theirs to strange spots, lets say they decide to use zoom as a key so thats right click, and now lets imagine that do do alert carry they have to hold control (for crouch), space (for jump), down arrow (for down dpad), and lets say U (for what they remapped action to, strange but for the sake of argument hear me out), aswell as right click (for zoom). well thats alot of keys to try and stretch your hand around when they could just add it as an option to bind “alert carry” to a key and boom one key easy.

I’ll probably just end up putting in a feature report during the flight, but it would be nice to know.

> 2533274847845259;3:
> > 2533274865778947;2:
> > Considering keyboard controls are fully remappable I imagine it should be too hard to activate.
>
> this is the problem though, some people like to remap theirs to strange spots, lets say they decide to use zoom as a key so thats right click, and now lets imagine that do do alert carry they have to hold control (for crouch), space (for jump), down arrow (for down dpad), and lets say U (for what they remapped action to, strange but for the sake of argument hear me out), aswell as right click (for zoom). well thats alot of keys to try and stretch your hand around when they could just add it as an option to bind “alert carry” to a key and boom one key easy.
>
> I’ll probably just end up putting in a feature report during the flight, but it would be nice to know.

I get what you’re saying, but I think you’ve got to meet them halfway a little on that haha, double key bindings could be a work around perhaps?

I think it’s definitely worth asking the question, and seeing what answers are given.

> 2533274865778947;4:
> > 2533274847845259;3:
> > > 2533274865778947;2:
> > > Considering keyboard controls are fully remappable I imagine it should be too hard to activate.
> >
> > this is the problem though, some people like to remap theirs to strange spots, lets say they decide to use zoom as a key so thats right click, and now lets imagine that do do alert carry they have to hold control (for crouch), space (for jump), down arrow (for down dpad), and lets say U (for what they remapped action to, strange but for the sake of argument hear me out), aswell as right click (for zoom). well thats alot of keys to try and stretch your hand around when they could just add it as an option to bind “alert carry” to a key and boom one key easy.
> >
> > I’ll probably just end up putting in a feature report during the flight, but it would be nice to know.
>
> I get what you’re saying, but I think you’ve got to meet them halfway a little on that haha, double key bindings could be a work around perhaps?
>
> I think it’s definitely worth asking the question, and seeing what answers are given.

Thats actually a solid point about double keybinds, would make it easier if you just bound a cluster of unused keys to where you just hold them all with one finger. good thinking.

> 2533274847845259;1:
> Alert carry, more colloquially known as “lowering your gun”, has been in every mainline game in some form or another, so I was just wondering if anyone has heard how it will be in infinite? Personally I would prefer if it was just like a key bind for keyboard and mouse users so we didnt have to try and hold keys that may be mapped across from each other.

It’ll probably work like Halo 5 where tbey had a machinima mode where you just press a button on the d-pad. Or it might be hold on the drop weapon button? Tap for drop, hold for lower.

Makes sense to me.

machinima controls are important to halo’s creative community.

> 2533274816257608;7:
> machinima controls are important to halo’s creative community.

I absolutely agree, not only for machinima’s but also for taking nice screenshots and what not. It really helps with community content.

> 2533274876991706;6:
> > 2533274847845259;1:
> > Alert carry, more colloquially known as “lowering your gun”, has been in every mainline game in some form or another, so I was just wondering if anyone has heard how it will be in infinite? Personally I would prefer if it was just like a key bind for keyboard and mouse users so we didnt have to try and hold keys that may be mapped across from each other.
>
> It’ll probably work like Halo 5 where tbey had a machinima mode where you just press a button on the d-pad. Or it might be hold on the drop weapon button? Tap for drop, hold for lower.
>
> Makes sense to me.

another fantastic idea, holding to drop would be a great functionality of the key that would also work for console players without making them hold alot of buttons like they used to.

I hope they bring it back

I imagine it’ll probably be like it was in 5, where it’s a setting for custom games and is probably going to be just as easy to input on a controller as it was in 5. Which is good. Alert carry in everything leading up to 5 was a headache to do consistently.

> 2533274854268698;10:
> I imagine it’ll probably be like it was in 5, where it’s a setting for custom games and is probably going to be just as easy to input on a controller as it was in 5. Which is good. Alert carry in everything leading up to 5 was a headache to do consistently.

I disagree about the headache part as I never had issues with it, but also i played bumper jumper so maybe that made it easier.

also i booted up halo 5 forge on PC and in that they have it mapped to a button. so i hope it will be the same in infinite.

I should hope it’s not tied to “machinima controls” as that would restrict it to just forge and custom games. I like to lower my weapon in Campaign sometimes, although I suppose there’s isn’t much point if there is no theatre mode for campaign. Halo Reach’s button combination is one of the easier ones to do (I use Recon control scheme) and you don’t need to have three hands, hahaha.

> 2533274847845259;5:
> > 2533274865778947;4:
> > > 2533274847845259;3:
> > > > 2533274865778947;2:
> > > > Considering keyboard controls are fully remappable I imagine it should be too hard to activate.
> > >
> > > this is the problem though, some people like to remap theirs to strange spots, lets say they decide to use zoom as a key so thats right click, and now lets imagine that do do alert carry they have to hold control (for crouch), space (for jump), down arrow (for down dpad), and lets say U (for what they remapped action to, strange but for the sake of argument hear me out), aswell as right click (for zoom). well thats alot of keys to try and stretch your hand around when they could just add it as an option to bind “alert carry” to a key and boom one key easy.
> > >
> > > I’ll probably just end up putting in a feature report during the flight, but it would be nice to know.
> >
> > I get what you’re saying, but I think you’ve got to meet them halfway a little on that haha, double key bindings could be a work around perhaps?
> >
> > I think it’s definitely worth asking the question, and seeing what answers are given.
>
> Thats actually a solid point about double keybinds, would make it easier if you just bound a cluster of unused keys to where you just hold them all with one finger. good thinking.

I believe that 343 has confirmed that there will actually be triple keybinds supported for the PC version of the game, so you can really go crazy with custom keybinds if you wanted to.

Confirmed, a toggle for machinima mode is present in the custom game variant

> 2533274909885562;14:
> Confirmed, a toggle for machinima mode is present in the custom game variant

Now if they make it (alert carry) available online I’ll be in heaven.
I want to work on machinima projects with friends remotely, and still give them a chance to look right.

> 2533274823491398;15:
> > 2533274909885562;14:
> > Confirmed, a toggle for machinima mode is present in the custom game variant
>
> Now if they make it (alert carry) available online I’ll be in heaven.
> I want to work on machinima projects with friends remotely, and still give them a chance to look right.

online custom games, yes it is there already