So it’s dumbing down the game. Halo has always been a game requiring skill. No RNG elements, just power weapons. Even driving a vehicule takes skill. The fact that you can kill a boss from afar and get all the points, combined with the REQ system which gives RNG weapons, makes the game unbalanced, and advantageous to people who pay money to get more snipers, lasers, and other long range weapons. The fact is, a SINGLE good REQ like a sniper is far better than MULTIPLE lesser REQS, so saying that the game is balanced because better REQS require more REQ points to use is false.
I could accept the “stopping sniper rifles from stealing bosses is part of the challenge” opinion if REQS didn’t exist, if the sniper could be found at the same places on the map. Because then we would be talking about map control. But that’s not the case. People can CHOOSE where they spawn and they can CHOOSE when to spawn with a power long range weapon.
It’s ironic how all the features introduced after Halo 3 (sprint and abilities in Reach, loadouts in 4, REQs and abilities in 5) were made to bring in more players to the series, yet ever since Halo 3 all following Halos have sold less and less copies as the gaming market grows.
The Xbox 360 was released in 2005, Halo 3 in 2007. The Xbox 360 had a rough start with RROD scandal in terms of sales.
The Xbox One was released in 2013, Halo 5 in 2015. The Xbox One is the fastest selling Xbox ever, despite its terrible reveal.
Both games were released 2 years after their console was released. And yet, nearly 1 year after its release, Halo 5 sold nearly half less than Halo 3 had sold in its first 6 months. Source 1. Source 2.
You have to ask: what kind of gamer is 343i trying to bring in the Halo series ? People who, I’m very sorry to say, don’t have the guts to put up their mic and speak with their teammates to win as a team, but will pay money to get a sniper and obtain a silent victory. But even so, these people leave the game after a couple of weeks, whereas I’m still playing Halo 3 to this day.
The Halo 3 formula was never “tired”. It never had the chance. The next Halo game, Halo: Reach, was already radically different and closer to Halo 4 and Halo 5. There never was a Halo game like Halo 3 from which people could say: “Halo needs to change, it’s become boring”