I’m persistently seeing threads on how this game does not cater to the competitive community, is noob friendly, has ripped off COD and how 343 have destroyed the Halo franchise etc. Another theme I’m seeing is a comparison between the rigid map control systems of the earlier Halo games and the faster paced gameplay we have in 4. With this in mind I want to address these issues.
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Ordnance drops are not random. They are based on your own gameplay, how well you do etc. The better you do the quicker you get an ordnance drop. That doesn’t automatically mean that competitive gameplay cannot exist. If the other team is doing better than you and has earned a sniper rifle through ordnance, that is your teams fault, not the game itself, you started on an even playing field, just like in earlier Halo’s.
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Initial loadouts do not make the game unbalanced. There is a reason the DMR is good at long-mid ranges, while at a close range the AR would usually win. Because the weapons are balanced. You cannot say that the AR, for example, is OP because it beats you up close when you are using a LR for example, they’re different weapons. I agree here that the DMR is probably the best primary here and in my opinion it does need toning down slightly, but my point still stands true. The same goes with Frags, Stickies and Pulses, Frag grenades have an advantage over Plasmas in that they bounce etc, the Plasmas stick to people. Both have an advantage over the other. None of these things are unbalanced, just better than their counterparts in some areas. I agree that the BS is overpowered, no sidearm, regardless of charge time, counters or accuracy should have a OSK kill capacity, particularly as it has a better range than a Scattershot!!! I will concede that point as it doesn’t belong in a initial loadout setting.
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Sprint does not ruin the gameplay either. The maps are bigger and Sprint lets you get around them quicker, simple as that. Most FPS’s have them and you slow down when your getting shot, making it hard for people to run away quickly. On a side note backing out of a situation you won’t win and escaping isn’t nooby, its called being sensible.
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This brings me onto JIP, how many times in 3 did you lose a ranked game you would otherwise have won because 2 people quit? Subsequentially I’ll bet your skill dropped afterwards. Everyone has games where it places you into one that is nearly finished or where your getting your -Yoink- kicked, that’s going to happen on occasions. But the JIP attempts to rectify the problem of being several players down in a match.
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Ranking systems. I don’d understand the big craze about the 1-50 ranking system, it was a broken system anyway! how many times did you play games with derankers, people who would quit instantly, people who would betray until booted? People would form parties in LW, sell accounts etc. It wasn’t a fair system so I honestly don’t see what the fuss is about realistically. Are people really that desperate for a HS 50 against their number?
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Map control is as important as ever on this game. Take the example of Ragnarok. 9/10 the team who has control of that main hill wins the game, this is due to map control, sprint, loadouts and JIP etc haven’t taken away this fact. PS I am well aware of the problem of camo snipers sitting on bases etc and I agree its a lone wolf mentality that puts your team at a disadvantage. Unfortunately as long as things like KD’s etc are on the waypoints people will play like this for stats and medals etc.
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AA’s are an addition to the game and they’re here to stay. All but Camo are balanced in my opinion. PV lets you see through walls, I get it, but you still have radar, play smart and time a grenade etc. There are several counters to nullify this ability. I believe Camo should be a map pickup or ordnance drop. It promotes selfish gameplay with BS and snipers and makes for a very “cheap” method of farming kills, realistically.
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FF being switched off is a good thing. People didn’t care about throwing grenades when team mates were nearby anyway! You shouldn’t get to a sniper first, then get betrayed by someone for it because they threw teddy out the pram. Players who did this shouldn’t be rewarded with a power weapon. Simple as that in my eyes so I think no FF is a good thing.
If you’ve finished this whole post thankyou for reading. I hope I’ve addressed some of the issues being constantly raised on these forums. I think Halo 4 is a very good game and I also agree is has problems. For me these are the Boltshot balance, Lack of playlists, lack of custom game options and poor servers. If you miss the days of Halo 3 get a group of friends together and play it, no one is stopping you. Halo 4 caters to all forms of players (casuals and competitives). Just because the game is a different style doesn’t mean it’s inferior.