"Hater" Mentality

In this thread I will analyze and explain in depth why some of the changes in Halo 4 aren’t accepted by some people, mainly the competitive playerbase.

1. Static Spawns Vs Global Ordnance

In the past, weapons spawned at certain spots on the map, and they respawned at fixed intervals. A player could not camp a location all game because that would leave the weapons on the map untouched and vulnerable to being stolen by the enemy team. It promoted dynamic play, and was balanced because both teams would have the same weapons on a Symmetrical map. Power positions often overlooked these weapons and allowed teams to guard them from the enemy.

Global Ordnance means there are fixed spawn locations, but the weapons that spawn do so at complete random. A spot that held a shotgun might hold a needler the next time a weapon spawns. This leads to imbalance as one team might randomly get better weapons on their side of the map than the other, and it ruins map flow because teams can generally just camp the random spawns because they aren’t as sought after.

2. Sprint and Player Encounter Times

In the past, you would increase player encounter times by either making maps smaller, or by making more ways around the map, such as Man Cannons and drop-down holes.

Sprint allows people to close in and escape enemies faster, but it has a negative impact on map design. Maps are made much larger than before to accommodate sprint, making some of the closer range choices unfavorable. It is also a very simple way to approach the issue of encounter times, it gives developers an excuse to not make complex maps.

3. Random Personal Ordnance

Personal Ordnance, in theory, rewards players for doing well and grants them power ups or power weapons. The rewards a player gets however are completely random. One person might get a rocket launcher on their first ordnance, another might take three.

Ordnances are also based on points instead of kills, and they do not reset or have any other negative impact on dying. Meaning, someone who got distractions left and right and wasn’t contributing very hard to their team could still “earn” an ordnance drop.

Now I believe these issues would be quite easy to fix. Personal Ordnance shouldn’t be as random, and it should actually penalize people for doing poorly. it could perhaps be turned into a tiered system. Global Ordnance needs to be removed or put into a separate playlist. At the very least you could relegate global ordnance to only a FEW spots on the map. Sprint I’m not sure how to address.

If you are reading this Jeffuray just sit back and observe.

Fine the way it is.

Your title doesn’t track with your post, but your post was good.

I put active camo and one-shot-kill weapons as ruining this game, over and above what you said. Even if 343 did everything you wanted, there would still be a hugely cheap aspect to Halo 4 which just shouldn’t be there.

Since the competitive-settings community thinks these cheap elements will be edited out of their playlists, you don’t hear them talk about cheap camo and cheap kills, but they’re all over Halo 4, and they’re driving away players who are fed up.

Taking on this issue would benefit everyone.

> Fine the way it is.

No… It’s really not.

There are a couple of other issues to raise, such as spawning players with the Boltshot and Plasma Pistol. My suggestion to that is to bump the PP and Boltshot into the Personal Ordinance (which needs to be adjusted to reward players, but not with power weapons, rather with semi-power weapons).

Then the 3 Automatic weapons should be moved from Primary Weapons, to Secondary Weapons. This would give 4 Primaries (all the Precision Weapons), and 4 Secondaries (All the Automatics + the Magnum).

The Global Ordinance isn’t bad, it’s the Random Factor built into it that is. What I believe many would much prefer, is an Initial set of Ordinance like we get now. Followed by timed waves of Global Ordinance. It would basically work something like this:

HAVEN:
Initial Ordinance - Scattershot bottom-mid, Needler top right (facing statue), Sticky Detonator top Left.

Wave 1 (2:30) Global Ordinance - Say, Shotgun beneath Statue, Sniper beside Under-ramp Frag Spawn.

Wave 2 (5:00) Global Ordinance - SAW bottom left, Concussion Rifle Bottom Right, Rockets top-mid.

Etc. every 2:30.

These would ALWAYS be the same game after game, meaning the game flows, and changes, while being 100% predictable.