Has halo wars 2 gone down hill?

Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?

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> Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?

Air and anti-air seem to be in a pretty good place right now actually. The problem is that all units with the AA-title are vehicles which are weak against air units. Depending on the leader (Kinsano) they might be unable to stand a chance of keeping up as well.

Infantry are the rock-paper-scissors counter to air units. If you’re UNSC then mix rocket marines with nightingales and wolverines. Smoke+detect+counter advantage+outside of combat heal. Not to mention the marines are cheap and expendable.

I’m not really a banished main, but if you are, then Reavers+Banshees+2 Shrouds+Engineers. If it’s mass air, then do like 5 Reavers, 2 Shrouds, 9 Engineers, 20 Banshees or something like that.

Basically what Demon said, you need to mix Banshees/other units in with you AA.

That said, team matches are a mess at times, you’ll probably need help from your team mates.

Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.

Not to mention all opponent needs to do is build couple anti vehicle and you’re done.

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> > 2535434562809264;1:
> > Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?
>
> Air and anti-air seem to be in a pretty good place right now actually. The problem is that all units with the AA-title are vehicles which are weak against air units. Depending on the leader (Kinsano) they might be unable to stand a chance of keeping up as well.
>
> Infantry are the rock-paper-scissors counter to air units. If you’re UNSC then mix rocket marines with nightingales and wolverines. Smoke+detect+counter advantage+outside of combat heal. Not to mention the marines are cheap and expendable.
>
> I’m not really a banished main, but if you are, then Reavers+Banshees+2 Shrouds+Engineers. If it’s mass air, then do like 5 Reavers, 2 Shrouds, 9 Engineers, 20 Banshees or something like that.

Mass Banshess with Engineers destorys marines mixed in with 10-15 woverines. Smart banished actively seek and target out the wolverines. AA and the Combat Triangle is broken in this game.

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> > 2533274816232010;2:
> > > 2535434562809264;1:
> > > Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?
> >
> > Air and anti-air seem to be in a pretty good place right now actually. The problem is that all units with the AA-title are vehicles which are weak against air units. Depending on the leader (Kinsano) they might be unable to stand a chance of keeping up as well.
> >
> > Infantry are the rock-paper-scissors counter to air units. If you’re UNSC then mix rocket marines with nightingales and wolverines. Smoke+detect+counter advantage+outside of combat heal. Not to mention the marines are cheap and expendable.
> >
> > I’m not really a banished main, but if you are, then Reavers+Banshees+2 Shrouds+Engineers. If it’s mass air, then do like 5 Reavers, 2 Shrouds, 9 Engineers, 20 Banshees or something like that.
>
> Mass Banshess with Engineers destorys marines mixed in with 10-15 woverines. Smart banished actively seek and target out the wolverines. AA and the Combat Triangle is broken in this game.

I’ll agree to the combat triangle needing work, but I’ve found the air vs anti-air in a good spot. If anything they need to address the fact that infantry are the counter to air and boost their anti-air capabilities. Additionally air needs a small buff vs tanks (just tanks). Scorpions are in a pretty good place, but all other vehicles are broken in their anti-infantry roles-- Colossus and Grizzly especially need working.

I don’t think so. I think 343 needs to be more creative. For instance, instead of Jerome hero, why not Master Chief. Or a customized Blitz firefight. Other hero alternate besides mechs. The game is fun, but it seems as if the DLC leaders are cut& paste or there’s no imagination involved creating them.

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> Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?

Oh crap, why is everyone saying Air is OP? If the entire enemy team is building Air, it might be a good idea for you to build Anti Air, just a thought! And if your teammates have played this game before, they’ll know its probably a good idea to do that too.

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> Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.

37 or so banshees against 15 wolverines and your surprised that banshees won? Even in hw1 the result would be the same

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> > 2535434562809264;1:
> > Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?
>
> Oh crap, why is everyone saying Air is OP? If the entire enemy team is building Air, it might be a good idea for you to build Anti Air, just a thought! And if your teammates have played this game before, they’ll know its probably a good idea to do that too.

Air is pretty op in this game so Idk what your getting at…especially using decimus or atriox

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> I don’t think so. I think 343 needs to be more creative. For instance, instead of Jerome hero, why not Master Chief. Or a customized Blitz firefight. Other hero alternate besides mechs. The game is fun, but it seems as if the DLC leaders are cut& paste or there’s no imagination involved creating them.

Oh contrare! I do agree whole heartedly with Jerome, I think his concept is out of place for the fact that he’s already a unit, and that his newness isn’t creative. Johnson is beyond what I expected from someone like him being a leader, and Jerome is turning out to be more of what I thought Johnson was going to be. they took an old character and gave him an entirely new basis of controlling mechs and encouraging defensive, and to an extent teamplay with his bunker drop! This is definitely creative because if we didn’t Johnson controlling a Gundam army coming your way, it’s pretty damn awesome!
Colony also a devastating edition to the Banished as we’ve never seen a focus on Hunters before, and not to the extent of making tiny skittering attach turrets controlled by worms, and or Giant Hunter gorilla’s using their previously used “Shields” as smashing tools, and not to mention infecting Worms into your vehicles for permanent advantages!
Kinsano, also very focused as an Ex-Insurrection Pyromaniac forwarding a new slew of UNSC superweapons focused on littering the battlefield in a Scorching flame, attaching flamethrowers to warthogs, cyclops, and innovative projectiles that deal a lot of damage over time, in a big area, rather than a lot of damage all at once in a small area!
Forge is debatable.
Everyone else, including Arbiter, who will have a new focus on Rage to do with leader powers rather than the Arbiter himself, as well as focusing on Elites even more than Shipmaster, ALONG with the new and welcomed new Air Tank unit, the Phantom, something we didn’t even get to see in Halo Wars 1!
Things look passionate if they aren’t Creative, which they are in mine and many other’s eyes! They are exaggerated and fun rather than “Lore friendly” and straight forward, which is something I’d rather have than that.
Jerome looks to be exactly that, and that is why I agree with you on his subject. But everyone else? Ho its been achres of creativity!

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> > 2533275013567761;9:
> > > 2535434562809264;1:
> > > Playing games where both teams go all air but there isn’t any effort AA units… buff AA or just get rid off all air units?
> >
> > Oh crap, why is everyone saying Air is OP? If the entire enemy team is building Air, it might be a good idea for you to build Anti Air, just a thought! And if your teammates have played this game before, they’ll know its probably a good idea to do that too.
>
> Air is pretty op in this game so Idk what your getting at…especially using decimus or atriox

Ok well you might be right, considering that Banshees have survivability along with their countering, since they’re “Core”, along with Cyclops and Hunters.
I might say that Anti Air must obliterate air, or should survive longer.
I only say that they are in a good place because Reavers, or wolverines have always solved my sentinel problems in the past because I knew they were coming, this as well as for Banshees.
Before I end this however, I’d bet that an entire army worth of three players building Banshees, vs 3 bases worth of players building Wolverines or Reavers. The anti Air would prevail. Than again, nobody has ever tested that before, for some reason!

I should have been more specific about my creativity statement. The game is enjoyable and many leaders are fun to use based on their tactics and uniqueness, but the game in my opinion have too many hero mechs and having Jerome as a leader when he’s a hero for Cutter. Having a customized blitz firefight would improve creativity. As a fan of the series I figured to give my opinion although many may not agree which is fine.

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> I should have been more specific about my creativity statement. The game is enjoyable and many leaders are fun to use based on their tactics and uniqueness, but the game in my opinion have too many hero mechs and having Jerome as a leader when he’s a hero for Cutter. Having a customized blitz firefight would improve creativity. As a fan of the series I figured to give my opinion although many may not agree which is fine.

Its ok to be opinionated! I was opinionated and I wanted to debate your statement of the Leaders being uncreative because I thought strongly about many of them, mind you, BUT Jerome. Jerome, unless anyone can correct me on this, looks very streamlined, and is exactly what I don’t want from the amazing line-up of exaggerated leaders we’ve gotten so far. His hero unit will be up in the air since He’s Already a hero! And his new unit is a… A Johnson’s bunker on wheels. And that’s great and all, but when I hear the word “Mastadon” I think of an armour Elephant! We’ve already seen a vehicle named the “Elephant” and it is a BASE on wheels, with Machine Gun Defenses. We’ve een a MAMMOTH! A Base on wheels that Has a Railgun activated by a target locator! -Yoink- if the Word mastadon wasn’t an omen to a Throwback elephant, or a new vehicle with a cannon that acted like that of a leader power, where it would aim and fire an ability of devastating destruction which would go on cooldown for each use!
This Unit is interesting but as Jerome’s ONLY new unit, for an already very strange addition to a leader roster, being a spartan that’s already in the game?
I wanted him to knock my socks off! And that is probably my fault, but it shouldn’t fuse him with the other creatively exaggerated leaders Like Colony, Kinsano, Johnson, and soon to be Arbiter!
This might become my very same problem for the two new banished leaders of ATN! Two more Brutes! Like we need anymore -Yoinking!- Brutes, hahaha!
But that’s a conversation for the future.

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> > 2541316932588271;4:
> > Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.
>
> 37 or so banshees against 15 wolverines and your surprised that banshees won? Even in hw1 the result would be the same

It only took like 8 Wolverines to take down 15-20 Banshees in HW1 if they were fully upgraded.

AA is a joke in this game because Banshees have a faster Rate of Fire and are better at Kiting than they were in the original. Reavers Missiles don’t auto-lock which pretty much is a waste and every Banished leader except Shipmaster can give them a damage/health boost.

> 2541316932588271;4:
> Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.

This legit just happened to me in 1v1. I had all bases locked down and him cornered to two bases. but he was massing all banshees. and made a comeback! I had all wolves and he took nearly no loses. Either AA gets a buff or Banshees gets a nerf. Hornets seem fine to me thus far.

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> > 2533274830166194;10:
> > > 2541316932588271;4:
> > > Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.
> >
> > 37 or so banshees against 15 wolverines and your surprised that banshees won? Even in hw1 the result would be the same
>
> It only took like 8 Wolverines to take down 15-20 Banshees in HW1 if they were fully upgraded.
>
> AA is a joke in this game because Banshees have a faster Rate of Fire and are better at Kiting than they were in the original. Reavers Missiles don’t auto-lock which pretty much is a waste and every Banished leader except Shipmaster can give them a damage/health boost.

As weak as aa is,maybe it’s more leader powers being too open then aa being terrible

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> > 2541316932588271;4:
> > Anti air is a joke right now. I watched as max banshees with couple engineers destroyed 15 wolverines with ease. Engineers are cheap, heal well, and give a protective shield. Nightingale is expensive and cannot be bought until T2. Anti air needs a major buff because right now mass banshees is the strategy.
>
> This legit just happened to me in 1v1. I had all bases locked down and him cornered to two bases. but he was massing all banshees. and made a comeback! I had all wolves and he took nearly no loses. Either AA gets a buff or Banshees gets a nerf. Hornets seem fine to me thus far.

I agree 100%

T2 anti vehicle against mass T2 vehicle- Anti vehicle has NO problem, even when T2 vehicles are spammed. You only need a couple anti vehicle units in comparison to the below AA example and you are set.

T2 anti Air against mass T2 air? You will need atleast half your army to be anti air to stand a chance. Lets not even talk about cost, that’s even worse for anti air. Even IF you kill their air army, how are you going to beat their bases with half your army being anti air? What about 2v2 where both go full air?

I dont want AA to be too strong and air to be weak, but at this point you lose nothing by banshee spamming as banished at T2, then moving to T3 easily (due to no power cost) and building/upgrading units to finish your opponent off.

Here’s the problem, u need a ton of anti air to kill mass air. 10 wolverines can’t kill 20 banshees. Let’s say you build 15 and wipe them out. Wonderful. Now how do u attack enemy base with wolverines? U cant. Now enemy builds some Cyclops or hunters with locusts and the game is over. Air is the best unit to build in the game because it wrecks vehicles and bases. Only 1 counter really, anti air and they can’t attack anything but air. If anti air were stronger, you would only need 10 wolverines to handle 20 banshees and then you can throw some tanks and other stuff in there.