So I see a lot of moaning about the lack of content in halo 5 and that there are game modes missing that it has “always” had. I have played halo since the demo disk of the first level of Halo:CE. Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet! Halo 2 launched with KOTH, assault, and oddball. Swat and Infection were game types invented by players and added to online over time. Griftball was added after 2. I know all these game types have their fans, but they weren’t always a thing. And for the record bases is kind of the same thing as KOTH hill, it’s there but just a bit different and better for them pay.
Edit: My bad, I guess halo CE did have a few game modes, but still many were added later. My friends and I just must never have played them at all during CE. Getting enough players and xboxs together for a good game of capture the flag was a chore. Still though griftball and Infection for sure weren’t a thing till much later and those are the most moaned about.
> 2533274862032107;1:
> So I see a lot of moaning about the lack of content in halo 5 and that there are game modes missing that it has “always” had. I have played halo since the demo disk of the first level of Halo:CE and I would like to enlighten the community. Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet! Halo 2 launched with KOTH, assault, and oddball. Swat and Infection were game types invented by players and added to online over time. Griftball was added after 2. I know all these game types have their fans, but they weren’t always a thing. And for the record bases is kind of the same thing as KOTH hill, it’s there but just a bit different and better for them play.
Yeeeaaaaahhh, I don’t know what you’ve been playing.
I feel like capture the flag was definitely in Halo: CE. I’m thinking of the first season of RvB, where Caboose gives Donut the Blue Flag as Donut was looking for elbow grease. Whatever the case, there are a lot of recurring game modes between Halos. I think Halo 5 has appropriate content, but the re-introduction of some classic modes would probably be appreciated by the community. I would like to get in on some odd-ball. I think a playlist for multi-team battles would also be really fun.
I don’t think the point is as strong as you think it is. Yes, over the span of the games before Halo 5, new gametypes were added. It has been a steady progression and when gametypes like Headhunter and Stockpile from Reach were removed in Halo 4, there were at least new modes to replace them. Yet Halo 5 is missing a massive variety of content. I find it odd how even Richochet, a gametype 343 made for Halo 4, did not make it in their next game.
> 2533274862032107;1:
> Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet!
> 2533274823519895;7:
> > 2533274862032107;1:
> > Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet!
>
>
> Opinion discarded.
Yeah sorry about that I’m an idiot! I seriously don’t remember ever playing a single game of CTF or KOTH or even oddball though. I must have burned too many brain cells in high school! My bad! Those I actually understand too. It’s the complaining about how assualt, griftball, and infection were always around that drives me up a wall. I remember when you had to change teams manually in halo 2 for infection before they supported it. One guy would always switch back and ruin it or switch to a weird color and do his own thing.
> 2533274862032107;8:
> > 2533274823519895;7:
> > > 2533274862032107;1:
> > > Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet!
> >
> >
> > Opinion discarded.
>
>
> Yeah sorry about that I’m an idiot! I seriously don’t remember ever playing a single game of CTF or KOTH or even oddball though. I must have burned too many brain cells in high school! My bad! Those I actually understand too. It’s the complaining about how assualt, griftball, and infection were always around that drives me up a wall. I remember when you had to change teams manually in halo 2 for infection before they supported it. One guy would always switch back and ruin it or switch to a weird color and do his own thing.
That’s because infection / zombies was an honors game type created by community members from slayer variants that allowed team switching. It was coded as an actual gametype Halo 3 forward.
> 2533274812652989;6:
> I don’t think the point is as strong as you think it is. Yes, over the span of the games before Halo 5, new gametypes were added. It has been a steady progression and when gametypes like Headhunter and Stockpile from Reach were removed in Halo 4, there were at least new modes to replace them. Yet Halo 5 is missing a massive variety of content. I find it odd how even Richochet, a gametype 343 made for Halo 4, did not make it in their next game.
No kidding. I can understand if it was bad, but it was actually pretty good IMO.
> 2533274852681222;10:
> > 2533274812652989;6:
> > I don’t think the point is as strong as you think it is. Yes, over the span of the games before Halo 5, new gametypes were added. It has been a steady progression and when gametypes like Headhunter and Stockpile from Reach were removed in Halo 4, there were at least new modes to replace them. Yet Halo 5 is missing a massive variety of content. I find it odd how even Richochet, a gametype 343 made for Halo 4, did not make it in their next game.
>
>
> No kidding. I can understand if it was bad, but it was actually pretty good IMO.
That boggles my mind too. That, Extraction, and Dominion were my favorite modes from Halo 4. I know Warzone is supposed to be some kind of evolution of Dominion, but it doesn’t really feel the same at all.
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> > 2533274862032107;1:
> > So I see a lot of moaning about the lack of content in halo 5 and that there are game modes missing that it has “always” had. I have played halo since the demo disk of the first level of Halo:CE and I would like to enlighten the community. Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet! Halo 2 launched with KOTH, assault, and oddball. Swat and Infection were game types invented by players and added to online over time. Griftball was added after 2. I know all these game types have their fans, but they weren’t always a thing. And for the record bases is kind of the same thing as KOTH hill, it’s there but just a bit different and better for them play.
>
>
> Yeeeaaaaahhh, I don’t know what you’ve been playing.
> Halo CE:
> Slayer
> CTF
> Oddball
> KotH
> Race
> Halo 2:
> Race removed
> Added:
> Territories
> Juggernaut
> Assault
> Halo 3:
> Added:
> Infection
> ViP
Adding to this list, Reach:
Return of Race
Invasion
Headhunter
Stockpile
Haloball
Halo 4 (which was made by 343 not Bungie):
Regicide
Extraction
Ricochet (DLC)
Dominion
> 2533274856723140;13:
> > 2533274795123910;4:
> > > 2533274862032107;1:
> > > So I see a lot of moaning about the lack of content in halo 5 and that there are game modes missing that it has “always” had. I have played halo since the demo disk of the first level of Halo:CE and I would like to enlighten the community. Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet! Halo 2 launched with KOTH, assault, and oddball. Swat and Infection were game types invented by players and added to online over time. Griftball was added after 2. I know all these game types have their fans, but they weren’t always a thing. And for the record bases is kind of the same thing as KOTH hill, it’s there but just a bit different and better for them play.
> >
> >
> > Yeeeaaaaahhh, I don’t know what you’ve been playing.
> > Halo CE:
> > Slayer
> > CTF
> > Oddball
> > KotH
> > Race
> > Halo 2:
> > Race removed
> > Added:
> > Territories
> > Juggernaut
> > Assault
> > Halo 3:
> > Added:
> > Infection
> > ViP
>
>
> Adding to this list, Reach:
>
> Return of Race
> Invasion
> Headhunter
> Stockpile
> Haloball
>
> Halo 4 (which was made by 343 not Bungie):
> Regicide
> Extraction
> Ricochet (DLC)
> Dominion
>
> Race Removed
> Juggarnaut Removed
> Assault Removed
> VIP Removed
> Territories Removed
> Invasion Removed
> Headhunter Removed
> Stockpile Removed
> Haloball Removed
>
> And finally…Halo 5:
>
> Slayer
> CTF
> Strongholds
> Warzone
>
> Everything else removed.
Again, I was terriblely mistaken about halo CE, halo 2 also had about a handful at launch also. I seriously forgot about the other game modes in Halo CE. Xbox was a new system at the time and not many people had them at least in my age group. Matchmaking wasn’t acually part of the game, sure there was some online stuff, but 3rd parties set that up and some of us were still on dail up internet. The other modes weren’t as fun for just 4 people on one system so we never played them. Besides at the time halo’s 5 game modes pailed to Timesplitters 2’s game modes witch is what we played for varioty. For the record those were,
Arcade Modes
Deathmatch: Every man for themselves. The players with the most kills at the end wins.
Team Deathmatch’: Team up with friends and fight the other teams, or go it and face everyone. No restrictions. Details in Deathmatch.
Capture the Bag: Capture the bag? In TimeSplitters, they forget using a flag and replace it with a bag!
Bag Tag: Everyone vies for one bag in the center of the map. Hold on to the bag for the longest! Some restrictions apply in this game.
Flame Tag: It’s like a game of tag, only the person that is tagged spontaneously combusts! Try not to get touched.
Virus: It’s a game of tag, but once you’re tagged by an “infected” player, you stay tagged. Try not to become a virus.
Assault: Conquer the enemy’s base or defend your own.
Elimination: A Deathmatch with limited respawns. The last man standing wins.
Escort: Two teams play to defend or kill the escortee. The Attackers must try and kill the Escort Bot, and the Defenders must protect it at all costs.
Knockout: Retrieve the single bag from the map and bring it back to your team’s base to score.
Last Stand: Complete Phases and fend off enemies in different scenarios.
Vampire: Health is gained by killing enemies.
Shrink: Your height reflects your rank in the game. The person with the most kills is the tallest, the person with the least kills is the smallest.
Thief: Collect coins left over by enemies when you frag them.
Leech: Gain health from shooting your enemies.
Regeneration: Slowly recover your health.
Zones: Score by capturing and holding the most command posts.
Gladiator: Only the gladiator can score. The person who kills the gladiator becomes the new gladiator. If a non-gladiator kills another non-gladiator, no points/kills are awarded.
Monkey Assistant: The person in last place gets a squad of monkeys to help them get kills.Some of these sound at all familiar?
> 2535463247373246;17:
> Yeah, Halo 5 had like 4 gamemodes at launch. It’s 2015… Get it together, every other Halo has launched with more.
Yeah and… So it’s not best decision they made when developing the game. I’m sure they made it that way for a reason though. Maybe the dedicated server’s had something to do with lack of content. Perhaps they didn’t think this new system could handle it. Maybe their focus was on cometitve play. Maybe they just wanted to alienate a specific subsection of their audience (sarcasm obviously). Your missing my point entirely. Incredibly diverse multiplayer was not a foundation of this game at all. In fact it wasn’t even close to other shooters till just recently (not counting halo 5 obviously)!
> 2533274795123910;4:
> > 2533274862032107;1:
> > So I see a lot of moaning about the lack of content in halo 5 and that there are game modes missing that it has “always” had. I have played halo since the demo disk of the first level of Halo:CE and I would like to enlighten the community. Halo was like all things the first of it’s kind, very simple. I’m not even sure it had capture the flag, they hadn’t even made Xbox live yet! Halo 2 launched with KOTH, assault, and oddball. Swat and Infection were game types invented by players and added to online over time. Griftball was added after 2. I know all these game types have their fans, but they weren’t always a thing. And for the record bases is kind of the same thing as KOTH hill, it’s there but just a bit different and better for them play.
>
>
> Yeeeaaaaahhh, I don’t know what you’ve been playing.
>
> Halo CE:
>
> Slayer
> CTF
> Oddball
> KotH
> Race
>
> Halo 2:
>
> Race removed
>
> Added:
> Territories
> Juggernaut
> Assault
>
> Halo 3:
>
> Added:
> Infection
> ViP
There is a standard of content that had been set by previous titles, Halo 5 hasn’t lived up to that yet. But, infection and griffball have their own communities that have sprung up around those game types. Those people have basically been left in the cold. Adding assault, infection, griffball, maybe juggernaut and VIP (which wasn’t in Reach it had been replaced by the game type with the skulls) would not only give the customs builders more stuff to work with, but would bring people back who’ve been disenfranchised by the ultracompetitive halo 5 set up.