Has anyone proved that sprint is an illusion

has any1 proved that we go faster sprinting in h5 than in walking in the prev halos

Illusion how? Is this like that story of how a student aced a philosophy essay to prove a chair existed by writing “what chair?”

What’s real man!? THERE IS NO SPOON!!!

I didn’t that this was even a thought. Also “an illusion”. I know grammar -Yoink!-, couldn’t help it

> 2533274845787769;2:
> Illusion how? Is this like that story of how a student aced a philosophy essay to prove a chair existed by writing “what chair?”
>
> What’s real man!? THERE IS NO SPOON!!!

what I meant is is it a illution that we are going faster in this halo by sprinting than in previous halos

Test if for yourself, load up MCC and go on Halo 2 with default settings on headlong, pick a point and walk from it to another chosen point while timing it.

Load up Halo 5 and using the same points sprint the whole way and time it.

Compare results and see what you think.

Sprint is an illusion only relative to other Halo games. The size of maps has been increased to accommodate Sprint, to make it more difficult to flee to cover when sprinting and whatnot.

Life’s an illusion, love is a dream…

> 2533274875982754;7:
> Life’s an illusion, love is a dream…

Get your psychedelic nonsense outta here.

> 2533274803562826;5:
> Test if for yourself, load up MCC and go on Halo 2 with default settings on headlong, pick a point and walk from it to another chosen point while timing it.
>
> Load up Halo 5 and using the same points sprint the whole way and time it.
>
> Compare results and see what you think.

ima going to do that, but what about standoff? I’m thinking about going on Valhalla and doing it, wish me luck in h5 to not die before getting to the other side XD

This post is an illusion.

Though I am for sprint in Halo here is a post some1 put together with timed movements to support his argument

THE ILLUSION THAT IS CALLED SPRINT

Take what you will from it.

> 2535454723805219;4:
> > 2533274845787769;2:
> > Illusion how? Is this like that story of how a student aced a philosophy essay to prove a chair existed by writing “what chair?”
> >
> > What’s real man!? THERE IS NO SPOON!!!
>
>
> what I meant is is it a illution that we are going faster in this halo by sprinting than in previous halos

How Halo 5 speed compares to past Halos really doesn’t matter at the end of the day. I don’t have a problem with sprint personally, but those that do most typically cite the vulnerability of the end-sprint animation and the speed you travel relative to vehicles as sources of problems. At the same time, some of those vehicles also move at what appear to be different speeds than before. (scorpion is slower, etc.) So whether or not sprint is an “illusion” is really a moot point, since sprint speed’s effect is mainly dependent on how it compares to the speed of other players, vehicles, weapon projectiles etc.

As a side note, I would also point out that way back in Halo: CE, speed, weapons, and vehicles were tuned first and foremost to make the campaign as fun as possible, and the fact that multiplayer was also fun with those tunings was more or less a happy accident. Game developers have a long and storied history of creating masterpieces completely by accident, and then being forced to figure out how they did it in order to make a sequel.

And remember, sprint has been in Halo since Reach. All Halo 5 did was make it infinite.

> 2535454723805219;9:
> > 2533274803562826;5:
> > Test if for yourself, load up MCC and go on Halo 2 with default settings on headlong, pick a point and walk from it to another chosen point while timing it.
> >
> > Load up Halo 5 and using the same points sprint the whole way and time it.
> >
> > Compare results and see what you think.
>
>
> ima going to do that, but what about standoff? I’m thinking about going on Valhalla and doing it, wish me luck in h5 to not die before getting to the other side XD

Standoff might be better, iv noticed that in Halo 5 the bases in particular are really miss scaled and feel absolutely massive in comparison to the Halo 3 ones.

I feel like lining up scorpions or warthogs in forge would be a better measurement, or using the scopes to measure distance. Map remakes have been scaled so I think those methods would offer more apples to apples results

> 2533274991067213;8:
> > 2533274875982754;7:
> > Life’s an illusion, love is a dream…
>
>
> Get your psychedelic nonsense outta here.

Yeah we are in a scifi game forum here

> 2533274805467041;11:
> Though I am for sprint in Halo here is a post some1 put together with timed movements to support his argument
>
> THE ILLUSION THAT IS CALLED SPRINT
>
> Take what you will from it.

There you have it.

> 2533274803562826;16:
> > 2533274805467041;11:
> > Though I am for sprint in Halo here is a post some1 put together with timed movements to support his argument
> >
> > THE ILLUSION THAT IS CALLED SPRINT
> >
> > Take what you will from it.
>
>
> There you have it.

I’ll try to do it anyway, the more results the stronger the statment

The underlying point of the “sprint is an illusion” argument is that you are only ever going to get anywhere as fast as the designer intended. You are always going to get to location x to location y in z amount of time. You don’t need to have sprint to cross the map in a timely fashion when the base player speed is solid and the maps are an appropriate size and scale and have appropriate map elements such as teleporters and man cannons/lifts.

Sprint doesn’t fix any underlying problem and then requires design changes to account for it. The maps become larger and more distorted in order to account for sprint and if you do that you haven’t really gained anything.

You only need to look at the difference in scale and shape between Midship and Truth to see this in action.

There’s existing sprint threads. Use those please.