*** Please refer to the references below, for data regarding feedback! ***
Due to recent circumstances and events I believe that 343i are beginning to lose touch with the Halo Community. Until recently they have done very well with their communication and exchange with feedback, applying it to games like Halo 5 and to date Halo MCC, however I feel that this could be taken for granted.
<:// Halo: 5 Guardians; why it wasn’t & why it was successful :\>
Halo 5 had a very successful release, until people felt stagnated by the lack of variety when it came to gameplay. Forge, Infection, Firefight & Split Screen were not available upon release, where 4v4 gametypes and the new gametype Warzone were the only options available. People loved the gameplay, but having only these options available did not cater to long term entertainment or sustainability.
What I noticed and observed throughout the period of Halo 5, is that when 343i decided to listen to the community and provide updates that they were receiving feedback upon; the game began to thrive with popularity once again. Many returned to the game however many did not. I personally believe that if they released Halo 5 as it is right now, they would have a bigger thriving population to date.
Having to adapt armour abilities being apart of the game - following Halo 4 - they did a great job balancing gameplay giving every player the same 7 armour abilities; although the gameplay became inherently very fast paced. This is something that can’t be helped, but they have taken this direction with Halo Infinite; removing 4 of the abilities and leaving: sprint, slide and grapple to be apart of the gameplay.
<:// Halo: Infinite recent announcements \:>
The reason announcements that 343 have made have been subtle and out of the blue. Following the change from the Halowaypoint Forums to Discourse and the recent announcement of how Forge and Coop Campaign will not be available upon release, the response made was not sincere and did not address the majority of feedback directly. A large majority of those who have voted on community polls have voted in favour of a delay, compared to those who don’t want the delay. 343i were considering a delay, although they didn’t consult this with their community before making the final decision.
I understand that there are other priorities and circumstances at play, but communication with the community is essential. If a large majority of the community is providing the same feedback, the game has been proven to thrive and improve; gathering feedback from many valid perspectives. I would love for the game to be delayed, although ideally now it would prove more damaging now that they have released a date along with the new exclusive Halo hardware.
From what I have read and what I have seen, there has been no sincere communication and proper acknowledgement of the community regarding this issue; especially from Community Manager Unyshek. To acknowledge the community, I would communicate why we decided to make the decision along with what we will do to compromise; looking at where we can substitute for entertainment or content in the meantime.
<:// Forge: Very Basic Sandbox available upon release or Season 2 - suggestion* \:>
To allow creators to provide and create Custom Games until the full release of Forge, I would recommend creating a very basic sandbox for them to play with. Even though the gamemode will contain bugs, it will allow for further content to be created as a substitution for the full thing. Players will have more variety of gameplay and something to look forward to. An example of this sandbox would be similar or smaller to Foundary from Halo 3.
<:// Conclusions & Final Notes \:>
I believe that relationships overall need nurturing and tending to, to create a more fulfilled experience for those that are involved. I have seen were 343i & Unyshek have displayed their capabilities and it is why I am calling them forward and addressing them directly. In the short term I believe Halo Infinite will be very successful, however the long term may not be as abundant as it could be. It is important to maintain momentum, as it is harder to create once it has been lost.
In conclusion I feel that the controversy regarding another delay needs to be properly addressed rather than being ignored. I understand that a majority at 343i will have other priorities to tend to, but this is the purpose and priority of a Community Manager. If the responsibility is too heavy among other responsibilities, this is where it is sublimated toward other people; other ambassadors of the community.
As I have found there is no rule against this, I will be tagging all Waypoint moderators & I thank you for work that you have done and continue to do for the community. I am really passionate about having this heard, as I care very deeply about Halo and its community. I feel you have a part to play in this by witnessing and sometimes interacting with these threads and conversations on the forums, hence why I’ve decided to tag you as well.
Thank you for taking the time to read what I have to say, I really do appreciate it.
Kind regards, GG Panda GG 
Replies, References & Tags
Reply #1**
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OP CHADS MAG : DELAY INFINITE TO RELEASE W/ FORGE AND CO-OP: POLL
OP SLASHcmd : [YAY OR NAY, SHOULD THEY DELAY?
](https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/yay-or-nay-should-they-delay/c9e9b32c-bdda-42fd-ab34-c64e6e1d87e8/posts)BreezyStarfish1Chimera30Comedic HermitDavidJCobbKa FiveLord HookochosarcasmbullystckrboytsassiViper SkillsEvaWulf XLR8
<strong>This is a summary of why I feel that Halo 4 was not as successful as the other Halo games, responding to those who have stated their opinions about ‘343 & Halo 4’ in the thread*</strong>
<:// Halo 4 & why it was not as successful as the other Halo games \:>
Following the release of Reach, Halo had something introduced that it didn’t have before, sprint & armour abilities. As they have already introduced them into the game, it would be very hard to then take them out. They created Halo 4 inheriting sprint as main function of movement - taking adaptation from other modern games - and adding new armour abilities for the player to choose from.
As this was their first game as a company, there was a lot of experimentation to make the game newer; integrating features from other games. Unfortunately, following the release of Halo Reach, the competitive circuit surely dried up due to the slower paced gameplay from adding bloom; by the time they added a no-bloom gametype it was too late. Halo 4 also started off with a very small competitive circuit, as Halo lost it’s partnership with MLG.
Just liked Halo Reach’s Forge, the selection of blocks were very bland and didn’t have great variety when it came to how they look aesthetically; other than maps used. Referring to Halo 4, this made for Custom Games not to be as enjoyable as it’s past successors; although they were still enjoyable.
Again, thank you for taking the time to read! 