From what I remember when Bungie had the reigns, if people quit a number of times people would get a temporary matchmaking ban. I’ve started playing ever since I got gold again, and clearly this isn’t working. We need harsher quitting penalties. I think it should be something like the FIRST quit giving a 5 minute ban, then each quit after that accumulates 5 more minutes of ban time (so first quit would be 5 minute ban, second would be 10 minute ban, third would be 15 minute ban, etc). The problem with having it so that there is no ban unless you quit X times, people will quit until they get to that X. There needs to be temp bans on the first quit. And the quit progress would reset each day.
Just now I played in campaign, and 2 people voted for normal and I voted for none of the above. Then I switched to heroic in hopes that we’d at least play heroic. Then the last person voted for normal. So they all voted for normal. Then when we play they all quit. This is so limited. I’ve started giving everyone who quits negative feedback but it’s not helping at all. I’m getting about ready to quit Halo Reach.
P.S. Firefight limited needs to come back because it was the only 4-player firefight gametype that required any skill whatsoever.
> I’m getting about ready to quit Halo Reach.
It’s either that or put up with quitting.
Come December the only playlist I’ll be playing is MLG and I’m sure there’ll be plenty of quitters in that playlist as well.
Make a 5000 pt credit deduction that multiplies by two every time you quit but still resets every 24 hours. So say you quit the fourth time in a row thats 5,000+10,000+20,000+40,000= 75,000 credits right out of your rank and whatever you have saved up. If that doesn’t work I dunno what will.
Increasing quitting penalties will only cause more people to stop playing.
Besides, it’s well-known if not proven that positive reinforcement works better than punishment: reward players for playing, rather than only punishing them for quitting. (Of course, the gameplay itself should be an intrinsic reward, and was one in previous games…)
> Increasing quitting penalties will only cause more people to stop playing.
>
> Besides, it’s well-known if not proven that positive reinforcement works better than punishment: reward players for playing, rather than only punishing them for quitting. (Of course, the gameplay itself should be an intrinsic reward, and was one in previous games…)
QFT.
I can’t speak for other gamers but as a Western Australian gamer it is impossible to find matches in most playlists with prefer good connection.
Most matches are very laggy and host selection has been terrible the last few months with everyone including Americans and Europeans in the same game lagging badly with maybe one or two people getting a good connection to the third world host.
> Increasing quitting penalties will only cause more people to stop playing.
>
> Besides, it’s well-known if not proven that positive reinforcement works better than punishment: reward players for playing, rather than only punishing them for quitting. (Of course, the gameplay itself should be an intrinsic reward, and was one in previous games…)
this
more rewards helps
Sure rage-quitting sucks, but a the same time, I don’t think I should have to put up with people that are taking away from my online experience. Laggy connections are also an issue(sometimes) but for the most part, I think about 70% of rage-quits are due to idiots/a-holes. People shooting/betraying you for a specific vehicle/weapon, people shooting/betraying you for an accidental betrayal that’s partially due to their own stupidity, etc. If anything, I think the 10 minute penalties should apply to betrayals, and not RQ. You get 3 “freebies” (because let’s face it, there are a few TRUE accidental betrayals) any given day, then after that, 10-15 minute bans FOR EACH betrayal.