HARSHER BAN times.

So I don’t know how the system works because I never quit team games , but I know its not really effective because people are still quitting like crazy. I get so frustrated when people on my team quit( which they always do ) and they’re not really being punished for it.

For those who say that there is a ten minute ban, give me a break, That’s not a punishment, toilet break grab a drink, grab some food and you’re ready to play again. That’s about as severe as the punishment gets.

This is what I would have the ban system like for Halo 4.

1st Quit

Player should be warned that If he quits again his ban will become more severe.

2nd Quit

Player should be banned to ten minutes and warned that if they quit another game.

3rd Quit
Player should be banned for 1 hour, and warned once again if they continue to quit, it will have serious concequences.

4th Quit

Player will be banned for the next 24 hours. This is the maximum ban.

Player will have the chance to redeem themselves by not quitting for 24 hours, if they successful complete this, the quit ban will be reset.

For those now saying “What about betrayals and disconnecting”.

Disconnecting will be included in the quit ban, This is what the first warning is for. If your router disconnect more then once every 24 hours, then you really shouldn’t be playing on XBL. It will also stop people from disconnecting their routers.

Betrayals system should be exactly the same as the quit ban, only for betrayals. Betrayals are never ok. If you come across someone that provokes you into betraying him ,and you fall for it, You deserved to be banned.

Now my system may be harsh, but at least it will be effective, you don’t really think people learn their lesson from a ten minute ban do you?

What are your thoughts and opinions on the subject? If it was up to me, quitting wouldn’t be an option.

> So I don’t know how the system works because I never quit team games , but I know its not really effective because people are still quitting like crazy. I get so frustrated when people on my team quit( which they always do ) and they’re not really being punished for it.
>
> For those who say that there is a ten minute ban, give me a break, That’s not a punishment, toilet break grab a drink, grab some food and you’re ready to play again. That’s about as severe as the punishment gets.
>
> This is what I would have the ban system like for Halo 4.
>
> 1st Quit
>
> Player should be warned that If he quits again his ban will become more severe.
>
> 2nd Quit
>
> Player should be banned to ten minutes and warned that if they quit another game.
>
> 3rd Quit
> Player should be banned for 1 hour, and warned once again if they continue to quit, it will have serious concequences.
>
> 4th Quit
>
> Player will be banned for the next 24 hours. This is the maximum ban.
>
> Player will have the chance to redeem themselves by not quitting for 24 hours, if they successful complete this, the quit ban will be reset.
>
> For those now saying “What about betrayals and disconnecting”.
>
> Disconnecting will be included in the quit ban, This is what the first warning is for. If your router disconnect more then once every 24 hours, then you really shouldn’t be playing on XBL. It will also stop people from disconnecting their routers.
>
> <mark>Betrayals system should be exactly the same as the quit ban, only for betrayals. Betrayals are never ok. If you come across someone that provokes you into betraying him ,and you fall for it, You deserved to be banned.</mark>
>
> Now my system may be harsh, but at least it will be effective, you don’t really think people learn their lesson from a ten minute ban do you?
>
> What are your thoughts and opinions on the subject? If it was up to me, quitting wouldn’t be an option.

What about those accidental betrayals?

I agree but how many times would you be able to betray someone in a game, if its one and then you get kicked that is bull because everybody gets an accidental betrayal once and a while

i don’t really want to be forced to play a full match against a full party, fully coordinated all with mics, when my own team is just a bunch of randoms, or guests. you end up just being killed over and over again. i don’t quit right away though, i play for a few minutes, if it’s one sided and impossible to move, i quit.

> What about those accidental betrayals?

If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.

If you do get kicked more, you should just learn to be more careful.

First, what about accident betrayals, as mentioned by someone above.

In addition, I think bans put a good amount of players off of Reach.
Quitting should just set you back a win or a good deal of cR or points or whatever you gained in a previous match.

> > What about those accidental betrayals?
>
>
>
> If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
>
> If you do get kicked more, you should just learn to be more careful.

I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.

> > > What about those accidental betrayals?
> >
> >
> >
> > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> >
> > If you do get kicked more, you should just learn to be more careful.
>
> I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.

You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.

> i don’t really want to be forced to play a full match against a full party, fully coordinated all with mics, when my own team is just a bunch of randoms, or guests. you end up just being killed over and over again. i don’t quit right away though, i play for a few minutes, if it’s one sided and impossible to move, i quit.

The matchmaking system does need to be improved so this happens less often.

But at the end of the day, the team mates you have just left will be going through a worse time then you. Just because you couldn’t handle being destroyed. selfishness deserves to be punished.

This is Halo. Not -Yoink!- Germany.

> > > > What about those accidental betrayals?
> > >
> > >
> > >
> > > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> > >
> > > If you do get kicked more, you should just learn to be more careful.
> >
> > I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.
>
> You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.

That’s not the point, the fact I get punished for an accidental betrayal is a joke, re-think your post then reply.

> > > > > What about those accidental betrayals?
> > > >
> > > >
> > > >
> > > > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> > > >
> > > > If you do get kicked more, you should just learn to be more careful.
> > >
> > > I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.
> >
> > You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.
>
> That’s not the point, the fact I get punished for an accidental betrayal is a joke, re-think your post then reply.

But you don’t get punished, you get warned the first time, If it happens again you should learn to be careful, Like i said “You really get kicked on halo3 or Reach more then once a day for betrayals”. If you don’t you will have nothing to worry about.

> This is Halo. Not -Yoink!- Germany.

LOL. Where are the Russians when you need them?

> So I don’t know how the system works because I never quit team games , but I know its not really effective because people are still quitting like crazy. I get so frustrated when people on my team quit( which they always do ) and they’re not really being punished for it.
>
> For those who say that there is a ten minute ban, give me a break, That’s not a punishment, toilet break grab a drink, grab some food and you’re ready to play again. That’s about as severe as the punishment gets.
>
> This is what I would have the ban system like for Halo 4.
>
> 1st Quit
>
> Player should be warned that If he quits again his ban will become more severe.
>
> 2nd Quit
>
> Player should be banned to ten minutes and warned that if they quit another game.
>
> 3rd Quit
> Player should be banned for 1 hour, and warned once again if they continue to quit, it will have serious concequences.
>
> 4th Quit
>
> Player will be banned for the next 24 hours. This is the maximum ban.
>
> Player will have the chance to redeem themselves by not quitting for 24 hours, if they successful complete this, the quit ban will be reset.
>
> For those now saying “What about betrayals and disconnecting”.
>
> Disconnecting will be included in the quit ban, This is what the first warning is for. If your router disconnect more then once every 24 hours, then you really shouldn’t be playing on XBL. It will also stop people from disconnecting their routers.
>
> Betrayals system should be exactly the same as the quit ban, only for betrayals. Betrayals are never ok. If you come across someone that provokes you into betraying him ,and you fall for it, You deserved to be banned.
>
> Now my system may be harsh, but at least it will be effective, you don’t really think people learn their lesson from a ten minute ban do you?
>
> What are your thoughts and opinions on the subject? If it was up to me, quitting wouldn’t be an option.

This would be great, I’m so sick of quitters, happens literally 50-75% of the games I play, and this system would definitely cut down on those who think they can just do it with 0 consequences- ‘oh no, I don’t get any credits, big whoop’. That needs to go.
I also agree that anyone with such an unreliable modem should not be playing XBL, also, nearly every game it blackscreens anywhere from 30 seconds to 5 minutes.

And the betrayals, oh the betrayals… They gotta go. Not a single playlist should allow free betraying, first of all. And if you betray someone, it should follow the same system and allow for immediate booting. And if it’s an accident, I hate to say, be careful, pay attention, it’ll make players be more careful, and allow for more stable online matchmaking. Reach is just so unstable at times that it’s not even funny.

> This is Halo. Not -Yoink!- Germany.

totally awesome face

> > > > > > What about those accidental betrayals?
> > > > >
> > > > >
> > > > >
> > > > > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> > > > >
> > > > > If you do get kicked more, you should just learn to be more careful.
> > > >
> > > > I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.
> > >
> > > You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.
> >
> > That’s not the point, the fact I get punished for an accidental betrayal is a joke, re-think your post then reply.
>
> But you don’t get punished, you get warned the first time, If it happens again you should learn to be careful, Like i said “You really get kicked on halo3 or Reach more then once a day for betrayals”. If you don’t you will have nothing to worry about.

I’ve accidentally betrayed people up to three times in ONE game alone, I get punished for silly team mates.

Your suggestions are impractical and ridiculous. As someone who was highly opposed to the quit penalty in Reach, I am completely against ever seeing one again.

If 343 can not come up with a better way to solve the “problem” of quitting, then they shouldn’t even be making a game. It is inexcusable to blame/punish the players, aka the people who support you and purchase your games, for their own inability to come up with a better system, and to provide quality matches that will not make people want to leave in the first place.

I strongly believe that all the bans Reach introduced played a significant part in the population decline. Who the hell is going to sit there and wait 10-15 minutes to play their next match? Most people, well, those of us who actually value our time, will simply play a different game instead, or just turn off the Xbox. It’s bad enough Reach’s gameplay was sub-par, but now I have a “Kindergarten time-out” because I didn’t want to play Stockpile on Swordbase, or BTB against a full party vs randoms? Please.

Let’s face it, if the players were happy, there would be no desire to quit at all. Sure, some people quit for other reasons such as real life responsibilities, but the majority do it because they are simply not having any fun. If the matches were fair and even, if the maps/gametypes were good, then quitting would hardly even be an issue.

We should punish people for accidental betrayals and host disconnects? We should blame them for not wanting to play in completely lopsided matches and boring, poorly designed maps and gametypes? I think not.

I’m fairly confident we will not see a return of the quit ban or mute ban either. If after 3 years 343 could not come up with a decent solution or even compromise for the grossly blown out of proportion quitting issue, then Halo will continue to stay behind the curve and games like CoD will always reign supreme.

> > > > > What about those accidental betrayals?
> > > >
> > > >
> > > >
> > > > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> > > >
> > > > If you do get kicked more, you should just learn to be more careful.
> > >
> > > I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.
> >
> > You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.
>
> That’s not the point, the fact I get punished for an accidental betrayal is a joke, re-think your post then reply.

You don’t get punished the first time, just booted, but no ban. I’m sorry, Reach has gotten way too lineate on betrayals. Grifball and Living Dead? Don’t even play them. Why? Because the system is ruined with the infinite betrayal system. Do I enjoy them? Yes. Am I mad? You bet.

> > i don’t really want to be forced to play a full match against a full party, fully coordinated all with mics, when my own team is just a bunch of randoms, or guests. you end up just being killed over and over again. i don’t quit right away though, i play for a few minutes, if it’s one sided and impossible to move, i quit.
>
> The matchmaking system does need to be improved so this happens less often.
>
> But at the end of the day, the team mates you have just left will be going through a worse time then you. Just because you couldn’t handle being destroyed. selfishness deserves to be punished.

most of the time, my teammates quit first, so i’m not being selfish, i quit when it’s one sided like i said before, like 3vs8. hell, some people quit before the game even starts, THAT is selfish.

> > > > > > What about those accidental betrayals?
> > > > >
> > > > >
> > > > >
> > > > > If accidental betrayals really are accidents, you shouldn’t be kicked from them twice in a day. Most people will find in reach that you may be kicked once per day, and that is what the warning is there for. People are normally more forgiving if you apologise for the betrayal in game.
> > > > >
> > > > > If you do get kicked more, you should just learn to be more careful.
> > > >
> > > > I can’t help it if I throw a grenade at an enemy and my team mates decides to just walk on top of it and bam betrayal, you haven’t taken accidental betrayals into thought at all when thinking of this.
> > >
> > > You really get kicked on halo3 or Reach more then once a day for betrayals? I know I don’t. I play often.
> >
> > That’s not the point, the fact I get punished for an accidental betrayal is a joke, re-think your post then reply.
>
> You don’t get punished the first time, just booted, but no ban. I’m sorry, Reach has gotten way too lineate on betrayals. Grifball and Living Dead? Don’t even play them. Why? Because the system is ruined with the infinite betrayal system. Do I enjoy them? Yes. Am I mad? You bet.

Grifball will NEVER have betrayal booting enabled, it only was ONCE in Ranked Grifball in Halo 3 and even that was a mistake.

As for Living Dead, the only reason it is disabled is to prevent the infected betrayal bug which was a big stuff up in Infection.