Harsh realities that people need to accept

FFA, Tactical Slayer, Team Slayer, Ranked arena, Quick play

The playlists above are not social and will never be social. The very nature of them are comepetive.

Btb is competitive not social but it’s also its own thing.

Action sack, infection, with some exceptions like multi team and fiesta

The playlists above are social in nature


The AR is not a competitive weapon. There is no tweak that you can do to the weapon to make it so. There is a reason why all autos were removed from HCS settings in halo 5. It’s because the very nature of holding down the trigger is what’s not competitive. In call of duty it’s a different story but in halo if it’s not a single shot weapon or a burst weapon like the BR then it’s not competitive. I keep seeing people asking for buffs or nerfs. First of all the weapon is fine where it’s at. HOWEVER it should NEVER be a starter weapon. The AR should always be a pick up.

I see people asking for radar in ranked. Sorry but this is a hard no. The radar should never be in ranked and there shouldn’t be a “ranked lite” either. The harsh reality is that no radar takes skill. The only reason HCS settings had one in ranked in halo 5 was because of the ablities and even then the radar wasn’t wanted/needed.

This has to be said. The BR is easy to use. If it wasn’t for the rapid fire mod that some of players use for the side kick then the sidekick is what takes skill In terms of aim. The pace of the shots coming out the sidekick should be lowered and should be used as the competitive weapon.

The cat ears will polorize the community no matter how you spin it. A lot of people are like “what’s the bg deal”. The big deal is that some people only look at Halo in a certain way. The moment you start to add things like cat ears some fans will have a knee jerk reaction because what they have been looking at this whole time is a military shooter. It’s like putting a horse in a car game. Or a pirate hat in a trucking simulator. It doesn’t fit. There is nothing wrong with liking it and if you got it then all power to you. My point is that things like this will alienate and sepreate us more than bring us together.

Another harsh reality is that the content for this game WILL be drip fed. There is no arguing this. Halo 5s cycle of content will happen all over again. Doesn’t matter how big the updates are or what’s in them. The updates will AWLAYS be staggered.

HCS rules over the game design. You can see it in the maps. You can see it in the game play. Everything is revolved around HCS gameplay. That’s why Halo 5 turned out the way it did. (Super sweaty) and Halo infinite is following the same route. This is why we don’t have maps like Halo 3s high ground.

There might be a part 2 to this

3 Likes

I agree overfall, but I do like AR starts as it leads to a different style of play.
BR is extremely zone heavy(not an issue) while the AR allows much more movement but leads many encounters to end in smacking the opponent.

Not sure which one is more liked by the community overall but it creates to very different style of play.

It is what we experienced in Gears. Lancer = AR Hammerburst = BR
one restricts movement and other frees the map up.
Not going to say they are equal in difficulty but I can see why the AR is in quick play and BR in ranked.
To me it is a of which style of play has the better “flow” for the match.

I find the AR starts to be funnier often times as the BR leads to constant pop shooting and less pushing of other players…granted this changes depending on game type though. example… BR Slayer is much more noticeable imo of being what I call zone locked. You are essentially holding a region down and counting on teammates to assist or finish off for you more than with the AR where often you have to finish the kill yourself.

Do you think the community likes the up close fisticuff style of play more or the team zones(almost stronghold) style of play with the BR?

great breakdown though either way

oh and by team zones(almost stronghold) I mean it becomes about holding angles with team play more if that wasn’t clear.

Everything you said is exactly why I want pistol starts.

It’s just far enough to pick you off from afar but it’s not as far as a BR. (if you hit your shots you can hit from any distance but in terms of range the BR is more “comfortable” to use).

Having just a pistol would eliminate AR spam from spawn.
(I encourage more AR spawns on the map)

Btb specifically is weird tho. It feels like I just want the BR for btb. I say let them try it. If it sticks then let’s roll with it because right now btb feel too dominate in other others areas rather than just gunplay.