Hardlight Shield "could" possibly be a crutch

Heres why. Sure we can use grenades to pop the shield and then take down the player. But what if we have no grenades or use them up on another fight and have nothing to counter the Hardlightshield except our own guns? It hasn’t been confirmed on whether melee damage will pop the shield or not. But the player could pop the shield up, and worse case scenerio you have no grenades and are trying to shoot the Hardlight Shield down. By the time you reload, your shield is already halfway gone from your opponent shooting you and theres a chance you won’t win the gunfight. Anyone thought about this yet? Theres an advantage and disadvantage to everything in Halo. Sure if you have the skill and sensitivity mastered you could ninja the player like you could in Halo 3 and assassinate him.

People are not understanding me. I’m explaining that if a person goes up against someone who has Hardlight Shield and fires blindly. He will have to reload when he pops the players shield and it will give the player with Hardlight Shield time to quickly take him down.

If you have no grenades, you have your weapon. If you can’t hit him with your weapon, you wait. Not that big of a deal.

Yepp, it can get abused by a lot of shots, slices, smacks and explosions.

> If you have no grenades, you have your weapon. If you can’t hit him with your weapon, you wait. Not that big of a deal.

You know theres gonna be people who aren’t gonna think like that.

From reading your post, I assume you think that the person with the hardlight shield can still use his weapon. The person with the hardlight shield can’t use his weapon, so the only possible people that can kill you are his teammates. Otherwise, I don’t really see any way it could be abused, besides slowing down gameplay.

> > If you have no grenades, you have your weapon. If you can’t hit him with your weapon, you wait. Not that big of a deal.
>
> You know theres gonna be people who aren’t gonna think like that.

Ya, but you’re acting like its a armour lock repeat. Its not nearly as OP. And besides, players will learn quickly what can take the shield down and what can’t. If you’re caught reloading when he comes out of the shield, that’s your own fault.

Spartan can’t shoot while using the hard light shield.

But if he uses his armour ability, he may win. Use yours accordingly!

> From reading your post, I assume you think that the person with the hardlight shield can still use his weapon. The person with the hardlight shield can’t use his weapon, so the only possible people that can kill you are his teammates. Otherwise, I don’t really see any way it could be abused, besides slowing down gameplay.

No, I’m not saying that. If the person has no grenades and just goes trigger happy with his AR or whatever. The player with the Hardlight can just have the shield up till it pops, the player who was shooting will have to reload and be off guard for a quick takedown by the player using Hardlight Shield.

I think it will serve more as a distraction than personal protection myself. A whole team focusing fire on the shield will destroy it in no time, but it will give his teammates a little breathing room and opportunities to return fire on the distracted opponents.

Treat it like a Jackal’s shield and shoot at them through the parts that don’t cover their body.

> > > If you have no grenades, you have your weapon. If you can’t hit him with your weapon, you wait. Not that big of a deal.
> >
> > You know theres gonna be people who aren’t gonna think like that.
>
> Ya, but you’re acting like its a armour lock repeat. Its not nearly as OP. And besides, players will learn quickly what can take the shield down and what can’t. If you’re caught reloading when he comes out of the shield, that’s your own fault.

That is true, guess I was over thinking it.

It seems to work like TU armor lock when it takes damage it depletes faster (but it’s not as OP as AL). There is also a video (RTX footage) where sniper pierces red hardlight shield.

CQC counter:

  • Grenades
  • Sprint melee
  • Explosive weapons
  • AR spam (change weapon to pistol after HL shield depletes)
  • Plasma pistol

Long range counter:

  • Explosive weapons (railgun)
  • BR/DMR spam
  • Sniper

+:

  • Hl shield user can be rammed by vehicle
  • You move slowly when you use it

I think it’s fine.

I can see alot of people using it. I might use it quite a bit myself. It’s an advantage for everyone.
Promethean Vision on the other hand…
just plain cheap. What a terrible power! Destroys the game and the element of SURPRISE!

> > From reading your post, I assume you think that the person with the hardlight shield can still use his weapon. The person with the hardlight shield can’t use his weapon, so the only possible people that can kill you are his teammates. Otherwise, I don’t really see any way it could be abused, besides slowing down gameplay.
>
> No, I’m not saying that. If the person has no grenades and just goes trigger happy with his AR or whatever. The player with the Hardlight can just have the shield up till it pops, the player who was shooting will have to reload and be off guard for a quick takedown by the player using Hardlight Shield.

Oh ok, I see what you’er saying now, but it sounds like a rare situation. Even if the person runs out of ammo, he could always switch to his sidearm. I think most people would just wait for the shield to drain out.

> Treat it like a Jackal’s shield and shoot at them through the parts that don’t cover their body.

Exactly, because that’s basically all it is is a Forerunner, Spartan equipped, Jackal shield.

> I can see alot of people using it. I might use it quite a bit myself. It’s an advantage for everyone.
> Promethean Vision on the other hand…
> just plain cheap. What a terrible power! Destroys the game and the element of SURPRISE!

If enemy is around the corner and he uses PV you can hear him. Toss the grenade there and he is dealt with.

I see it being exploitable in a distance fight. As in, I see someone down a hall or a short ways away. (Think top balconies on Countdown, by sniper on MLG Zealot or the two hallways up to top mid on Reflection, for an example) We duel, I pop his shields and aim to finish him up and he puts the hard-light shield up and casually walks to cover. From there, he sprints away. This would all happen within 3 seconds.

If I’m a short distance away, a nade is (probably) avoidable, I won’t chase him down in most cases because it’s just a bad idea, and my gun probably can’t finish him off with shots to the foot in time. It would be slightly easier to beat if you had nades, but it’s still bad and would slow the game down. It gives the players means to escape a fight that should have been the death of them. In some ways, the ability to move is a much better trade-off for reduced protection.

It isn’t Armor Lock. It won’t have the same strengths and weaknesses. (thank god it won’t be a melee insta-win button like Armor Lock) The similarity is that it has the potential to be another big crutch. Whether or not this tactic will be viable won’t be known until a week after release, but I’m worried. I don’t see how it could speed up gameplay, only slow it down. We’ll find out November 6th.

This sounds like a crutch excuse to express fear of the unknown.
You have a team to help you, don’t think so 1vs1 in a game where you have a team.
If it’s FFA, let someone else soften the target and you steal the kill with a headshot.
If you’re at disadvantage because you’ve been alive long enough to use up grenades and ammo, regroup and get more 'nades and ammo.
If you encounter an HLS user 1vs1 and loose, it’s not because the enemy used the HLS as a crutch, but likely because you as a player who believes in crutches, you didn’t have your 'nades to use as a crutch against the HLS user in talk.

They move and react slowly when they are using HLS. Jump over them and Assassinate. Easy.

> This sounds like a crutch excuse to express fear of the unknown.
> You have a team to help you, don’t think so 1vs1 in a game where you have a team.
> If it’s FFA, let someone else soften the target and you steal the kill with a headshot.
> If you’re at disadvantage because you’ve been alive long enough to use up grenades and ammo, regroup and get more 'nades and ammo.
> If you encounter an HLS user 1vs1 and loose, it’s not because the enemy used the HLS as a crutch, <mark>but likely because you as a player who believes in crutches, you didn’t have your 'nades to use as a crutch against the HLS user in talk</mark>.

Its so true technically anything that helps win or prevents you from dying is a crutch. Based on what OP said about HLS being a crutch wouldn’t an AA like thruster pack be a crutch as well. If in a battle and your opponent takes down your shields you could easily thruster pack behind cover and sprint away.

These aren’t crutches they are mechanics designed to make you think more strategically about how you play and how you face your opponent.