Could any of you guys imagine playing blood gulch, valhalla, sandbox, sandtrap, standoff, longbow, burial mounds, containment, headlong, hang’em high, waterworks, last resort, avalanche, and isolation with the enemy team using hardlight shields? What these maps all have in common is that they are large maps and tend to have long range engagements. Just think of how hard it already is to BR someone on valhalla or standoff … yeah it takes a couple more shots than the average 4-shot. Now toss in the ability to throw out hardlight shields continuously and Omg …
I can already see competitive players on larger maps using this as a life saver if they are about to get sniped, BR’d, DMR’d etc. What can the other team do about it? They can try nading across the map but to bad you now need a specialization to pick up nades. What if your opponents are using the regen package which heals them quicker? I see some very slow based games coming in the future …
Picture this in your head: If you thought playing sword base with armour lock players was bad then imagine that with the entire team using hardlight shields. Most likely games will end up 12-10 after 12 minutes.
Thoughts?
EDIT: It’s like the ultimate troll armour ability for BTB games is what it looks like. Beek a boo I see you! HARDLIGHT SHIELD KID TOO BAD.