Hardlight shield concerns

Could any of you guys imagine playing blood gulch, valhalla, sandbox, sandtrap, standoff, longbow, burial mounds, containment, headlong, hang’em high, waterworks, last resort, avalanche, and isolation with the enemy team using hardlight shields? What these maps all have in common is that they are large maps and tend to have long range engagements. Just think of how hard it already is to BR someone on valhalla or standoff … yeah it takes a couple more shots than the average 4-shot. Now toss in the ability to throw out hardlight shields continuously and Omg …

I can already see competitive players on larger maps using this as a life saver if they are about to get sniped, BR’d, DMR’d etc. What can the other team do about it? They can try nading across the map but to bad you now need a specialization to pick up nades. What if your opponents are using the regen package which heals them quicker? I see some very slow based games coming in the future …

Picture this in your head: If you thought playing sword base with armour lock players was bad then imagine that with the entire team using hardlight shields. Most likely games will end up 12-10 after 12 minutes.

Thoughts?

EDIT: It’s like the ultimate troll armour ability for BTB games is what it looks like. Beek a boo I see you! HARDLIGHT SHIELD KID TOO BAD.

> <mark>Could any of you guys imagine playing blood gulch, valhalla, sandbox, sandtrap, standoff, longbow, burial mounds, containment, headlong, hang’em high, waterworks, last resort, avalanche, and isolation with the enemy team using hardlight shields?</mark> What these maps all have in common is that they are large maps and tend to have long range engagements. Just think of how hard it already is to BR someone on valhalla or standoff … yeah it takes a couple more shots than the average 4-shot. Now toss in the ability to throw out hardlight shields continuoslly and Omg …
>
> I can already see competitive players on larger maps using this as a life saver if they are about to get sniped, BR’d, DMR’d etc. What can the other team do about it? They can try nading across the map but to bad you now need a specialization to pick up nades. What if your opponents are using the regen package which heals them quicker? I see some very slow based games coming in the future …
>
> Picture this in your head: If you thought playing sword base with armour lock players was bad then imagine that with the entire team using hardlight shields. Most likely games will end up 12-10 after 12 minutes.
>
> Thoughts?

Actually, I thought of playing those maps with the Jackal Shields. so yes, I have thought of that. and I’m very happy Jackal Shields are finally happening.

throw a grenade

Lol imagine tied 49-49 and you’re about to pull off that clutch no-scope across the map and then that shield pops up.

BTB players are going to rage quit and I can see competitive players using this like they do with the bubble shield in Halo 3. It will only hinder gameplay and make it super slow paced. Maybe there should be a limit as to how many times you can use it in one life. It seems ridiculous to have the option to throw down infinte cover.

> throw a grenade

Bro, were talking valhalla, avalance, sandtrap, sandbox, last resort, etc. The guy with the shield can move out of the way LONG before the nade will reach its intended destination. Also like I said, you need a specialization to pick up grenades so they won’t be as abundant anymore.

> <mark>Could any of you guys imagine playing blood gulch, valhalla, sandbox, sandtrap, standoff, longbow, burial mounds, containment, headlong, hang’em high, waterworks, last resort, avalanche, and isolation with the enemy team using hardlight shields?</mark> What these maps all have in common is that they are large maps and tend to have long range engagements. Just think of how hard it already is to BR someone on valhalla or standoff … yeah it takes a couple more shots than the average 4-shot. Now toss in the ability to throw out hardlight shields continuoslly and Omg …
>
> I can already see competitive players on larger maps using this as a life saver if they are about to get sniped, BR’d, DMR’d etc. What can the other team do about it? They can try nading across the map but to bad you now need a specialization to pick up nades. What if your opponents are using the regen package which heals them quicker? I see some very slow based games coming in the future …
>
> Picture this in your head: If you thought playing sword base with armour lock players was bad then imagine that with the entire team using hardlight shields. Most likely games will end up 12-10 after 12 minutes.
>
> Thoughts?

Genius rush tactic…until the other team lands a few grenades, rockets, laser shots, or railgun shots. Let’s not forget about any other vehicle that comes along, especially a ghost, the master of splattering (aside from the chopper of course).

You make it sound like they last forever, which they don’t. And you make it sound like the shield recharge tac.pack can work well in combat, which doesn’t if they’re getting shot at, and still have to wait for the same period of time as anyone without it to get it to work.

There are plenty of tactics:

-Run them over with a vehicle(since it’s easier because they move very slowly. Even slower when crouched). It’s already confirmed they can’t stop an incoming vehicle since at least RTX

-Flank them. It only covers their front. If you got a friend, distract the target, and make the shield work against them. It slows them down.

-Shoot their feet if they’re standing

-Actually snipe them in the head. It’s already confirmed that if you have the damage power-up, it’s a 1-shot kill anywhere on the body. Use that to your advantage.

-Get up close and kick their butt. They move too slow, and is possible to walk through the shield and deck them in the face.

-Banshee bomb

-Banshee to the face

-Ghost turrets(unlimited ammo

-Ghost to the face

-Sword to the kidney(from the side)

-Throw a grenade to the feet. Or to the side if they’re crouching when using it.

-Assassinate them.

-Mongoose Mow-down achievement run!

-Plastic Traffic cone to the back of the head

-Use an unannounced vehicle and ram them in the face.

-Scorpion cannon

-Scorpion turret

-Run them over with said Scorpion

-Wraith cannon.

-Wraith Turret

-Run them over with the Wraith

-Sticky detonator to the foot/side

-Plasma grenade to the side

…and many more. Do I need to go any further?

> > throw a grenade
>
> Bro, were talking valhalla, avalance, sandtrap, sandbox, last resort, etc. The guy with the shield can move out of the way LONG before the nade will reach its intended destination. Also like I said, you need a specialization to pick up grenades so they won’t be as abundant anymore.

First off I’m not your “bro” don’t call me that.
Second If you’ve payed any attention you’ll notie you move significantly slower with the shield out so if they want to move they will have to drop their sheild and get shot or hold it up amd get blown up. third you still spawn with grenades so most likely unless your one of the people who uses them for random throws as soon as they see something move you should still have some.
and fourth, you haven’t even played the game why is everyone getting so upset over something they not only haven’t played but isn;t even finished being developed yet

> You make it sound like they last forever, which they don’t. And you make it sound like the shield recharge tac.pack can work well in combat, which doesn’t if they’re getting shot at, and still have to wait for the same period of time as anyone without it to get it to work.
>
> There are plenty of tactics:
>
> -Run them over with a vehicle(since it’s easier because they move very slowly. Even slower when crouched). It’s already confirmed they can’t stop an incoming vehicle since at least RTX
>
> -Flank them. It only covers their front. If you got a friend, distract the target, and make the shield work against them. It slows them down.
>
> -Shoot their feet if they’re standing
>
> -Actually snipe them in the head. It’s already confirmed that if you have the damage power-up, it’s a 1-shot kill anywhere on the body. Use that to your advantage.
>
> -Get up close and kick their butt. They move too slow, and is possible to walk through the shield and deck them in the face.
>
> -Banshee bomb
>
> -Banshee to the face
>
> -Ghost turrets(unlimited ammo
>
> -Ghost to the face
>
> -Sword to the kidney(from the side)
>
> -Throw a grenade to the feet. Or to the side if they’re crouching when using it.
>
> -Assassinate them.
>
> -Mongoose Mow-down achievement run!
>
> -Plastic Traffic cone to the back of the head
>
> -Use an unannounced vehicle and ram them in the face.
>
> -Scorpion cannon
>
> -Scorpion turret
>
> -Run them over with said Scorpion
>
> -Wraith cannon.
>
> -Wraith Turret
>
> -Run them over with the Wraith
>
> -Sticky detonator to the foot/side
>
> -Plasma grenade to the side
>
>
> …and many more. Do I need to go any further?

The majoirty of the things you say wouldn’t work on the listed maps. Example where do you find a sword or a wraith turret on valhalla or standoff? Your being ridiculous. People aren’t stupid you know, they will use it to safely walk behind cover as if trolling you like they do on the window on sword base.

> The majoirty of the things you say wouldn’t work on the listed maps. Example where do you find a sword or a wraith turret on valhalla or standoff? Your being ridiculous. People aren’t stupid you know, they will use it to safely walk behind cover as if trolling you like they do on the window on sword base.

You got a warthog and a Banshee in Valhalla.

You got a Rocket launcher in Standoff. They’ll get the first one, they’ll die on the second one.

The moment the shield is gone, they’re as good as dead anyways. The shield doesn’t last forever and the shield doesn’t instantly recharge. Plus, you have other AAs to help kill them.

Hardlight isn’t Armor Lock. I’m pretty sure 343 tested that scenario as well.

> > The majoirty of the things you say wouldn’t work on the listed maps. Example where do you find a sword or a wraith turret on valhalla or standoff? Your being ridiculous. People aren’t stupid you know, they will use it to safely walk behind cover as if trolling you like they do on the window on sword base.
>
> You got a warthog and a Banshee in Valhalla.
>
> You got a Rocket launcher in Standoff. They’ll get the first one, they’ll die on the second one.
>
> The moment the shield is gone, they’re as good as dead anyways. The shield doesn’t last forever and the shield doesn’t instantly recharge. Plus, you have other AAs to help kill them.
>
> Hardlight isn’t Armor Lock. I’m pretty sure 343 tested that scenario as well.

I never said it was an equivalent to armour lock. I’m simply stating my concern because it will slow down the gameplay in BTB games. The hardlight shield is perfect for these maps because you can now let the enemy shoot at you then you simply pull out the shield and walk behind the wall and heal. You know how many people will be like this >:/ R@gee. It’s like giving everyone on Halo 3 the deployable cover as an armour ability all day. It’s just going to be a nuisance and slow down the pace of the game just like armour lock did. Nobody wants a slow paced game when Halo is known as an arena shooter.

EDIT: A smart player will never walk out in a vulnerable position, they will most likely just hug the rocks on standoff or the pelican on valhalla and just hardlight shield when being shot at.

The hard light shield itself isn’t invincible, You can shoot it away just like a jackal shield. so you can probably just team shot the shield off and then kill the user. They can’t shoot while using it and there is a delay between turning it off and raising your gun. You also move slowly so backing away into cover before the shield has no more power might prove a challenge.

> <mark>Could any of you guys imagine playing blood gulch, valhalla, sandbox, sandtrap, standoff, longbow, burial mounds, containment, headlong, hang’em high, waterworks, last resort, avalanche, and isolation with the enemy team using hardlight shields? What these maps all have in common is that they are large maps and tend to have long range engagements.</mark> Just think of how hard it already is to BR someone on valhalla or standoff … yeah it takes a couple more shots than the average 4-shot. Now toss in the ability to throw out hardlight shields continuoslly and Omg …
>
> I can already see competitive players on larger maps using this as a life saver if they are about to get sniped, BR’d, DMR’d etc. What can the other team do about it? They can try nading across the map but to bad you now need a specialization to pick up nades. What if your opponents are using the regen package which heals them quicker? I see some very slow based games coming in the future …
>
> Picture this in your head: If you thought playing sword base with armour lock players was bad then imagine that with the entire team using hardlight shields. Most likely games will end up 12-10 after 12 minutes.
>
> Thoughts?
>
> EDIT: It’s like the ultimate troll armour ability for BTB games is what it looks like. Beek a boo I see you! HARDLIGHT SHIELD KID TOO BAD.

You know what else those maps all have in common? None of them are in Halo 4! 343i is showing us that they are already designing maps that play smaller than in previous Halos.

Firstly, the hardlight shield is very skinny. Unless the player using it is facing exactly towards the enemy, they are going to take hits.

Secondly, any grenade, energy weapon, vehicle, or melee will take it down really fast. The shield itself is not invincible.

Lastly, you walk really very slowly with it, like the turret from Halo 3.

Honestly this is like complaining about the riot shield from CoD. I apologize for the CoD reference on a Halo forum.

> > > The majoirty of the things you say wouldn’t work on the listed maps. Example where do you find a sword or a wraith turret on valhalla or standoff? Your being ridiculous. People aren’t stupid you know, they will use it to safely walk behind cover as if trolling you like they do on the window on sword base.
> >
> > You got a warthog and a Banshee in Valhalla.
> >
> > You got a Rocket launcher in Standoff. They’ll get the first one, they’ll die on the second one.
> >
> > The moment the shield is gone, they’re as good as dead anyways. The shield doesn’t last forever and the shield doesn’t instantly recharge. Plus, you have other AAs to help kill them.
> >
> > Hardlight isn’t Armor Lock. I’m pretty sure 343 tested that scenario as well.
>
> I never said it was an equivalent to armour lock. I’m simply stating my concern because it will slow down the gameplay in BTB games. The hardlight shield is perfect for these maps because you can now let the enemy shoot at you then you simply pull out the shield and walk behind the wall and heal. You know how many people will be like this >:/ R@gee. It’s like giving everyone on Halo 3 the deployable cover as an armour ability all day. It’s just going to be a nuisance and slow down the pace of the game just like armour lock did. Nobody wants a slow paced game when Halo is known as an arena shooter.
>
> EDIT: A smart player will never walk out in a vulnerable position, they will most likely just hug the rocks on standoff or the pelican on valhalla and just hardlight shield when being shot at.

And those guys will walk over and shoot them down. Yes, it’s great at a distance. However, you close the gap, and it’s only great for burst damage 1 time.

A smart player will go over there, and take the fight over there, where it is harder for it to be useful for prolonged periods of time. The dumber player will stand there and complain about it, even if that guy has plenty of stuff to take care of them.

As others have said, this is nothing more than a temporary shield that makes its user very vulnerable its not Armor Lock and you are not rendered invincible. Will it force players to at times change their tactics to face certain foes, well of course but thats expected in any and every game played depending on the situation your thrown in to. What im not understanding however is that you seem to be attacking anyone who does not agree with your feelings on the shield and I say since you created this thread you should learn to live with some not agreeing with your concerns. Until the games released no one can say what tactics will be used by players.

> > > > The majoirty of the things you say wouldn’t work on the listed maps. Example where do you find a sword or a wraith turret on valhalla or standoff? Your being ridiculous. People aren’t stupid you know, they will use it to safely walk behind cover as if trolling you like they do on the window on sword base.
> > >
> > > You got a warthog and a Banshee in Valhalla.
> > >
> > > You got a Rocket launcher in Standoff. They’ll get the first one, they’ll die on the second one.
> > >
> > > The moment the shield is gone, they’re as good as dead anyways. The shield doesn’t last forever and the shield doesn’t instantly recharge. Plus, you have other AAs to help kill them.
> > >
> > > Hardlight isn’t Armor Lock. I’m pretty sure 343 tested that scenario as well.
> >
> > I never said it was an equivalent to armour lock. I’m simply stating my concern because it will slow down the gameplay in BTB games. The hardlight shield is perfect for these maps because you can now let the enemy shoot at you then you simply pull out the shield and walk behind the wall and heal. You know how many people will be like this >:/ R@gee. It’s like giving everyone on Halo 3 the deployable cover as an armour ability all day. It’s just going to be a nuisance and slow down the pace of the game just like armour lock did. Nobody wants a slow paced game when Halo is known as an arena shooter.
> >
> > EDIT: A smart player will never walk out in a vulnerable position, they will most likely just hug the rocks on standoff or the pelican on valhalla and just hardlight shield when being shot at.
>
> And those guys will walk over and shoot them down. Yes, it’s great at a distance. However, you close the gap, and it’s only great for burst damage 1 time.
>
> A smart player will go over there, and take the fight over there, where it is harder for it to be useful for prolonged periods of time. The dumber player will stand there and complain about it, even if that guy has plenty of stuff to take care of them.

If you’re playing a competitive level 50 team slayer game on Standoff your opponents will not allow you to close the gap. You would get team BR’d so hard you wouldn’t make it to laser spawn. That is my concern, you can’t go over there in no man’s land to take them out. The other team mates will team BR you to death. You really have no other option when you are in a stalemate with above average players who communicate, team shot and etc. I just hope that the plasma pistol, power drainer, plasma rifle, etc can take it out. If so, then I am fine with the shield. I’ll just adapt and play a lot more slower (even though I just want simple and fluid gameplay).

It’s going to be very annoying on bigger maps where it’s harder to kill your opponents but I don’t see it as a problem on smaller maps where you can just nade spam or beatdown. BTB players are going to rage for sure, it’s like the deployable cover from the past Halo’s but infinite. Again though, it’s only really good for big maps where the enemy can only see the front off you which is completely protected.

> If you’re playing a competitive level 50 team slayer game on Standoff your opponents will not allow you to close the gap. You would get team BR’d so hard you wouldn’t make it to laser spawn. That is my concern, you can’t go over there in no man’s land to take them out. The other team mates will team BR you to death. You really have no other option when you are in a stalemate with above average players who communicate, team shot and etc. I just hope that the plasma pistol, power drainer, plasma rifle, etc can take it out. If so, then I am fine with the shield. I’ll just adapt and play a lot more slower (even though I just want simple and fluid gameplay).

Neither would the other team allow the plan to happen. And how can they be shooting at my team if all they are doing is using Hardlight shield the moment they get shot?

We can go with "What if"s in this conversation until it’s time to pick the game up. The main point is this: Hardlight shield isn’t Armor Lock. You got options to make the plan suck.

> > If you’re playing a competitive level 50 team slayer game on Standoff your opponents will not allow you to close the gap. You would get team BR’d so hard you wouldn’t make it to laser spawn. That is my concern, you can’t go over there in no man’s land to take them out. The other team mates will team BR you to death. You really have no other option when you are in a stalemate with above average players who communicate, team shot and etc. I just hope that the plasma pistol, power drainer, plasma rifle, etc can take it out. If so, then I am fine with the shield. I’ll just adapt and play a lot more slower (even though I just want simple and fluid gameplay).
>
> Neither would the other team allow the plan to happen. And how can they be shooting at my team if all they are doing is using Hardlight shield the moment they get shot?
>
>
> We can go with "What if"s in this conversation until it’s time to pick the game up. The main point is this: Hardlight shield isn’t Armor Lock. You got options to make the plan suck.

Well it would seem like it would be used in the same manner as regenerators/bubbles where you used them when you are about to die. Not like if we get a burst off on a guy they’re going to throw down the shield.

I’m glad that the Hardlight shield isn’t armour lock but in a way it still works like a “get out of jail for free” card. No one wants a perfect 5-shot BR to be spoiled because the enemy threw out a shield.

I guess I’m just being pessimistic at the moment because the last good Halo title I’ve played was Halo 3 and I don’t want Halo 4 to be ruined like Reach and ODST were for me. If the hardlight shield will work like the way I’m thinking it will then I will always veto large maps and stay out of BTB lol.

On those maps? Vehicles brah