Hardlight Sheild VS Ghost: 2 Diff Scenarios

Hello all. I was watching some newly released footage today at RTX, and noticed that there can be two different scenarios with the Hardlight Shield VS The Ghost.

Scenario 1 is when there is a head-on splatter: Exapmle 1
Outcome: Ghost wins.

Scenario 2 is when there is an attempt to splatter someone from an angle: Example 2
Outcome: Hardlight Shield wins.

Conclusion: This adds a layer of difficulty (on top of it being difficult enough to splatter someone) and forces you to earn your splatter head-on. No longer can you barely tap/clip someone with the corner of your vehicle and they die. It doesn’t seem like scenario 2 will occur often. Plus, at least it’s not like armor lock where the Ghost is destroyed, and the Ghost may only deflect off the shield or bounce back. What do you think about this? Discuss.

EDIT: I know in the second video, the Spartan wouldn’t have gotten splattered anyways, but I think it is interesting because the Ghost came at him from an angle (approaching from below, clipped shield at top) and didn’t fly straight through the shield as you would expect. It leads me to believe that the Hardlight shield may act similar to a one way shield, where with enough speed, and at the right angle, any vehicle can go through it.

Edit: didn’t see the links, sorry.

Pretty cool though.

I agree… looks good.

… that customization… and it isn’t even close to how much there is? Wow…

> Edit: didn’t see the links, sorry.

Its ok.

> I agree… looks good.
>
> … that customization… and it isn’t even close to how much there is? Wow…

What customization are you referring to, the loadouts?

I’m kind of wondering if the ghost would’ve gotten the splatter in the second video even if the hardlight shield wasn’t on. It was pretty high in the air and only the back of it would’ve hit him if it was lined up right.

It probably wouldn’t have been a splatter without the shield. The shield is taller than the player at head height. I think the ghost would’ve flew clean over the person without HLS on.

> Hello all. I was watching some newly released footage today at RTX, and noticed that there can be two different scenarios with the Hardlight Shield VS The Ghost.
>
> Scenario 1 is when there is a head-on splatter: Exapmle 1
> Outcome: Ghost wins.
>
> Scenario 2 is when there is an attempt to splatter someone from an angle: Example 2
> Outcome: Hardlight Shield wins.
>
> Conclusion: This adds a layer of difficulty (on top of it being difficult enough to splatter someone) and forces you to earn your splatter head-on. No longer can you barely tap/clip someone with the corner of your vehicle and they die. It doesn’t seem like scenario 2 will occur often. Plus, at least it’s not like armor lock where the Ghost is destroyed, and the Ghost may only deflect off the shield or bounce back. What do you think about this? Discuss.

Thanks for the post, very informative. I’m a bit of a purist, but I don’t have a problem with that, looks fair. I also think it’s fair the vehicle doesn’t get blown up or EMP’d, considering we are using Reach’s vehicle health system where BRs and DMRs can flip vehicles, vehicles need some kind of advantage, like taking solace in the fact that splattering people won’t backfire in the form of the vehicles getting destroyed by cheap AAs (armour lock). However a deflection at angles from the hardlight shield is good.

This is good news to me.

> It probably wouldn’t have been a splatter without the shield. The shield is taller than the player at head height. I think the ghost would’ve flew clean over the person without HLS on.

This. Took the words right out of my brain

I know in the second video, the Spartan wouldn’t have gotten splattered anyways, but I think it is interesting because the Ghost came at him from an angle (approaching from below, clipped shield at top) and didn’t fly straight through the shield as you would expect. It leads me to believe that the Hardlight shield may act similar to a one way shield, where with enough speed, and at the right angle, any vehicle can go through it.

That angle is very rare. It wouldn’t have splattered the player anyway. I think the hardlight shield gets defeated in all scenarios.

Regarding 2nd video, could merely be start up time.

During the start up, there must be some sort of invincibility frame (kinda like when picking up the overshield).

Or it’s just the angle. I’m not really surprised given that grenades and rockets can be deflected by some of the most ridiculous things (i.e. meleeing).

Interesting.

I’m just imagining the custom games with vehicles and Hardlight Shields, if we can aim them up.

Hardlight Shield bridge!

I’m more worried for 1v1 BR battles where one of the players is made one shot and then pops out the shield. So unfair :frowning:

> I’m kind of wondering if the ghost would’ve gotten the splatter in the second video even if the hardlight shield wasn’t on. It was pretty high in the air and only the back of it would’ve hit him if it was lined up right.

Wondering the same thing.

> I’m more worried for 1v1 BR battles where one of the players is made one shot and then pops out the shield. So unfair :frowning:

Well when you use Hardlight Shield your shield does NOT recharge.
So that should help

It basically bounced the Ghost up.

PLEASE READ!!!

> Hello all. I was watching some newly released footage today at RTX, and noticed that there can be two different scenarios with the Hardlight Shield VS The Ghost.
>
> Scenario 1 is when there is a head-on splatter: Exapmle 1
> Outcome: Ghost wins.
>
> Scenario 2 is when there is an attempt to splatter someone from an angle: Example 2
> Outcome: Hardlight Shield wins.
>
> Conclusion: This adds a layer of difficulty (on top of it being difficult enough to splatter someone) and forces you to earn your splatter head-on. No longer can you barely tap/clip someone with the corner of your vehicle and they die. It doesn’t seem like scenario 2 will occur often. Plus, at least it’s not like armor lock where the Ghost is destroyed, and the Ghost may only deflect off the shield or bounce back. What do you think about this? Discuss.
>
> EDIT: I know in the second video, the Spartan wouldn’t have gotten splattered anyways, but I think it is interesting because the Ghost came at him from an angle (approaching from below, clipped shield at top) and didn’t fly straight through the shield as you would expect. It leads me to believe that the Hardlight shield may act similar to a one way shield, where with enough speed, and at the right angle, any vehicle can go through it.

I played at RTX, as some of you know, here is my write up. I drove the ghost and can tell you this:
It wasn’t perfect, mainly because it wasn’t a final build. I had enough speed to accidently betray a teammate, but let off the boost and hit a player on the other team. I didn’t kill them, they just slid away from me, much like in the video where the Hardlight “wins”. It is slightly broken, but it will be fixed by launch.

Mix