hardlight plasma bullets

bullets, plasma. and hardlight bullets seems to be the three primary things weapons shoot now with the addition of the forerunner weapons.

anyone know if hardlight bullets have some thing different about the way they kill?

I mean, plasma was more then just a slow bullet. It has always drained shields faster. The drawback is it kills unshielded opponents slower. It makes some fictional sense. Burns don’t kill as quickly as bleeding out through torn flesh.

Bullets on the other hand, although remaining effective enough to still be useful in the halo future, struggle against shields. But once they pop, nothing kills quicker than bullets.

Hardlight? what does it do? from a gameplay standpoint I mean? does it do both? that would make sense to me. Maybe it kills unshielded targets quicker than plasma with its ‘hard’-ness, or its piercing ability, but not quite as fast as bullets? and drains shields with its ‘light’-ness, or energy, faster than bullets, but not quite as fast as plasma?

that’s my guess. but if anyone has seen gameplay that really shows the tradeoffs I’d like to know. what do you think?

Seems to be no different from bullets, really. Although we have not seen any extended usage of the Suppressor and Boltshot. The Light Rifle functions very much the same to the BR from the hip, with the scoped shot doing more damage.

WOW!! Good observation. What your saying would make sense.
I would think it would be the medium in between both. I hope that’s what it is because that would be a great aspect to those weapons.
Nice Nice Nice

I think all the Promethean weapons disintegrate their targets. But you’re talking about damage… its supposed to kin dof be a hybrid between the two, so it’ll probably do a similar amount of damage for both.

> Seems to be no different from bullets, really. Although we have not seen any extended usage of the Suppressor and Boltshot. The Light Rifle functions very much the same to the BR from the hip, with the scoped shot doing more damage.

it would be disappointing to me if hardlight was nothing more special than yellow-orangy bullets that move slightly faster than plasma.

the effect I’m hoping to see i guess would be most noticeable on the automatics, since they don’t kill as quickly and take more hits to kill.

storm rifle, AR, suppressor. what’s the point to using one or the other? if there is zero gameplay difference than they should not be in the sandbox.

and the problem is, for them to be competitive with each other, they need to have the same basic overall kill time. with my idea, they each have advantages/disadvantages even if they all killed a fully shielded opponent in the same time.

storm rifle-rips shields the fastest. good support weapon to set up teammates headshots, or use with melee up close for quickest kill.

AR- better at finishing of kills than the others, better range with bursting than others.

suppressor-looks like the same spread as the old smg, which limits its range. with faster rof than both others. strips shields well and finishes off kills better than storm rifle. is the most versatile. (as well it should be from an “advanced” forerunner race)

Perhaps from a fictional approach to solvong the problem , perhaps hard light disintegrates flesh rather than tearing, and dont firget … plasma leaves no burns.

It stands to reason that if the effects of old stay.
Bullets are better for health.
Plasma is better for shields.
Hardlight is consistent for the most part against everything.

> It stands to reason that if the effects of old stay.
> Bullets are better for health.
> Plasma is better for shields.
> Hardlight is consistent for the most part against everything.

pithy, but exactly what i meant :slight_smile:

> > Seems to be no different from bullets, really. Although we have not seen any extended usage of the Suppressor and Boltshot. The Light Rifle functions very much the same to the BR from the hip, with the scoped shot doing more damage.
>
> it would be disappointing to me if hardlight was nothing more special than yellow-orangy bullets that move slightly faster than plasma.
>
> the effect I’m hoping to see i guess would be most noticeable on the automatics, since they don’t kill as quickly and take more hits to kill.
>
> storm rifle, AR, suppressor. what’s the point to using one or the other? if there is zero gameplay difference than they should not be in the sandbox.
>
> and the problem is, for them to be competitive with each other, they need to have the same basic overall kill time. with my idea, they each have advantages/disadvantages even if they all killed a fully shielded opponent in the same time.
>
> storm rifle-rips shields the fastest. good support weapon to set up teammates headshots, or use with melee up close for quickest kill.
>
> AR- better at finishing of kills than the others, better range with bursting than others.
>
> suppressor-looks like the same spread as the old smg, which limits its range. with faster rof than both others. strips shields well and finishes off kills better than storm rifle. is the most versatile. (as well it should be from an “advanced” forerunner race)

The Suppressor definitely has a really low base spread, which will probably make it better further out than the other automatic weapons. The rate of fire seems very high to match the max bloom.

I feel like the weapon will fill a suppression role with its ability to reach further out and get a lot of shots down range(44 shots/magazine) in a short amount of time. It also has a rumored scope that would aid at it reach out to further distances as well.

well a scoped auto would be different! so basically it starts with a slow rof and small spread but speeds up really fast and blooms way out? interesting

This is an awesome idea, and it is possible that is has been implemented. I cant speak for the auto class, but in the precision class, the Light Rifle (LR) takes down shields in 3 shots, and the 4th shot is the kill. The DMR takes 4 shots to take down shields, and the 5th shot is the kill.

It’s also possible that the Promethean weapons are an in-between not only for damage, but accuracy as well, as the LR is slightle less accurate than the DMR, but looks to be more accurate than the Carbine. Now the Carb isn’t plasma, so this might be a moot point.

If someone could get some TTK stats on the automatic weapons, and compare TTK on shielded opponents vs unshielded opponent, we could get some results.