After failing to complete one simple objective on the map Delta Faculty, I was left infuriated. My entire goal of a particular multiplayer match was too simple park a warthog on the center bridge by driving it onto the man-cannon. This goal was not completed until there was 1:20 left in the game. I repeatedly veered towards the warthogs and while waiting for them to spawn I fought like a typical player would. As much as I tried I was never recognized when driving the warthog as not being a threat.
This made me think, how badly does a normal player want kills that they totally ignore patterns. So I though the best way to test this was to head to a casual playlist( Infection) and try just messing around in the exact same way each time. After becoming the zombie I would repeatedly walk backwards into a known area where humans make their stand.
This is how it went:
After three rounds of me being the zombie these were my deaths from walking backwards into a heavily populated zone.
30 by gun.
3 by beat down.
And only 2 by assassination.
Never was I able to just waltz on in unharmed.
As for the beat down do note that it was the same person each time and he tried to assassinate me but failed 3/3 times.
These results have shocked me, out of the all the humans only 3 different people took advantage of the fact that I was giving up( I was assassinated by two different players). Where does that leave us? I’m really leaving it up to you, but I will make a few things clear while making others vague.
-I think that there is room for both hardcore and casual gamers in Halo, don’t get me wrong.
-I was astounded that nobody left me be as already stated.
-How do we balance the gameplay so that both sides feel at home?
-There are hardcore and casual playlists.
-Why did the results favor hardcore(seemingly) in a casual playlist?
-Is there a sense of desperation involved? For example, does a player not normally get kills so he takes the safe route by shooting me?
-Safe route versus risks? Did they think I was tricking them.
This all I have to ask and say.