It would be cool if there were a boomerang in halo 4 that was made out of hard light (like the energy sword) You chould hold down the left trigger to charge it, and then lock onto any number of targets. When you charge up the boomerang, it gives them energy. THe boomnerange will continue to fly around toward your targets until it will run out of energy and return to your hand where you can recharge it again. It will be like a grenade, so you can release the left trigger to throw.
Please don’t start flame wars here. I’m sorry if I made this too much like cod but I don’t think it is.
Now Remember guys this would act as a forerunner weapon.
Obviously for balance purposes, the weapon will run out of charge very fast, and once it runs out completely, you will have to find a battery for it which is realy hard to find. Or you will have to find another one completely.
I think you’ve done much better than people with similar ideas. It doesn’t sound like CoD to me. To be honest though, I can’t see it working in Halo. It could happen in some game, but not Halo.
> > It’s a unique idea, bro. But yeah,I don’t think it would have a place in Halo.
> > just my opinion.
>
> not really unique, kinda reminds me of the Zelda boomerang!
I was honestly just going to type this.
You beat me too it tho.
Darn it.
hmm, i like your style, i hadn’t considered hard-light as a weapon technology. but when you said it it made sense.
but the system of use you give sounds, complicated, halo doesn’t do complicated that well.
but maybe you could take a look at this weapon from the early days of unreal tournament, i used to enjoy this weapon.
it is the ripper, a rifle sized weapon that fired a disc that did large damage to body shots and could instant kill with a head shot like a sniper rifle. the advantage was as you see in the video, it can bounce round corners… and you cant see in the video, but trust me, i did this allot it went through the first enemy and carried on going, fire it into a corridor at an angle and it will go back and forth along the corridor bouncing between the walls getting you kills, especial as it had a good sized clip and decent fire rate.
i’m not saying just carbon copy this weapon over, its too powerful, but maybe make a weapon with 5 shots and needs reloading after each shot (like the grenade launcher) does good damage per hit and can ricochet off of enemies and terrain 5 times per shot. has a slow rate of fire so you can’t fill a room with bouncing projectiles, it can’t ‘head-shot’ for easy kills, but will maybe do as much damage as a melee each hit.
and to prevent people using it for easy beat downs it can bounce back and hit the user… charge at someone, fire, go for the melee, get hit by the weapon coming back at you, they side step it the second time, and beat you down instead.
this will make it take a bit of skill to use well, it could be a power weapon on small maps.
> This is why 10 year olds are not game designers.
>
> Cool idea, but you’re only thinking about aesthetics and wow factor. How does this work with the existing sandbox? What niche does it fill?
>
> The answer is that it doesn’t fit. It’s not Halo and really just adds clutter to the game. Look at spike grenades in Halo 3.
Why to be so Negative? Geez It’s not like he would love to see this kind weapon in the game.
> Sounds cool, but it doesn’t sound appropriate for Halo.
why not? You all keep saying it won’t fit in the sandbox and bla bla bla, but you know maybe it would. And maybe if it doesn’t we could tweek it to where it does.
> > Sounds cool, but it doesn’t sound appropriate for Halo.
>
> why not? You all keep saying it won’t fit in the sandbox and bla bla bla, but you know maybe it would. And maybe if it doesn’t we could tweek it to where it does.
It’s just my personal opinion.
Though, I will say, Halo takes place in a greatly distant future, and a boomerang, despite its composition, just wouldn’t seem appropriate for the time.
Please don’t take it to the heart, it’s just what I think of it.
> > > Sounds cool, but it doesn’t sound appropriate for Halo.
> >
> > why not? You all keep saying it won’t fit in the sandbox and bla bla bla, but you know maybe it would. And maybe if it doesn’t we could tweek it to where it does.
>
> It’s just my personal opinion.
> Though, I will say, Halo takes place in a greatly distant future, and a boomerang, despite its composition, just wouldn’t seem appropriate for the time.
>
> Please don’t take it to the heart, it’s just what I think of it.
> > > > Sounds cool, but it doesn’t sound appropriate for Halo.
> > >
> > > why not? You all keep saying it won’t fit in the sandbox and bla bla bla, but you know maybe it would. And maybe if it doesn’t we could tweek it to where it does.
> >
> > It’s just my personal opinion.
> > Though, I will say, Halo takes place in a greatly distant future, and a boomerang, despite its composition, just wouldn’t seem appropriate for the time.
> >
> > Please don’t take it to the heart, it’s just what I think of it.
>
> But a sword or a giant war-hammer does??
Haha, well, you got me there. ;p
I suppose, if designed and executed with great thought, a boomerang could work. Would it be like a one-hit kill or something?
> > > > > Sounds cool, but it doesn’t sound appropriate for Halo.
> > > >
> > > > why not? You all keep saying it won’t fit in the sandbox and bla bla bla, but you know maybe it would. And maybe if it doesn’t we could tweek it to where it does.
> > >
> > > It’s just my personal opinion.
> > > Though, I will say, Halo takes place in a greatly distant future, and a boomerang, despite its composition, just wouldn’t seem appropriate for the time.
> > >
> > > Please don’t take it to the heart, it’s just what I think of it.
> >
> > But a sword or a giant war-hammer does??
>
> Haha, well, you got me there. ;p
> I suppose, if designed and executed with great thought, a boomerang could work. Would it be like a one-hit kill or something?
It could, or It could not be one. I left that blank so that people could choose themselves which works better.
> This is why 10 year olds are not game designers.
>
> Cool idea, but you’re only thinking about aesthetics and wow factor. How does this work with the existing sandbox? What niche does it fill?
>
> The answer is that it doesn’t fit. It’s not Halo and really just adds clutter to the game. Look at spike grenades in Halo 3.
…Are you Yoinking! me?
Spike grenades in Halo 3 were Bad -Yoink- when it came to doors. And they could be used as Sticky grenades. Throw one inside of a bubble shield and if they didn’t get out they were dead. Running? Throw one at the wall in front of you and it’ll shoot shards behind you as you turn the corner. The spike grenade had its niche.