Hard lessons from Halo 4

First and foremost I did enjoy Halo 4 and still do on occasion. But I found myself getting burned out really fast and here is why;

  1. Spartan Ops, this was a glorified fail. While some missions were fun at the end of the day all this did was allow kids to continuously replay an easy mission on legendary to get 8000 exp. This shortened the life of the progression system and made it all too easy to reach 130. I feel like way too much development time was spent on this and took away from multiplayer. Bring back good old simple fire fight.

  2. Progression System. Another Halo game with no visible levels (1-50) and halo waypoint doesn’t count but it is what it is.

a. Capping people at level 70 for not buying the legendary edition. tisk tisk
b. If you really wanted to you could easily reach 130 in a matter of weeks. This left players with little incentive to continue playing. In Reach it would take you over a year to get the top rank. (Probably why Reach has more people playing it than Halo 4 at the moment, go see for yourself.)

  1. Making too many promises before launch and delivering an incomplete product.

a. Broken File Browser
b. No CSR
c. No Vanilla Halo (Classic)
d. Armor/Loadout glitches and resets (This still happens to me)

By the time 343 had made good on their promises the population had went elsewhere.

  1. Bland Playlists at launch.

  2. No Online Beta. This would have allowed 343 to make some crucial glitch patches as well as weapon and movement balancing before the game launched.

  3. Too many big maps at launch. With slow standard movement even with sprint it took forever to get around these maps.

  4. No Social Playlists. Because you don’t want to be a try hard all the time.

  5. I’m going to save myself a lot of time with specifics and just say I would honestly love a strict return to the classic Halo 2/3 gameplay. Don’t sacrifice what makes Halo well Halo for shiny new bells and whistles. And make the ridicules smaller, it is way too easy to no scope.

I don’t want to rip on 343 too bad they did deliver a decent Halo game considering it was their first go at it. They just got carried away with trying to do everything at once. I believe Halo 5 will be much better considering the improvements that have been made since halo 4’s launch.

> First and foremost I did enjoy Halo 4 and still do on occasion. But I found myself getting burned out really fast and here is why;
>
> 1. Spartan Ops, this was a glorified fail. While some missions were fun at the end of the day all this did was allow kids to continuously replay an easy mission on legendary to get 8000 exp. This shortened the life of the progression system and made it all too easy to reach 130. I feel like way too much development time was spent on this and took away from multiplayer. Bring back good old simple fire fight.
>
> 2. Progression System. Another Halo game with no visible levels (1-50) and halo waypoint doesn’t count but it is what it is.
>
> a. Capping people at level 70 for not buying the legendary edition. tisk tisk
> b. If you really wanted to you could easily reach 130 in a matter of weeks. This left players with little incentive to continue playing. In Reach it would take you over a year to get the top rank. (Probably why Reach has more people playing it than Halo 4 at the moment, go see for yourself.)
>
> 3. Making too many promises before launch and delivering an incomplete product.
>
> a. Broken File Browser
> b. No CSR
> c. No Vanilla Halo (Classic)
> d. Armor/Loadout glitches and resets (This still happens to me)
>
> By the time 343 had made good on their promises the population had went elsewhere.
>
> 4. Bland Playlists at launch.
>
> 5. No Online Beta. This would have allowed 343 to make some crucial glitch patches as well as weapon and movement balancing before the game launched.
>
> 6. Too many big maps at launch. With slow standard movement even with sprint it took forever to get around these maps.
>
> 7. No Social Playlists. Because you don’t want to be a try hard all the time.
>
> 8. I’m going to save myself a lot of time with specifics and just say I would honestly love a strict return to the classic Halo 2/3 gameplay. Don’t sacrifice what makes Halo well Halo for shiny new bells and whistles. And make the ridicules smaller, it is way too easy to no scope.
>
> I don’t want to rip on 343 too bad they did deliver a decent Halo game considering it was their first go at it. They just got carried away with trying to do everything at once. I believe Halo 5 will be much better considering the improvements that have been made since halo 4’s launch.

I agree with most of this but I feel if they do restricted load-outs we could blend (and please) boths sides of the coin P.O.D needs to go same with perks but a choice of a balanced AA a primary and no other choices can and will benefit halo.

CSR is a good idea its just too late for it sadly I would love a long reach system and CSR in the next game.

Halo 4 is amazing…NOW and it still have certain things wrong but damn…its pretty awesome now.

Spartan ops was a great idea saying it was flawed because you could boost it is wrong cough FIRE FIGHT M/M cough its flaw is they did not try as well as they could have.

> a. Capping people at level 70 for not buying the legendary edition.

All 8 Specializations were released for everyone a few months after launch. Players who preordered the game or bought the Legendary Edition were given early access, not exclusive access. No one’s capped at SR-70.

> If you really wanted to you could easily reach 130 in a matter of weeks.

Who cares about progression ranks? If your game isn’t fun enough to make players want to continue playing regardless of progression rank, then there’s more wrong with your game than just that.

Everything else I agree with.

> 1. Spartan Ops, this was a glorified fail.

You could always incorporate firefight style missions into Spartan Ops.

The execution was terrible (cutscenes that are irrelevant to what you as a player are doing, bland mission structure, re-used environments) but the concept of a co-op campaign itself isn’t bad. They just need to actually put effort into the campaign itself instead of just giving us cutscenes.

> 2. Progression System. Another Halo game with no visible levels (1-50) and halo waypoint doesn’t count but it is what it is.

Assuming game changing content is tied to ranks, I want to progress as fast as possible.

Otherwise, I couldn’t care less. I don’t care if my SR is 1 or 130, and I doubt anyone else does either. Progression systems are lame and overused.

> 8. I’m going to save myself a lot of time with specifics and just say I would honestly love a strict return to the classic Halo 2/3 gameplay.

I’d rather they improve the gameplay than stick to strict rules. Automatics can be viable and skillful to list just one example. The fact this has been an unsolved issue since Halo 2 is ridiculous.